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Calculations?


Blue Sun
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I've been wondering about this for a while; does anybody happen to know what the calculations are for weapon triangle (dis)advantages (and for each rank), combat stats (attack, hit, critical, avoid, and rating), combat forecast, effective damage, weapon rank bonuses, and support level bonuses? I want to start preparing my characters early for a lot of things (mainly StreetPass battles and Wi-Fi battles) by the time the game is released out here in the United States of America. I don't really need growth rates and level-up mechanics since I plan on maxing out my characters through whatever means available/necessary (though it would be nice if someone knew the latter as well). This thread is unrelated to the other one I have up and will be closed once I determine I have a comprehensive, concrete answer.

EDIT: I almost forgot to ask about forging, like what weapons can you forge (and what stats), what are the limits, etc.

Edited by BlueSunStudios
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