Blue Druid Posted June 10, 2016 Author Share Posted June 10, 2016 I promise-- it'll totally be worth it. It'll be excellent practice. I know, it's just hard to begin doing. Got to start somewhere though. That said, I think it has a bit of a "visual overload" with a couple of areas. Notably, I think the brightness/saturation difference between the red/blue backgrounds and the darker silhouettes is enough of a gap that it can slightly overwhelm the information above it (more for the HP number, HP bar, and name than the Hit/Dmg/Crt labels and numbers). For example, even dropping the brightness on the lightest blue from 156 to 136 can keep the silhouette effect, but the drop in brightness gap isn't as overpowering to the eyes. (Similarly, dropping the orange/red from 128 to, say, 110, achieves a similar effect.) Yeah I was worried about that, but it didn't really bother me too much. But you're right, it's still apparent. It was actually meant to be a visual overload, as part of an experiment to test the engine's tile limits. In addition to this, as much as I love the thematic application of the dark red and blue pixels to give a "rose"-like appearance in the weapon box, as you can see in the mock up, those pixels blend in with the weapon icon and it makes both the icon and the "rose" a little less impressive looking (especially if you have a rad set of icons that you really want to show off) - they look great by themselves, but with additional graphics by and on them, it muddies the water so to say. I can't remember if each frame has to tile and mirror compared to the player's portion of the frame or if they can have their own tiles for the design, but I'd suggest limiting it to one "rose" per box, in the top right corner of both of them if possible. I'd also suggest using the darkest "gold" in the filigree to replace the dark brown - it's just a tad overpowering in the box. That's entirely true. I was looking for more details to add and ended up over-stuffing the weapon box. As I typed this out, I was making tweaks to the mock up, so if you'd like me to share what I was fiddling with, I can do that. I know that some people don't necessarily like other people posting edits of the original work, so I'll respect whether you'd like to see it or not. Thanks a lot for the critique! I'm very much a fan of your work as well. Also, feel free to show your tweaks. Others' edits have only been helpful in the past and I highly appreciate them. My buddy Eliwan actually managed to insert it with a few tweaks. (Not a mock-up.) Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted June 10, 2016 Share Posted June 10, 2016 Wow... that is looking sweet in-game, Bluid! :D Looking forward to that Kefka. ;) Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted June 10, 2016 Share Posted June 10, 2016 (edited) Here's my fiddles: Lightest red/orange and blue shades darkened, weapon box reconfigured (not sure if the engine's tiling will actually allow this as I'm more in the "creator" camp than the "inserter" camp - and shadowofchaos can attest to this :( ), and filigree/gilding shading tweaked/spread out/smoothed. I didn't change the locations of the "highlights" on the gold, merely how they were shaded in those spots. (So, to sum up, pretty much everything that I mentioned in my post, just in actual image form.) Oh, and I GBAized the palette too, since it was coming up in non-multiples of 8 when I originally saved the mock up. (...After I remembered that this was a thing that needed to be done. So, my initial suggestions for brightness values to decrease the lightest shades by aren't strictly accurate.) Edited June 10, 2016 by Lord Glenn Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted June 12, 2016 Author Share Posted June 12, 2016 Hmmm, I like the tweaks, especially the weapon box, which leaves a lot of space for the weapon icon. But the tweaks to the 1st shade of red/blue make the 2nd shades (which act as AA) much less apparent. Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted July 4, 2016 Share Posted July 4, 2016 Why is there no patch for that effect in FE6, 7 and 8 yet? *~* Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted July 4, 2016 Author Share Posted July 4, 2016 What effect? To make snazzy battle frames? Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted July 5, 2016 Share Posted July 5, 2016 That is the effect. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted July 5, 2016 Share Posted July 5, 2016 That is the effect.is a two part effect A) git gud at pretties B) be able to work and account for the tile limit as you're building the frames Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted July 8, 2016 Share Posted July 8, 2016 is a two part effect A) git gud at pretties B) be able to work and account for the tile limit as you're building the frames But I have other, less useful things to be doing... T~T Quote Link to comment Share on other sites More sharing options...
Eliwan Posted July 9, 2016 Share Posted July 9, 2016 But I have other, less useful things to be doing... T~Tif they're less useful why're you doing them? Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted July 9, 2016 Share Posted July 9, 2016 if they're less useful why're you doing them? Less useful doesn't equate to not useful. Truth be told, I'm actually quite lazy and like inverse Cordelia. I'm a male that's bad at everything. So... I'm like Sumia... except I don't fall over... and I'm a man... Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted July 29, 2016 Author Share Posted July 29, 2016 (edited) (DUMP TIME) Just some stuff i had for a while but never shared here. These are sprites which i so far submitted to competitions (in that order): Angry & Sad Roys, Angry Bors: (Playing with expressions) My unfinished take on that fighter card fad we spriters are doing these days: And a WiP armoured griffon concept sprite I've been doing. Marcus with damaged armour coloured like his actual artwork: (with biiiig thanks to BwdYeti for his help with the scratches on his left pauldron) And Armoured Dieck: And also have this completely random and pointless Melinus recolour I really want to get better with my spriting but I don't have much time these days. Edited July 29, 2016 by Blue Druid Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted July 30, 2016 Share Posted July 30, 2016 (edited) You're ALIVE! \o/ How's life? Love the new works, they're great. Especially loving the battle damaged Marcus. Edited July 30, 2016 by Light Strategist Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted July 30, 2016 Author Share Posted July 30, 2016 Yes, with the power of my druid magic. I don't want to get my personal life into this, but I don't have much free time but don't worry, I'm fine. Quote Link to comment Share on other sites More sharing options...
BlazeKing Posted July 30, 2016 Share Posted July 30, 2016 0 outta 10 not shirtless Dieck... In all seriousness though, sick new sprites, I like that notMerlinus portrait, 11/10 originality :D Sad Roy just looks like he's avoiding an awkward conversation, like: "Oh...ummm....yeahh.....about that...." Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted July 30, 2016 Share Posted July 30, 2016 Angry bors looks so pissed, good job on that. And that armored Dieck is pretty sick as well. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted July 31, 2016 Author Share Posted July 31, 2016 We've all had this moment. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted August 28, 2016 Author Share Posted August 28, 2016 self portrait time Quote Link to comment Share on other sites More sharing options...
Sweet_Basil Posted August 28, 2016 Share Posted August 28, 2016 He looks nice Quote Link to comment Share on other sites More sharing options...
ghast Posted August 31, 2016 Share Posted August 31, 2016 We've all had this moment. LOL Quote Link to comment Share on other sites More sharing options...
Augestein Posted August 31, 2016 Share Posted August 31, 2016 self portrait time These are getting better all the time. Also, your sprite startled me when it winked . Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted August 31, 2016 Author Share Posted August 31, 2016 Thanks @Sweet_Basil you're my favourite herb! :D @Augestein That's good to hear. I haven't been seeing too much of an improvement in my mugs lately tbh. Heh, that gif is classic '3' Quote Link to comment Share on other sites More sharing options...
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