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How're the Maps/Chapter Designs?


Superfan959
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I'm only halfway into the game myself, but judging from what I have seen so far the Nohr campaign definitely delivers on those promises. While there are some exceptions, most of the maps have interesting layouts, and some have unique mechanics specific to that map or complex objectives like "complete A OR complete B within X turns". Overall, the map/chapter designs are simply much better than I would've dared to hope for after Awakening (which imho was rather lacking in this department).

Edited by Icy Toast
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On the Hoshido side of things, I wouldn't say the maps are badly designed but they could have put more effort into the Dragon Vein ability. For most maps there isn't really a reason why you wouldn't use the ability as soon as you can and it often just makes the battlefield 'flatter' (takes away distinctive features of the maps).

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