InvdrZim13 Posted September 24, 2015 Share Posted September 24, 2015 I was trying to insert the events for a chapter (the event file itself is incomplete, but the beginning event is mostly set up). The file assembles fine, but when I try to open the ROM up in FEditor there's an error saying "There was an error processing one or more file streams". It's being inserted at the end of the ROM, so it shouldn't be overwriting anything important. So I'm not entirely sure why this is happening when the other chapters inserted just fine. Also, I can insert the map for the chapter and FEditor opens the ROM no problem, but as soon as I assemble the events for that chapter, it gives me the same error when I try to open it. The ROM itself works fine when I try to play the chapter as well (if that information matters). It also doesn't seem to matter if the events go immediately after the existing data in the ROM or X amount of space beyond it, and I made sure that only one thing was open at a time when I was editing the ROM, but the error still happens. Contents of the event file in case they're needed: //Made by markyjoe1990 of Youtube//Modified by Nintenlord#define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x1B,Pointers)ORG 0x145E120Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_eventBad:UNIT 0x94 0x21 0x00 Level(5, Enemy,1) [12,15] [12,11] [0x38] GuardUNIT 0xB9 0x0A 0x94 Level(4, Enemy,1) [12,15] [13,12] [0x01]AttackInRangeUNIT 0xBA 0x12 0x94 Level(4, Enemy,1) [12,15] [11,12] [0x1F]AttackInRangeUNITGood:UNIT 0x03 0x35 0x00 Level(1, Ally, 0) [2,1] [3,3] [0x01, 0x6B] NoAIUNIT 0x1B 0x2C 0x00 Level(1, Ally, 0) [2,1] [2,3] [0x4A, 0x6B] NoAIUNIT 0x04 0x0B 0x00 Level(5, Ally, 0) [2,1] [3,2] [0x01, 0x6B] NoAIUNIT 0x0D 0x18 0x00 Level(3, Ally, 0) [2,1] [2,2] [0x32,0x2C, 0x6B] NoAIUNITTurn_events:OpeningTurnEvent(Opening_event)END_MAINCharacter_events:END_MAINLocation_events:END_MAINMisc_events:CauseGameOverIfLordDiesDefeatBoss(Ending_event)END_MAINOpening_event:HIDEMAPFADI 0x10BACG 0x5BFADU 0x10TEX6 0x5 [0,0] 0x0861 //Intro Scene_ASM0x42 0x83181_0x89OOBBLOMA 0x4 [7,5]CAM1[7,5]CURF[2,1]FADI 0x10BACG 0x5BFADU 0x10BACG 0x0DTEX1 0x0862 //Belle and Oona's talkFADI 0x10BACG 0x5BFADU 0x10 //moving outsideREMASHOWMAPLOU1 BadENUNCAM1[13,10]CURF[12,11]TEX1 0x864 //baddies appearREMACAM1[7,5]CURF[2,1]FADI 0x10BACG 0x5BFADU 0x10 //moving back insideBACG 0x0DTEX1 0x0863 //Grace warns them of baddiesFADI 0x10BACG 0x5BFADU 0x10REMASHOWMAPLOU1 GoodENUNTEX1 0x865MORETEXT 0x866REMAENDAEnding_event:MNCH 0x5ENDATrapData:ENDTRAPMESSAGE Events end at offset currentOffset//The map for this chapter is at offset: ???????? Link to comment Share on other sites More sharing options...
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