MrGreen3339 Posted September 8, 2015 Share Posted September 8, 2015 I need to pick a flier, and I am interested in Tate and Miley (I have space for one). Please help me! (If I dump an RNG screwed unit, the other flier is in.) Quote Link to comment Share on other sites More sharing options...
Phantom037 Posted September 9, 2015 Share Posted September 9, 2015 Miledy reks everything. Tate is sorta okay. Quote Link to comment Share on other sites More sharing options...
Nobody Posted September 9, 2015 Share Posted September 9, 2015 Miledy is by far the best unit between the two, but there's no harm in using both Quote Link to comment Share on other sites More sharing options...
MrGreen3339 Posted September 9, 2015 Author Share Posted September 9, 2015 Okay, Miledy gets to be used! Quote Link to comment Share on other sites More sharing options...
Rapierra Posted September 9, 2015 Share Posted September 9, 2015 Miledy has much better growths compared to Tate. Besides, if you took the Sacae route, you wouldn't be able to get Juno to perform the Triangle attack. That is if you're crazy enough to take that route in the first place. Quote Link to comment Share on other sites More sharing options...
Rapier Posted September 9, 2015 Share Posted September 9, 2015 (edited) Why not both? Fliers are always good choices in FEs. There's little reason to not use them. But if you really can't ditch another unit to include both fliers, Miledy is better. Edited September 9, 2015 by Rapier Quote Link to comment Share on other sites More sharing options...
MrGreen3339 Posted October 7, 2015 Author Share Posted October 7, 2015 I finished the playthrough recently, and Miledy capped out STR, SPD, and SKL, and she nearly hit max HP. I took Sacae because Sue turned out to be a goddess (20 str with no energy rings, max speed, and at around level 10.) Quote Link to comment Share on other sites More sharing options...
Tragonight Posted October 7, 2015 Share Posted October 7, 2015 Yes, Miledy is superior. Her availability is a godsend too, and capping those stats isn't that rare of an occurrence. She can also end up with a really high Defense to complement that HP. Quote Link to comment Share on other sites More sharing options...
Katie Posted October 7, 2015 Share Posted October 7, 2015 What about Shanna? Have you not been using her from the beginning like one should? Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted October 7, 2015 Share Posted October 7, 2015 Definitely Miledy because she's a physical wall. Her HM boosts make already great when she joins. What about Shanna? Have you not been using her from the beginning like one should? Shanna has lower strength growth can con than Tate. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 7, 2015 Share Posted October 7, 2015 doesn't matter, shanna is still way better than tate because of availability Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted October 7, 2015 Share Posted October 7, 2015 (edited) Growths don't even matter since everyone rigs the early-game pegasus knights to be hax anyway. Edited October 7, 2015 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted October 7, 2015 Share Posted October 7, 2015 doesn't matter, shanna is still way better than tate because of availability Is Shanna worth using as a combat unit though? Her flight is useful for utility purposes, but I don't think that's what the OP is after. Quote Link to comment Share on other sites More sharing options...
Irysa Posted October 7, 2015 Share Posted October 7, 2015 (edited) Shanna's combat is servicable enough in regular growths playthroughs because she doubles pretty easily and has enough of a def base to not get OHKO'd, as well as the fact that maps like C2, C3, C6, and C8 are easy to set up kills for her in. She does well enough vs Soldiers, Mages, and other oddjob enemies to make it to promotion for the Isles if you focus on getting her EXP, then the promotion bonuses and swords allow her to function like a flying Marcus or Zealot vs the swathes of enemy axe users (who are somewhat difficult to ORKO due to high HP anyway, so her 2RKOing isn't notably poor), and preform admirably vs Mercs, since she's probably the only unit besides Rutger that can double swordies. By the time Tate joins, Shanna will definitely have a sizable speed cushion with which to use weapons like the Killer Lance (even Silver if you want) and still consistently double with, wheras Tate's stuck with D Lances and has to get to promotion to really compare. Even once promoted, Tate's combat is at best comparable when looking at slower enemies, and definitely worse vs faster ones. Neither Tate nor Shanna are highly important combat units in the context of a regular playthrough anyway, but they certainly can fight certain enemy types without it being a problem. Edited October 7, 2015 by Irysa Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted October 7, 2015 Share Posted October 7, 2015 (edited) I played FE6 (only) once and Shanna was absolutely unusable in combat very fast because she couldn't do anymore damage with the slim lance. With heavier lances she lost so much AS that she could double almost nothing and only did barely damage. And of course I go for bases and growths. Shanna doesn't have HM boosts unlike Tate. Edited October 7, 2015 by Mister IceTeaPeach Quote Link to comment Share on other sites More sharing options...
Irysa Posted October 7, 2015 Share Posted October 7, 2015 (edited) Tate joins about 10 chapters after Shanna with not that much better stats. Her HM bonuses stop her from being total dogshit as opposed to actually making her good, much like Fir. Shanna has base 8 mt with a Slim Lance and doubles with it, and 11 mt with an Iron Lance. She is highly comparable to Lance in this respect, who offensively only has a +1 str lead over her and doesn't double for quite a few levels (they have the same AS with an Iron Lance). If Shanna is "so hard to train", why is Lance not? Lance can finish off axe users more reliably and can escape 2HKO status after a few levels but giving a unit like him kills early on is largely the same as giving a unit like Shanna kills. Shanna doens't have any problems finishing off enemy Soldiers or Archers in Chapter 2 and 3, or weakening them for someone else to take a kill. She doesn't preform well in Chapter 4 but neither do the Cavaliers. If one takes the slog route through Chapter 5 then she'll do pretty badly there too (although on the plus side it nets the Gant Lance, which is good for her), but she's got Mages Soldiers and Archers to hit in 6, 7 and 8. Obviously base level Shanna is a pretty poor combat unit but her high speed growth, lance access and class work in her favor. She'll never be a juggernaut without massive rigging but people seem to freak out a lot over her base str without realising there are a lot of high HP 0 to 2 def enemies around in the first half of the game and only Marcus, Dieck, Rutger and Lugh can really significantly dent anything else until some EXP has been allocated. Edited October 7, 2015 by Irysa Quote Link to comment Share on other sites More sharing options...
henrymidfields Posted October 10, 2015 Share Posted October 10, 2015 (edited) It's been a long time ago since I last played Binding Blade, so some might be a bit patchy. Nevertheless, I actually used Milady in addition to Shanna, which was actually better than just Milady. The problem was that the hit/critical RNG seemed to hate my Milady a number of times, which was a problem if Berserkers were around. Particularly in the Critical Valley post-game map, she got critical-killed a number of times with 20-30%-hit with 30%-critical and, this is when Milady was post-promote and armed with a sword. Sometimes it was actually safer to send in Shanna as she guaranteed a (near-)100% dodge. Edited October 10, 2015 by henrymidfields Quote Link to comment Share on other sites More sharing options...
InsaneNoire Posted October 11, 2015 Share Posted October 11, 2015 Miledy gets stuff done. I've never used Tate. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted October 11, 2015 Share Posted October 11, 2015 Shanna has base 8 mt with a Slim Lance and doubles with it, and 11 mt with an Iron Lance. She is highly comparable to Lance in this respect, who offensively only has a +1 str lead over her and doesn't double for quite a few levels (they have the same AS with an Iron Lance). If Shanna is "so hard to train", why is Lance not? Lance can finish off axe users more reliably and can escape 2HKO status after a few levels but giving a unit like him kills early on is largely the same as giving a unit like Shanna kills. Sword proficiency is a pretty big factor given how many earlygame enemies use axes. In addition to finishing them off more reliably, Lance/Alan can fight them on EP while Shanna is at risk of getting OHKOd in some instances. I agree with the overall point though, if Tate had C Lances she'd be better off though still not great. Quote Link to comment Share on other sites More sharing options...
Viberum Posted October 11, 2015 Share Posted October 11, 2015 I don't like Pegasus Knights in Binding Blade. I'm just biased.though. MILEDY FTW Quote Link to comment Share on other sites More sharing options...
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