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Skills for Dread Fighter Inigo


Oaerba
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If you're planning a vantage vengeance build, then he'd likely do better in sage and even if you don't I'd suggest replacing wrath with limit breaker since in apotheosis it's rare you'll get a critical hit against one of the 99 luck sorcerers. If you don't plan for a vantage vengeance build with constant 1-healthing I'd suggest replacing them with Sol for self-healing and aggressor to increase his damage output.

Warning: written by someone who owns no DLC and has only read about it.

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Warning: written by someone who owns no DLC and has only read about it.

Unfortunately, a lot of what you read about how effective VV is in Apo is wrong.

Basically a long time ago when everyone was really bad at the game and tried to fight everything by tanking on enemy phase, some smart people figured out that with very careful manipulation of Atk and Hit, it's possible to use VV to kill stuff, still in enemy phase, with a perfect chance of success. The community got owned hard enough that memory of the runs more or less got burned into everyone's minds (VV being a strategy that was used ingame with Nos and Wrath at the time didn't help much, this is why people often assume that Wrath is part of the Apo build). VV gets passed down through word of mouth, and most people assume it's either the optimal or at least a good way of doing things.

It's not. The only reason why VV works is through doing a ton of number crunching beforehand to ensure you can kill anything and everything reliably, since even one failure means a Game Over. It's not a strategy you can just slap on someone and expect to work off the bat, and even if you do do everything right and set up the VV perfectly, VV units are horrible team players and will generally either do nothing, or leave the rest of your team with nothing to do.

Now, once you've done all those calculations, VV units are fairly low maintenance, since you can just drop them into a pile of enemies and let them do their thing. But since then, people have realized that there's a better way of ding things: stacking as much offense on a unit as possible, killing enemies on player phase and then running away with Rescue/Galeforce to sit out of range on enemy phase and be healed by staffbots. No calculations need to be done beforehand to assure that it's safe (aside from a small handful of enemies that can be attacked in very stupid ways that mean almost guaranteed death), no skillslots need to be wasted on self-healing, and most every unit has or can have what it takes to do that.

VV should only be used if:

-You know what you're doing enough to keep them away from potentially lethal damage at all times,

-You know why using it will be more effective than just charging in and out.

There's also a 100% critical VV build that has a guaranteed OHKO on any 55 Lck non-Aegis+ enemy, but the requirements for it are extremely tight and only variants of Laurent can/should do it.

As for using Sol in Apo, every enemy has Dragonskin which cuts incoming damage by 50%, which tends to make Sol recover extremely small amounts of health (usually 5-10). When enemies do 20-40 damage per hit, that's not going to keep you alive.

Edited by Czar_Yoshi
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