SRC Posted October 28, 2015 Share Posted October 28, 2015 Silly Horace, these all link to Gordon.png. Yeah, that scrub Horace doesn't even realize Zaggaro is SLEEVELESS. Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) man i am a scrub I didn't even notice (It was Thomas though if you were too lazy to look at the OP) also I started CHAPTER 1 - 5/5 TURNS Got the wrys Vulnerary village, and Marth got a good level. Jeigan meanwhile got RES and Doga got speed. What a God. CHAPTER 2 - 4/9 TURNS The team charged forward, I deployed Abel to sell the axebros stuff. Sheeda recruited Kashim so he'd stop killing Marth. CHAPTER 3 - 5/14 TURNS Got Navarre with the assistance of point-choking Doga. Jeigan killed the boss and Marth picked up scraps and got another shin level. CHAPTER 4 - 7/21 TURNS Man, I totally thought Merric was in the south village. He technically costed me 3 turns, but I doubt I could have finished in 4 turns anyway since you need to kill a thwomp for the armourslayer anyway. Hardin, Biraku, and Zagarro get. Biraku got strength, so good. I probably would have skipped him, but he'll probably help a lot in the next chapter. CHAPTER 5 - 7/28 TURNS Marich didn't really help except for killing the thieves and recruiting Wendel, NOT WORTH IT Hardin, Navarre and Marth tag teamed the boss with the Silver Sword/Armourslayer/Rapier, and everyone else did stuff. Doga killed an Archer and Mage with a javelin from over the wall. Used Julian's door key with Marich to set Rickard and Wendal Free (and getting Rickard's door key made it a net zero on door keys) UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 06.48 21 06 09 09 11 06 07 00 DOGA 05.20 23 09 04 06 01 06 12 00 JEIGAN ??/06.18 23 07 10 09 01 10 09 07 RENA 04.92 16 01 08 08 09 07 03 05 NAVARRE 06.53 21 06 11 12 10 10 06 01 MARICH 02.43 20 01 04 06 04 06 04 03 BIRAKU 03.88 21 06 03 07 02 05 07 00 ZAGARO ??/02.79 20 06 07 06 02 03 06 00 HARDIN 08.23 25 10 08 09 04 11 08 00 wow, apparently navarre got res too. CHAPTER 6 - 6/34 TURNS Hardin ran to the boss and killed him with the armourslayer. Zagaro and Biraku almost died to reinforcements. Rena provided physic backup from afar, and Doga proved his worth by throwing javelins at archers. Bought lots of slim lances. CHAPTER 7 - 7/41 TURNS Hardin and Marth tag teamed the boss. Biraku actually would have died but he dodged a 94, so good. CHAPTER 8 - 6/46 TURNS MARICH DID SOMETHING REJOICE Warped Marth to Maria, and she opened the doors for him. Lena warped March ahead to critblick the hero with excalibur (at 33 crit or something) then Marth traded his weapon back to thunder so he wouldn't kill himself on the enemy phase (he survived the two steel cavs with 1HP and the javelin dracoknight attacked Marth, and Minerva blocked the other one from attacking him). Hardin was warped to kill a pegasus in Marth's way, and Merric killed one of the dracoknights with excalibur, and MARIA healed him. The remaining dracoknight went after marth, but the two other cavaliers were blocked by Hardin so they suicided on Merric, and the javelin pegasus attacked Maria. Marich killed the last dracoknight, and was healed by maria, and Maria was physic'd by Rena. Hardin eventually killed the boss and Marth seized. Everyone else killed the enemies in the fort. CHAPTER 9 - 7/53 TURNS Biraku trained at the arena, and everyone else killed things. Navarre promoted. UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 08.44 30 08 09 11 16 08 07 00 DOGA 06.98 23 09 04 06 02 06 12 00 JEIGAN ??/09.15 23 07 10 09 01 10 09 07 RENA 08.86 16 02 10 09 12 08 05 05 NAVARRE 11/01.00 26 11 16 16 13 12 09 04 MARICH 06.67 24 01 05 08 06 09 06 03 BIRAKU 09.81 23 07 04 07 03 11 07 00 ZAGARO ??/06.40 24 06 07 11 02 03 10 00 HARDIN 14.55 28 11 11 12 07 14 10 00 MARIA 04.47 17 02 02 03 06 09 04 05 Zagarro got the speed ring, Marth got the angelic robe and goddess icon. CHAPTER 10 - 6/59 TURNS Warped Doga down to the boots chest, since everyone else would get owned. He killed the dudes there, and then I warped Julian down on turn 2 with a full inventory so he could send the boots to marth. Warped Hardin ahead to open the second door, and Navarre opend the first one. Marth killed the boss with the killing edge. Thomas get, I guess. CHAPTER 11 - 5/64 TURNS Waited around for the Pegasus sisters because they might do something maybe. Maybe. Got Astria too, he helped kill the boss by chipping with the armourslayer so hardon could finish with the thunder sword. Hardon promoted too. CHAPTER 12 - 4/68 TURNS Palla killed the boss, Katua sold some stuff so I could buy some chest keys to get some goodies in later chapters. Biraku tanked Gharnef while Hardin fetched the secret book. Zagaro got HP/Def again, I don't understand, his defence growth isn't even good. CHAPTER 13 - 5/73 TURNS Hardin and Navarre opened the door and cleared the way for Marth, and Hardin + Paola killed the boss. Zagaro and Marich distracted the horsemen early on with the help of the pegasi to help clear a way for Marth. Edited October 28, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Jedi Posted October 28, 2015 Share Posted October 28, 2015 Malliesia I guess...? Quote Link to comment Share on other sites More sharing options...
Refa Posted October 28, 2015 Share Posted October 28, 2015 (Ban Ban and Tiki) Quote Link to comment Share on other sites More sharing options...
Baldrick Posted October 28, 2015 Share Posted October 28, 2015 (edited) Chapter 1 5/5Not being able to use swords on a horse really hurts Jeigan's AS.Sheeda ORKOs the boss with the Silver Lance and gets a Strength level-upChapter 2 4/9The axe brothers actually made this less obnoxious than it could have been.Chapter 3 5/14One axebrother could just reach the boss so I could KO him in 3 rounds and Sheeda could recruit Kill Sword.Chapter 4 5/19You can't seize on the right tile in this version? I did not.It gave me a turn to do some shopping, so that's some compensation.Chapter 5 8/27Who knew archers could be so obnoxious?I needed to get Sheeda, Roshe and Wolf through so I could use the same Armorslayer on the boss twice. Marth didn't have enough health to engage unless I spent two turns chugging vulneraries. Even then, I had to get two crits. Name Level HP St Sk Sp Lk Df Rs Marth 6.50 22 08 09 09 10 07 00 Sheed 6.79 17 06 08 17 12 07 07 Jeigs 3.81 22 07 10 08 01 09 06 Saji 6.60 24 09 07 07 03 06 00 Maji 6.04 22 08 06 11 06 06 00 Wolf 4.04 23 06 06 07 06 07 00 Roshe 4.34 23 06 06 07 05 07 00 Chapter 6 6/33I'm running kind of low of Armourslayer, somehow I need to hold out until chapter 9.Chapter 7 7/40Do you start further away or something in this chapter? I got entangled in the Armours and Archers, which doesn't usually happen. Luckily I sorted it out so Marth didn't get slowed down. Caesar trained since he was never going to get there in time. Chapter 8 7/47Sheeda escorted Marth around the top. I don't know what people without Sheeda or Rena will do.Chapter 9 8/55If it hadn't been for the mercs deciding to attack Marth instead of Linda, she never would have survived.I managed to nab the Power ring thanks to Roshe and the speed axebro.Caesar trained in the Arena, but he's starting to get outclassed. Name Level HP St Sk Sp Lk Df Rs Marth 8.60 24 09 09 11 11 08 00 Sheed 13.35 20 06 14 20 18 09 07 Jeigs 3.81 22 07 11 08 01 09 06 Saji 8.26 26 10 08 07 03 06 00 Maji 8.35 22 09 07 12 07 06 00 Wolf 7.49 25 07 06 07 07 08 00 Roshe 8.13 26 09 07 09 06 07 00 Cesar 6.76 22 05 10 12 07 07 00 Linda 2.36 18 01 05 08 08 02 04 Chapter 10 8/63Marth needed the help of Caesar/Roshe/Linda to get through anyway, so I Warped Julian on turn 8.Sheeda and the others took out the mages that dropped tomes for Linda.I just realised I didn't deploy Wolf. That's how valuable he is. Edited October 29, 2015 by Baldo Scroll Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 29, 2015 Author Share Posted October 29, 2015 (edited) CHAPTER 14 - 2/75 TURNS Warped Hardin to the chests with my last use of warp, and he sent the dragonkiller to the convoy via chest key. I wanted the second warp, but looking ahead I don't think i'll need it. Hardin gets blocked by mages on turn 1 so he can't go after the thief that gets the chest, and i can't do the convoy trick since the chest key you use disappears. Marich got the dragonkiller and gave it to Navarre on turn 2, and blasted a thwomp out of his way so he could kill the boss. Gave Zagaro the skill ring so he could have more crit to kill the bishop for the member card, and Marth used the dracoshield. CHAPTER 15 - 5/80 TURNS Waited for the thief to steal the orbs, then Astria killed him with the thunder sword. Got the power ring, dragon whip, bishop ring, Earth Sphere, and angelic robe. Only have one chest key left now, hopefully nothing important is on the loom. I need door keys for endgame, but I can buy them in chapter 17. CHAPTER 16 - 4/84 TURNS Paola promoted and ate a speed ring so she could double Camus. She killed him with the knight killer while Astria, Katua and Navarre helped Marth out. Hardin protected all my chumps from certain death. CHAPTER 17 - 7/91 TURNS Palla killed everyone with Gradivus, then gave the star orb/light orb to Marth so he could get starlight. Then he ran to the throne and Palla killed the boss. The enemies stopped attacking Palla because they didn't do damage so the real MVP's Zagaro and Biraku actually had to do something for the first time in forever. Katua sold some promo items that I wasn't going to use for money, and bought another tome for Merric, he's running low since I sold Bolganone. CHAPTER 18 - 5/96 TURNS Could have used warp for this chapter. Oh well. Gave Marich the power ring, so he could fight Gharnef better. He also promoted a few chapters ago, whoops, forgot to mention. Astria distracted one of the heroes so Marth would have to fight less, and he had to keep his HP up for the last turn. Marich engaged Gharnef on turn 4, and finished him on turn 5. Got both chests, I won't need Aum and I'm just not going to draft Elice. CHAPTER 19 - 4/100 TURNS Forgot to equip Marth with Falchion, gg. Palla flew south and killed everything with Gradivus, which somehow didn't break. Katua sold some promotion items and bought some boosters for THE BEST IDEA EVER, CHAPTER 20 - 6/106 TURNS oh, Marth has to seize after killing Medeus. Thankfully the enemies stop moving. I thought i was going to have mass casualties but the Earth Orb doesn't kill any units in FE3. Astria, Doga, and Thomas all died for the cause. Used the Earth Orb three times before fighting Medeus so Marth could kill him without crits. UNITS After looking at unit records I realized how few enemies there really are in this game. Marth was real shit early on, getting the FE3 special skill, luck, weapon level levels, but thankfully statboosters are super overpowered. I think he had 2 robes, 1-2 power rings, a speed ring, a goddess icon, and at least two dragonshields. He still did ok I guess. He's really not that great in FE3. Still did stuff early I guess. he had a few moments but was otherwise pretty worthless. He got some pretty decent levelups too. man, physic is actually so so so good in FE3 drafts i'm glad I drafted her. Sucks that both of my staffbots in book 1 are book 1 exclusive though, but at least Merric and Ellerean have good Wlvl so they can use it on promotion. Warp was nice too. He did the indoor dood that kills things pretty well. No complaints. I was so mad after he did nothing in the chapter after his recruitment, but he actually was pretty cool, making dracoknights a joke and really helping out in Maria's join chapter. I think he was worth it. He's pretty tanky too actually. Fear the turban. He got super overlevelled during late-earlygame and midgame then once Paola showed up he didn't do a whole lot. Still, was invaluable in midgame bosskills, he's pretty broken in book 1. Biraku managed to win as many battles as Hardin but still managed to be completely useless. At least his Wlvl growths is nuts so he could use Silvers to hit hard during midgame. Well, he probably wasn't completely useless, he did a few things midgame and helped hunt down thieves in the first indoor chapter, the legend himself fed him two manuals and a power ring in endgame for the hell of it just so he could use Parthia once. He got like 6 HP/Def levels in a row and would have been so horrible if he didn't eat the a speed ring. Also ate a skill ring. I guess he helped out a little bit. used Physic to keep my idiots alive did nothing noteworthy but dying in endgame he was actually pretty helpful. Thunder sworded a manakete in endgame before it transformed and then died distracting enemies away from Navarre. so good She had a speed and strength ring I think, and her flight helped in numerous chapters, definately worth waiting a turn for. Was fantastic from Camus's chapter on, and this isn't even her good book! She got like 8 levels with the star orb in Michalis's chapter with Gradivus and was immortal from that point onwards. Never really worked out. She went and did shopping while Paola did the heavy lifting, so she was still pretty useful, but her strength base is so bad it takes a while for her to dig out of it, and she never really did. Her best book is still ahead of her too! Edited October 30, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 30, 2015 Author Share Posted October 30, 2015 (edited) Ha, mistakes were made in book 2 CHAPTER 1 - 8/8 TURNS Doga couldn't walk through the mountains, so he beat up thieves instead. Marth got a lot of exp I guess. CHAPTER 2 - 5/13 TURNS Gave Katua Alan's Silver Lance and she killed the boss, and everyone else stayed out of range of the other two dracoknights till turn 4 EP when Marth inevitably aggro'd one. Recruited Warren, just because I guess. Got the Lady sword. CHAPTER 3 - 11/24 TURNS I think Julian getting starshards will be more efficient than Marth so I sidetracked for him. It also allowed Palla and Katua to become even more ridiculous. Got the Iote's shield. CHAPTER 4 - 9/33 TURNS Yeah, I thought this wouldn't take as long. Katua and Paola flew to the boss area and cleared it out, while Doga tried to fight reinforcements but they ignored him since they did no damage. CHAPTER 5 - 6/39 TURNS Palla killed Rickard and then visited the secret shop and bought a dragon whip so she could promote, then she killed all the dragonknights. It's almost as if the game wanted you to do that! Katua and Doga escorted Marth to the bossguy, and Marth is one space short of seizing on turn 5 so I just had him kill the boss. CHAPTER 6 - 6/45 TURNS Palla had just enough movement to kill Lang by turn 6. Marth killed Samto along the way for his starshard, and Katua made sure Julian got the shard without being attacked (he had to wait for Doga to kill the worm mage though) Katua hung out at the start and beat up armours and reinforcements. my units are totally broken UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 13.47 31 14 09 17 13 13 10 00 DOGA 15.38 26 10 07 08 03 10 11 00 KATUA 19.15 29 14 20 20 14 19 09 06 PAOLA 20/04.59 34 19 20 20 10 17 15 00 CHAPTER 7 - 5/50 TURNS Killed all the thieves with my fliers, and Katua promoted mid chapter with the dragon whip the thieves have. Navarre killed the boss, and Feena danced Marth past Astria's heroes. Palla and Katua both killed one on turn 5 for exp. Doga 1v1'd a dragon and won! CHAPTER 8 - 3/53 TURNS My dracoknights and navarre killed all the generals, and then Katua killed George. Bought some silvers and armourslayers. CHAPTER 9 - 10/63 TURNS Stoopid Minerva Julian probably costs as many turns as he saves, it turns out. Gave FEENA a bunch of shards to make her awesome. CHAPTER 10 - 3/66 TURNS all this time i was wondering why noone took Elleran but then I realized you can't reclass Wendall to Dracoknight Merric killed the merc blocking marth's way and then Marth was danced over the river. All my other units oneshotted mages. CHAPTER 11 - 13/79 TURNS WHY Got all the treasure, Marich used a manual and speed ring and promoted, Navarre also promoted. The Feena star shard abuse is real, she oneshotted a hunter with the devil sword. UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 16.27 33 17 10 18 15 14 15 01 DOGA 18.04 28 12 09 11 03 12 11 01 KATUA 20/09.71 35 20 20 20 14 20 16 00 PAOLA 20/12.89 42 20 20 20 10 20 18 02 FEENA 06.04 25 09 05 16 11 05 06 00 NAVARRE 16/01.56 29 16 20 20 09 14 11 03 MARICH 14/01.12 26 10 10 20 07 17 12 07 CHAPTER 12 - 6/85 TURNS Palla and Katua have to start dismounted which is pretty dumb, but they mounted quickly enough and protected Feena from the dragons (she could tank a hit anyway, thanks angelic robe). Marich kept Marth alive, and Paola fetched the last star shard while Katua killed the boss for Marth. Doga fought reinforcements and promoted. CHAPTER 13 - 4/89 TURNS apparently if you open a chest with a full inventory (with a chest key that disappears) you can still send the boots to the convoy? I swear I tried this in book 1 and it didn't work but it worked here I guess. Navarre chased down the thief to the right, while Doga and Marich headed for the secret shop to sell some stuff and buy more physic/barrier staves, along with some shaver tomes, and Marich physic'd Marth. Feena danced Marth across the river then chased down some bandits and used another angelic robe and a secret book. Katua got the boots, and Paola got the dragon killer, and one of them killed the boss. Just realized this is essentially my team till endgame, it's a lot better (and smaller) than book 1. Marich is super thwomp, thanks Cancer and Capricorn. CHAPTER 14 - 6/95 TURNS Apparently you have to recruit Chiki, the more you know. Katua hunted the thief down for warp, and Marich warped Feena once so Marth could move farther one turn. Navarre booked it to the again chest, and Palla got the Swordkiller. FEENA beat up thieves. CHAPTER 15 - 3/98 TURNS Everyone charged ahead, Feena danced Marth ahead, and then Marich used again, allowing Navarre and one of the dracoknights to clear a way for the other dracoknight to open the door, allowing Marth to run through and kill the general near Est. Marich warped Doga on turn 2 to kill the bishop blocking Marth, and on turn 3, Est recruited Abel to get him out of the way and Marich warped Feena ahead and she danced Marth to victory after Katua killed the boss. Feena ORKO's paladins with the rapier, so good. Edited November 9, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Baldrick Posted October 30, 2015 Share Posted October 30, 2015 Yeah, having no healers for the midgame chapters is no fun at all. Warp would be useful to ensure Boots!Marth doesn't get blocked as well. Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 30, 2015 Author Share Posted October 30, 2015 In future drafts I might make Rena just free outright. It really is huge to have physic and warp, and I didn't even really consider it when I drafted her (and Maria) Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 31, 2015 Author Share Posted October 31, 2015 (edited) CHAPTER 16 - 2/100 TURNS Forgot Astria was recruited by Jeorge, whoops. I don't really need any more units anyway. Warped Palla to kill Astria for the Mercurius after she got danced to get the earth orb dude. The rest of my crew charged the bossroom, although Navarre's defence was too high to be attacked so Katua had to take the lead. CHAPTER 17 - 4/104 TURNS Marth did the "i'm one square short of seizing thing" so I decided that Jedi gets Ellis since he hasn't made his pick in three days and I picked Sheema leaving Baldrick with Lorenz. I need someone to use my boosters on anyway, even Feena doesn't really need them. CHAPTER 18 - 3/107 TURNS Danced Marth to the villaged, danced him back. Navarre took Mercurius and the Star orb and capped all his stats but HP and res. UNIT LEVEL HP ST SK SP LC WL DF RS MARTH 20.00 38 18 19 20 18 15 18 02 DOGA 19/06.84 32 16 11 17 05 13 15 04 KATUA 20/19.36 41 20 20 20 20 20 17 01 PAOLA 20/19.28 45 20 20 20 14 20 20 02 FEENA 10.53 34 13 13 20 14 13 08 00 NAVARRE 16/17.03 45 20 20 20 20 20 20 06 MARICH 14/12.03 36 16 15 20 10 20 20 08 SHEEMA ??/02.30 27 13 04 06 04 13 17 03 CHAPTER 19 - 3/110 TURNS https://www.youtube.com/watch?v=b2v5GWBtOvo&feature=youtu.be WORTH IT Used an again use to get Marth to seize on turn 3. CHAPTER 20 - 4/114 TURNS Navarre was warped to the chest room with my last warp use and he opened the way for Marth on turn 1, and then on turn 4 Marth opened the door for him and he killed Hardon. The shield of seals is so much worse than the orbs :( CHAPTER 21 - 7/121 TURNS Marth ran and stuff. Paola bought a lot of statboosters for Sheema pointlessly. GOTTA HAVE AN INDOOR GRADIVUS USER even though i already have doga. FINAL PART 1 - 5/126 TURNS Marth ran to the throne and Navarre occasionally cleared a path for him. FINAL PART 2 - 3/129 TURNS Feena danced Marich on turn 1, and SHEEMA on turn 2 because she needed to get a dragon out of the way of Marich and Marth with Gradivus. The real MVP. Marich ORKO'd Gharnef, what a chump. FINAL PART 3 - 3/132 TURNS Used my final again charge to recruit all the priestess's so Medeus wouldn't eat them and revive. It just dawned on me that in a blind run that's a pretty dick move, 3 back to back chapters without saving and the boss revives himself and eats a princess. but really what needs to be said is this WORTH IT unit analysis : He's a lot better in book 2. He got super overlevelled early on because he pretty much solo'd chapter 1 and then he never looked back. Good thing Cancer and Gemini come early to help his bad growths. He was actually pretty useful throughout the whole time. Not being totally useless is always a plus I guess. so good. Having a support with Marth helped her out quite a bit. was more durable than Katua at the cost of less evade (especially with Katua's support) Still really awesome and had 20's across the board when mounted anyway. speaking of 20's across the board... In the wolfguard chapter he had the Miracle Sword and the star sphere, so he capped everything there. He did some 7 movement indoor unit things and was always a good unit. BEST DANCER i honestly just tossed her all the shards since nobody else needed them really since Katua and Paola were already more or less capped out so I tried to make her a real unit with lots of boosters and shards. It worked! ha, starshards so good. Gave him the +def and +str shards immediately and he became insanly durable really fast. Would have been awesome if i could have warped him instead of Navarre or something, but noone else could use staves. i had so much money I was able to make her a real unit she actually saved a turn in final (not killing Medeus though, Navarre+Marth could have done that on their own) by being able to kill a dragon from 2 range while Marich was busy. Well Doga could have done it, but I like Sheema a lot so I let her do it, Edited November 9, 2015 by General Horace Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 4, 2015 Share Posted November 4, 2015 (edited) Have some turncounts. Chapter 11 - 7 Chapter 12 - 4 Chapter 13 - 6 Chapter 14 - 3 Chapter 15 - 5 Chapter 16 - 5 Chapter 17 - 7 Chapter 18 - 4 Chapter 19 - 4 Chapter F - 7 That makes 115 turns for book 1, if I counted it right. I might do chapter summaries later, but nothing super interesting happened. Book 2 Chapter 1 - 8/8 turns It could have been 7 if Marth critted three fighters in a row. He critted two. Chapter 2 5/13 Good thing the boss moves! Chapter 3 12/25 Palla was very important in drawing just enough dragonknights so that Marth could walk through to Julian's village relatively unharried. I still went through Vulneraries like tissue paper. Chapter 4 9/34 Good thing thieves don't attack the Y kids! Marth and Linda went east, Cecil beat up reinforcements and Warren killed the Armorslayer theif. Managed to kill Yubello a few thief kills. Chapter 5 6/40 Sheeda and Cecil cleared a parth for Marth and Warren, while the mages beat up cavaliers. I broke both the Fire and Thunder books on the last turn; good thing Cecil could reach the shop! Chapter 6 7/47 Stoopid Samto positioned himself so that Sheeda couldn't reach Lang on turn 6, and in recruiting him blocked Linda from reaching him. Cecil by herself couldn't ORKO Lang without a double crit. It did give me time to kill the Secret Book Bishop, so that's some compensation. Name Level HP St Sk Sp Lk D R Marth 7.72 24 9 9 12 11 7 0 Cecil 17.13 26 11 14 18 10 7 1 Warren 6.73 25 8 8 6 2 6 0 Linda 12.11 24 4 13 13 16 4 4 Yuvel 3.30 20 2 1 7 5 5 3 Sheed 6.75 20 7 9 17 15 7 6 Marth and Cecil are progressing nicely, though a defence proc would be handy.Chapter 7 5/52 After FE12 Lunatic, I really appreciate these pathetic thieves. Marth ran toward Feena and got a turbo boost. Thanks to Sheeda, I got all treasure except for the Hero Proof, which doesn't matter too much since I have no mercs this book. Chapter 8 3/55 Managed to recruit George through careful positioning. Chapter 9 9/64 That's one turn pegged back. I had Feena run ahead, and dance Marth just before he reached the village so she could dance him again next turn. Sheeda, Cecil and Warren went left then Sheeda went up to clear the parth, the mages went around to the right. Chapter 10 3/67 The first time I have chest keys, and the chests are out of reach. Name Level HP St Sk Sp Lk Df R Marth 9.61 26 11 10 12 13 9 0 Cecil 5.42 29 15 20 20 10 11 7 Warren 10.42 27 11 11 8 3 7 0 Linda 14.12 25 5 14 15 17 5 4 Yuvel 5.81 21 2 1 8 5 6 3 Sheed 13.50 27 12 15 20 20 13 6 Feena 3.00 16 4 3 13 9 4 0 As you can tell, I've gotten a lot of use out of the Gemini/Leo/Cancer combo.Chapter 11 13/80 Went through the desert on a horse with no name. Chapter 12 6/86 Promoted Sheeda and Linda at level 17 and Warren at level 12 because this chapter's a bitch to get through. Warren and Cecil got the chest while Sheeda helped Marth to seize. Chapter 13 4/90 Cecil went shopping for staves while Sheeda got the Boots for Marth. Chapter 14 6/96 The dragons to the side not being aggressive really helps. Cecil got Warp and passed it back so Feena could be Warped to boost Marth an extra time. Chapter 15 5/101 Promoted Yubello at level 12. He can Warp and Reblow, that's good enough for me. I couldn't use Again this chapter because Linda doesn't have 20 wlvl yet. I could have used a Manual but I have other plans for it. Used another Warp on Feena once Marth got near the boss. Chapter 16 2/103 Cecil and Feena got the Earth Orb while Sheeda, Chainey and Linda made a Parth. Linda used up the last of her Resire. Used Warp number 3 to get the Miracle Sword. Chapter 17 4/107 Good thing Star Orb Miracle Sword is a thing! Chainey copied Marth turn 1, then Marth got danced forward. He opened the door on turn 2 and Cecil was danced forward so she could kill an archer in Marth's way turn 3. Marthain was danced turn 3 so he could reach Sheema next turn. At the last minute I realised he couldn't use Rapier, luckily Devil Sword could ORKO cleanly. Sheeda just reached the Resire thief. Chapter 18 3/110 Linda took the Star Orb and killed Generals with Resire while Marth pinballed around. Chapter 19 4/114 Not going to recruit Roshe since it will cost turns even with Warp. Instead he ran around while Sheeda Feena'd the boss area. Name Level HP St Sk Sp Lk Df R Marth 18.89 36 18 16 19 20 12 0 Cecil 10.88 30 14 17 18 14 10 1 Warren 7.81 33 14 18 16 8 10 1 Linda 13.62 29 16 20 20 20 10 9 Yuvel 2.55 24 9 3 14 8 6 6 Sheed 18.16 39 20 20 20 20 20 3 Feena 8.32 23 10 8 19 12 6 2 Chainey 5.50 20 Whoever he copies Edited November 8, 2015 by Baldo Scroll Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 8, 2015 Share Posted November 8, 2015 Doubleposting because I have a question. Chainey's transformation keeps running out at a crucial time, is the length determined when he transforms? Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 8, 2015 Author Share Posted November 8, 2015 i honestly have no idea, I recall it being random in FE3, but I don't know when it's generated. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 9, 2015 Share Posted November 9, 2015 (edited) Chapter 20 4/118Marth ate a Pure Water and Chainey copied him. Marth was then danced forward while Yubello warped Linda in to the chest room.Next turn, Marth opened the door and Chainey was danced forward. Linda opened the door on turn 3 and equipped Aura to kill the Doulam mage. On turn 4, Chainey decided to stay transformed the second time so he could kill Hardin after Linda Shaved the Sniper.Chapter 21 4/122Finally pulled out the Again staff. By using my last two warps on Sheeda to kill the bandit near the fort and Feena to dance Marth on turn 2, he could reach the Starlight village on turn 2. After that, Sheeda helped keep the path clear while Feena and Cecil ran to the boss area to dance Marth and kill the boss respectively.Marth used a Power Ring because he wasn't going to cap Strength, Chainey bought a Manual for Yubello and an Angel Robe. Name Level HP St Sk Sp Lk Df R Marth 19.96 37 20 16 20 20 12 0 Cecil 14.96 33 15 17 18 14 10 1 Warren 9.91 33 15 18 16 10 10 1 Linda 17.15 32 17 20 20 20 12 9 Yuvel 4.71 24 10 4 14 10 6 6 Sheed 20.00 40 20 20 20 20 20 4 Feena 9.02 24 10 9 19 18 7 2 Chainey 5.90 20 Whoever he copies Chapter F 5/127Positioned my units in this order: 1 Chainy 2 Feena 3 Sirius 4 Yubello 5 Warren 6 Julian 7 Marich 8 Minerva 9 Sheeda 10 Yumina 11 Cecil 12 Linda Marth shuffled forward so Chainey could copy him and Feena could dance him. Marth killed the dragon in the way.Turn 2, Linda killed the mage in the path and Chainey was danced forward.Marth opened the door on turn 3 and Linda was danced forward to help Chainey remove the enemies in the way.To Garnef 3/130Marth was danced forward turn 1, Chainey turn 2 to kill a dragon in Marth's way, Linda turn 3 to get Falchion. Marth Bartre'd a Secret Book so he had 20 crit.To Medeus 1/131I had two Again uses left. Yubello ate a Manual so he could use it. Feena danced Marich so he could talk to Ellis, Julian so he could talk to Rena and Marth could attack Medeus from her spot, and Marth so he could seize after killing Medeus. Sirius could talk to Nina and Warren could "talk" to Maria with only three moves. I couldn't get the positioning that would allow Yubello to land the killing blow without messing it up for earlier chapters.I'll do character analysis if Jedi or Refa finish chapter one Edited November 9, 2015 by Baldo Scroll Quote Link to comment Share on other sites More sharing options...
Refa Posted November 9, 2015 Share Posted November 9, 2015 (edited) I'm on Chapter 5! EDIT The one that's awful with the Knight boss and the thieves everywhere. Edited November 9, 2015 by Refa Quote Link to comment Share on other sites More sharing options...
Espinosa Posted November 10, 2015 Share Posted November 10, 2015 How reliable is the second half of the game while LTCing Book 2? Does luck play too big a role when dodging a bunch of defence-piercing breaths on the same turn, or is it more or less tolerable? Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 10, 2015 Author Share Posted November 10, 2015 I didn't find it particularly bad. They only have like 40-50 hit anyway, and dragonkillers/Excalibur owned them pretty hard. The last few chapters would have been easier with the Silence staff. Quote Link to comment Share on other sites More sharing options...
Refa Posted November 22, 2015 Share Posted November 22, 2015 (edited) Kept you waiting, huh? Chapter 1- 5/5 turns Chapter 2- 4/9 turns I'll have the other two chapters up soon, and then I'll have to actually play the game again. It should be smooth sailing after Chapter 5, although I'm still kicking myself in the back for not drafting Maria over Boah. Oh well. EDIT Descriptions are in the Youtube descriptions. Don't worry, they're really short and not at all descriptive. Edited November 22, 2015 by Refa Quote Link to comment Share on other sites More sharing options...
Refa Posted November 22, 2015 Share Posted November 22, 2015 (edited) Chapter 3- 5/14 turns Chapter 4- 5/19 turns I'll put up stats every five chapters. You get a general idea of what the stats are from the videos (and I mean...you do see the level ups as well), but nothing beats cold hard numbers. Also it makes me feel good to see how ridiculous my Marth is. Edited November 22, 2015 by Refa Quote Link to comment Share on other sites More sharing options...
Espinosa Posted November 23, 2015 Share Posted November 23, 2015 Tradebots look p useful in this draft. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.