ghast Posted January 26, 2016 Share Posted January 26, 2016 holy shit wtf that's so smooth. What is this blender sorcery please explain Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 26, 2016 Author Share Posted January 26, 2016 Simple answer: Blender lets you rig 3D models with bones and joints, you pose them for key frames and it handles the tweening. Then you change the camera to 240x160 for GBA output. It's hard to get used to the interface but it's free, powerful, and there's a ton of tutorial videos that help. Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 28, 2016 Author Share Posted January 28, 2016 Crit WIP Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted January 28, 2016 Share Posted January 28, 2016 Wow that's smooth Quote Link to comment Share on other sites More sharing options...
Maritisa Posted January 29, 2016 Share Posted January 29, 2016 (edited) Oh SNAP. I love the petal effects, that's super awesome. Those slashes put Lyn to shame. How in the world did you do those? Surely those aren't done in Blender. Edited January 29, 2016 by Ritisa Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 29, 2016 Author Share Posted January 29, 2016 (edited) Those slashes put Lyn to shame. How in the world did you do those? Surely those aren't done in Blender. Slashes are easy and look great, just draw an arc or arrow towards the enemy and continue it forward over 2-3 frames. I used multiple overlapping arcs to make it extra flashy. Edited January 29, 2016 by circleseverywhere Quote Link to comment Share on other sites More sharing options...
GiGi Posted January 29, 2016 Share Posted January 29, 2016 I'm still tryna figure out how you even got blender to render a single solid color as a texture... besides that both animations aren't short of perfect... well atleast imo as far as animating goes... BTW? doesn't GBAFE limit class animation frames? Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 29, 2016 Author Share Posted January 29, 2016 I'm still tryna figure out how you even got blender to render a single solid color as a texture Properties > Material > Shading > Shadeless. doesn't GBAFE limit class animation frames? There's a limit on how many tiles can be fit in the OAM at one time. When I run into the limit I have to remove a frame or two to make it fit. So far it's barely even noticeable. Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted January 29, 2016 Author Share Posted January 29, 2016 (edited) I don't really have anything to say so just have this Edited January 29, 2016 by circleseverywhere Quote Link to comment Share on other sites More sharing options...
Maritisa Posted January 29, 2016 Share Posted January 29, 2016 My god, the actual hit itself is freaking perfect. For humanoids she decapitates them and for everything else she rips them in half. Somehow it feels like there's SO much power in that slice. Maybe because of the pause before it hits, giving the impression she's pulling on it to tear them apart. I always like when the hit frames are positioned perfectly like that. Great Knights stab most infantry in the face with their lance, for example. And then the exp bar comes up and reminds you this is still a Fire Emblem game haha. Quote Link to comment Share on other sites More sharing options...
Ycine Posted January 29, 2016 Share Posted January 29, 2016 I don't really have anything to say so just have this Wow. Just wow. The dodge animation fits so well within the whole it's amazing. Truly a briliant work CirclesEverywhere. Keep up the good work. Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted February 26, 2016 Author Share Posted February 26, 2016 Some more WIP mugs in varying stages of completion Quote Link to comment Share on other sites More sharing options...
AcquiHime Posted February 26, 2016 Share Posted February 26, 2016 Did you make that rigged blender skeleton yourself? I'm thinking of experimenting with this method too :x love your work, by the way, everything looks great! Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted February 28, 2016 Author Share Posted February 28, 2016 Thanks! I followed a character rigging tutorial from YouTube, modified a bit to hold the weapon. There's a ton of Blender guides out there, it can be difficult to get started but I think it's well worth it. Quote Link to comment Share on other sites More sharing options...
Agro Posted February 28, 2016 Share Posted February 28, 2016 Question: have you ever thought of doing horse models with Blender? Quote Link to comment Share on other sites More sharing options...
circleseverywhere Posted February 29, 2016 Author Share Posted February 29, 2016 Not yet, I have no animations that need it. If I ever do need a horse, I'll probably grab an open source model and rig that. Quote Link to comment Share on other sites More sharing options...
R.O.Berc Posted February 29, 2016 Share Posted February 29, 2016 I don't really have anything to say so just have this This is absolutely incredible. It's inspirational material. Quote Link to comment Share on other sites More sharing options...
DDDHunter Posted January 30, 2018 Share Posted January 30, 2018 Would you give them a range animation where they are using their weapon's gun form? Quote Link to comment Share on other sites More sharing options...
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