Excellen Browning Posted November 23, 2016 Share Posted November 23, 2016 I would say the problem with the growth randomizer is with the way it randomizes. If growths were randomized like item stats, that would be a huge improvement, and otherwise a coin tossing system can be used to assign growths. Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted November 23, 2016 Share Posted November 23, 2016 Hmm. I wonder if there's a way to improve the random growth randomizer. Because as much as I'd want to use it, I'd actually use it if a lot of the growths were reasonable. 0% and >100% just aren't cutting it for me. Like, being able to set a number from X% (lowest) to Y% (highest), while still having the option to completely randomize it as its being done now. That's the fun part about the randomizer, you can get units with 0 and 100% growths and you'll probably get them. I remember randomizing a lot of ROMs and looking in the Changelog waiting for one where people didn't have stupid growths, but that can't be helped. You just have to play with what the randomizer throws at you. Though, on the github page of the randomizer I've seen someone adding a "set minimum growth" option to it, so you might wanna go and get that. Quote Link to comment Share on other sites More sharing options...
Kyne Posted November 24, 2016 Share Posted November 24, 2016 (edited) Sooo I have a question, it appears as though on version 1.1.1 a feature was added to make it capable of running with Klok's FE8 fix patch which adds a few character classes and all (they don't appear to have been added yet). If I apply Klok's fix patch for FE7 will the randomizer count the classes added in that patch? I've been using the randomizer him and Ephraim made mostly because of the added female variety and because I don't like crossgender classes. Then I realized his does it anyway and I figured I'd use this one. Not having that extra variety for the women is a little weird to me though (especially in a game with no female myrmidon or cavalier despite having female paladin and swordmaster. Not to mention the obvious lack of femKnights and femGenerals when comparing it to fe8). Considering the "advantages" in that department FE8 has, it hardly seems advantageous to give that type of attention to fe8 and not 7. Oh and also: I've been watching Ghast's playthrough of FE7 randomized and whenever he looks at growths he looks at the growths of the characters replaced rather than the characters recieved. Is he right to do that? Does this mean that if I get, say, Harken with his awesome pre-promote bases as my main lord he'll have Eliwood's growths instead? Because if that's so it changes everything. Edited November 24, 2016 by Kyne Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted November 24, 2016 Share Posted November 24, 2016 Sooo I have a question, it appears as though on version 1.1.1 a feature was added to make it capable of running with Klok's FE8 fix patch which adds a few character classes and all (they don't appear to have been added yet). If I apply Klok's fix patch for FE7 will the randomizer count the classes added in that patch? I've been using the randomizer him and Ephraim made mostly because of the added female variety and because I don't like crossgender classes. Then I realized his does it anyway and I figured I'd use this one. Not having that extra variety for the women is a little weird to me though (especially in a game with no female myrmidon or cavalier despite having female paladin and swordmaster. Not to mention the obvious lack of femKnights and femGenerals when comparing it to fe8). Considering the "advantages" in that department FE8 has, it hardly seems advantageous to give that type of attention to fe8 and not 7. Oh and also: I've been watching Ghast's playthrough of FE7 randomized and whenever he looks at growths he looks at the growths of the characters replaced rather than the characters recieved. Is he right to do that? Does this mean that if I get, say, Harken with his awesome pre-promote bases as my main lord he'll have Eliwood's growths instead? Because if that's so it changes everything. Dude. Klok's FE8 fix patch is for FE8. For your other questions, if you want to look at growths just see the Changelog that you can generate. Don't know why Ghast uses Nightmare tho. Quote Link to comment Share on other sites More sharing options...
Kyne Posted November 25, 2016 Share Posted November 25, 2016 I know. I meant his FE7 patch. "Klok's Fix patch FOR FE7". And it's not about checking nightmare or not it's about whether the growths of the character he gets are the ones of the character replaced or their own. Quote Link to comment Share on other sites More sharing options...
Syndixel Posted November 26, 2016 Share Posted November 26, 2016 Hello. I have run into a problem regarding FE6 randomized. So I finished Ch. 21 and Roy's supposed to promote right? Well, the game froze, Roy turned into a Warrior (his sprite changed no menu came up or anything) and the game had a darkened screen and then froze completely. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted November 27, 2016 Share Posted November 27, 2016 I know. I meant his FE7 patch. "Klok's Fix patch FOR FE7". And it's not about checking nightmare or not it's about whether the growths of the character he gets are the ones of the character replaced or their own. If you don't randomize growths every characters gets the growths of the replacement. For example, if, say, Ninian replaces Bartre, that character will have 5% in strength and skill. Quote Link to comment Share on other sites More sharing options...
Firion231 Posted December 18, 2016 Share Posted December 18, 2016 (edited) I have a Ross Journeyman who is level 10 and didn't promote at the start of the next battle. He has 4 move so I assume he is what is called a T0 Journeyman from what I've read on this thread. I've also read that I need to modify a Hero's Crest in order to promote him but I don't know how to do that in Nightmare. Can anyone help me? btw: Ross replaced Erika if that helps. Edited December 19, 2016 by Firion231 Quote Link to comment Share on other sites More sharing options...
Blahblahblah Posted December 18, 2016 Share Posted December 18, 2016 How do I use the Arch Slayer? Whenever I click yes on the GBA randomizer it always says "Slayer cannot be patched". It means I'm retarded, or something it's not working in my favor. Quote Link to comment Share on other sites More sharing options...
Ember Posted December 25, 2016 Share Posted December 25, 2016 Hey, i've got a few questions. These may sound stupid, but i'm an idiot. So, how do you randomize characters? Even though i manage to randomize the classes, i still get the starting characters like Lyn, Kent and so on. Also, i've tried 3 different patches that remove the tutorial, but NUPS will say that the patch doesn't match the file. If i try patching the file before randomizing it, it works fine, but after randomizing the tutorial is back again. The weapon levels also don't work. Sain become a Mage but was still able to use swords and lances, and Lyn could use swords as an Archer. Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted December 25, 2016 Share Posted December 25, 2016 Hey, i've got a few questions. These may sound stupid, but i'm an idiot. So, how do you randomize characters? Even though i manage to randomize the classes, i still get the starting characters like Lyn, Kent and so on. Also, i've tried 3 different patches that remove the tutorial, but NUPS will say that the patch doesn't match the file. If i try patching the file before randomizing it, it works fine, but after randomizing the tutorial is back again. The weapon levels also don't work. Sain become a Mage but was still able to use swords and lances, and Lyn could use swords as an Archer. Are you sure this is the randomizer you're using? Because that last problem is not supposed to happen... To randomize characters you need to go to the "Change Recruitment" (or something) option, located at the bottom right of the randomizer. You can choose either Inverse or Random. Also you don't need to use any patches that remove the tutorial, this randomizer automatically applies it to FE7. And if you want to go straight to Eliwood's or Hector's story you can search a save on google. Quote Link to comment Share on other sites More sharing options...
Ember Posted December 26, 2016 Share Posted December 26, 2016 (edited) Are you sure this is the randomizer you're using? Because that last problem is not supposed to happen... To randomize characters you need to go to the "Change Recruitment" (or something) option, located at the bottom right of the randomizer. You can choose either Inverse or Random. Also you don't need to use any patches that remove the tutorial, this randomizer automatically applies it to FE7. And if you want to go straight to Eliwood's or Hector's story you can search a save on google. Alright. I got the weapon levels fixed and they work normally now, but the characters are still the same. I tried Normal, Reversed and Random recruitments but i still get the normal characters. Is this just something with Lyn's story? I guess i'll try with Eliwood's story soon... EDIT: Sweet, it worked! Thanks a lot! This is what happened in the first chapter though.. yup, i broke it Edited December 26, 2016 by Ember Quote Link to comment Share on other sites More sharing options...
Kyne Posted December 29, 2016 Share Posted December 29, 2016 Hey, i've got a few questions. These may sound stupid, but i'm an idiot. So, how do you randomize characters? Even though i manage to randomize the classes, i still get the starting characters like Lyn, Kent and so on. Also, i've tried 3 different patches that remove the tutorial, but NUPS will say that the patch doesn't match the file. If i try patching the file before randomizing it, it works fine, but after randomizing the tutorial is back again. The weapon levels also don't work. Sain become a Mage but was still able to use swords and lances, and Lyn could use swords as an Archer. Actually I'm pretty sure that for Lyn's story, Lyn, Sain, Kent, Florina and Wil can not have their recruitment randomized. I'm guessing this might have something to do with them having 2 versions of their characters because of the game's tutorial. They will be randomized in the other stories but I've randomized FE7 dozens of times and those 5 never randomize, no matter what difficulty you play in. Quote Link to comment Share on other sites More sharing options...
CrystalPoke Posted December 30, 2016 Share Posted December 30, 2016 Alright. I got the weapon levels fixed and they work normally now, but the characters are still the same. I tried Normal, Reversed and Random recruitments but i still get the normal characters. Is this just something with Lyn's story? I guess i'll try with Eliwood's story soon... EDIT: Sweet, it worked! Thanks a lot! This is what happened in the first chapter though.. yup, i broke it I also got Wyvern Lord!Vaida and HectorLord!Jaffar in my run :P Quote Link to comment Share on other sites More sharing options...
Neptune11111 Posted December 31, 2016 Share Posted December 31, 2016 Alright. I got the weapon levels fixed and they work normally now, but the characters are still the same. I tried Normal, Reversed and Random recruitments but i still get the normal characters. Is this just something with Lyn's story? I guess i'll try with Eliwood's story soon... EDIT: Sweet, it worked! Thanks a lot! This is what happened in the first chapter though.. yup, i broke it Strength'll be a problem later, as Jaffar usually has a bad strength growth on top of Hector Lord not getting strength on promotion. Quote Link to comment Share on other sites More sharing options...
Justinhens Posted January 1, 2017 Share Posted January 1, 2017 Um is the link supposed to be down Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 2, 2017 Share Posted January 2, 2017 Um is the link supposed to be down Use the first link in the OP, then click the randomizer .zip Quote Link to comment Share on other sites More sharing options...
Esme Posted January 11, 2017 Share Posted January 11, 2017 Looks like there's a problem with Echidna's route in FE6. After randomizing the game (Just classes-- both Roy and the thieves.), the pirate Reinforcements in Ch. 10 will force the game itself to reset and return to the main menu. I wasn't sure how to fix this problem, and thus was forced to freeze the player phase in order to complete the map. Quote Link to comment Share on other sites More sharing options...
Ember Posted January 30, 2017 Share Posted January 30, 2017 On 12.1.2017 at 1:21 AM, Esme said: Looks like there's a problem with Echidna's route in FE6. After randomizing the game (Just classes-- both Roy and the thieves.), the pirate Reinforcements in Ch. 10 will force the game itself to reset and return to the main menu. I wasn't sure how to fix this problem, and thus was forced to freeze the player phase in order to complete the map. I heard that someone else also had problems with pirate reinforcements - not sure if it was that chapter, though. Have you tried to block the reinforcements? Or did you complete the chapter already? Quote Link to comment Share on other sites More sharing options...
Esme Posted January 30, 2017 Share Posted January 30, 2017 (edited) 5 hours ago, Ember said: I heard that someone else also had problems with pirate reinforcements - not sure if it was that chapter, though. Have you tried to block the reinforcements? Or did you complete the chapter already? Yeah, I had to freeze the turn count in order to prevent the pirates from appearing. This also meant that I had to forfeit recruiting Geese and Gonzales. The same thing also happened in the following chapter, right after Kleine appeared. Once the bandit reinforcements appeared and the enemy phase began, the game would go to the bandits' position and then freeze. I had to freeze the turn count again and kill the bandits. When I did, the game continued as normal. Strangely enough, this didn't occur during the desert chapter when the berserker duo and their bandit group appeared. Edited January 30, 2017 by Esme Quote Link to comment Share on other sites More sharing options...
Ember Posted February 5, 2017 Share Posted February 5, 2017 I was playing chapter 25 of FE7, Pale Flower of Darkness(Jerme's version) and something interesting happened. Is there an explanation why this happens? All other enemies in the chapter were fine, though. Quote Link to comment Share on other sites More sharing options...
Kalindor Posted February 15, 2017 Share Posted February 15, 2017 Thank you for creating the awesome chaos that is this utility. Quote Link to comment Share on other sites More sharing options...
JMaula Posted February 15, 2017 Share Posted February 15, 2017 On 5.2.2017 at 0:51 PM, Ember said: I was playing chapter 25 of FE7, Pale Flower of Darkness(Jerme's version) and something interesting happened. Is there an explanation why this happens? All other enemies in the chapter were fine, though. He's there in the original game too, the randomizer is not to blame. Quote Link to comment Share on other sites More sharing options...
roundlake1 Posted February 18, 2017 Share Posted February 18, 2017 What happens when roy goes to promote in fire emblem 6? Quote Link to comment Share on other sites More sharing options...
amg Posted February 22, 2017 Share Posted February 22, 2017 (edited) This post was originally a complaint but I found out the issue and I can't delete this post so I might as well say this. Apparently, characters including enemy bosses, can have a maximum of a 255% growth rate but enemies can only have a maximum of a 127% growth rate because they for some reason can have a minimum of a -128% growth rate. One interesting thing is that when I gave enemies 255% growth rates and didn't touch the enemy bosses. The bosses used the enemy (class) growth rates and had high stats instead of using their own personal growth rate. Edited February 23, 2017 by amg Quote Link to comment Share on other sites More sharing options...
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