dondon151 Posted October 28, 2015 Share Posted October 28, 2015 i think that this is the best that i can do Quote Link to comment Share on other sites More sharing options...
sirmola Posted October 28, 2015 Share Posted October 28, 2015 (edited) Can't wait until you make commentated videos of this run like you did for 6 and 11. I'd love to see how the BLEEP you managed to do this. Also, what made you chose paragon mode? it would seem to matter very little in a 0% growths run. Edited October 28, 2015 by sirmola Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 28, 2015 Author Share Posted October 28, 2015 paragon mode makes strategies much more reliable. a lot of units need to promote ASAP and paragon mode lets me use less risky strategies to gain that EXP. for example: saphy needs to hit A rank staves before chapter 10. in normal mode, you're supposed to rig a repair miss every chapter (you need 4 or 5 total). in paragon mode, saphy can take the paragon manual and reach L10 to promote for +1 staff rank, so she doesn't need to rig repair misses at all. asvel needs to promote before chapter 8x. in normal mode, you're supposed to have him plow through the enemies in chapter 7 for all of the EXP. in paragon mode, you can stealth chapter 7 instead. grinding in normal mode would be next to impossible on 0% growths. finn needs to promote by turn 3 of chapter 8 for the extra movement. orsin, tina, and sara promote more easily. Quote Link to comment Share on other sites More sharing options...
Espinosa Posted October 28, 2015 Share Posted October 28, 2015 Didn't you use to say Othin was a lousy character? I imagine he would be mediocre in 0% growths, but I guess you found some use for his Pugi and Wrath combo after all. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 28, 2015 Author Share Posted October 28, 2015 did i ever say that i argue with mekkah all the time about whether orsin or fergus is better and i'm always on orsin's side. Quote Link to comment Share on other sites More sharing options...
Refa Posted October 28, 2015 Share Posted October 28, 2015 Why is Orsin better than Fergus? Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted October 28, 2015 Share Posted October 28, 2015 It's probably a close call but I personally find Felgus to be marginally more useful than Othin. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 28, 2015 Author Share Posted October 28, 2015 (edited) fergus is a necessity in his forced chapters (because you don't have very many units to work with anyway) but he's not very helpful past chapter 8. orsin is helpful later in the game when there is more competition. all fergus does in this playthrough after chapter 8 is visit the arena in chapter 10 and then get captured so he can rescue chain prisoners in chapter 21x. Edited October 28, 2015 by dondon151 Quote Link to comment Share on other sites More sharing options...
Mekkah Posted October 28, 2015 Share Posted October 28, 2015 If you play with growths I like Fergus just a tad more than Othin. Fergus seems like a much bigger standout combat-wise in the Manster chapters than Othin is in the pre-Manster chapters. After that, I reckon Othin wins by a bit in indoor maps cause he has a personal 1-2 range weapon and more move, but Fergus has so much mounted utility in outdoors. And he is pretty good at using magic swords when you do need 1-2 range out of him. Quote Link to comment Share on other sites More sharing options...
Ansem Posted October 28, 2015 Share Posted October 28, 2015 or you can use both Quote Link to comment Share on other sites More sharing options...
sirmola Posted October 29, 2015 Share Posted October 29, 2015 paragon mode makes strategies much more reliable. a lot of units need to promote ASAP and paragon mode lets me use less risky strategies to gain that EXP. for example: saphy needs to hit A rank staves before chapter 10. in normal mode, you're supposed to rig a repair miss every chapter (you need 4 or 5 total). in paragon mode, saphy can take the paragon manual and reach L10 to promote for +1 staff rank, so she doesn't need to rig repair misses at all. asvel needs to promote before chapter 8x. in normal mode, you're supposed to have him plow through the enemies in chapter 7 for all of the EXP. in paragon mode, you can stealth chapter 7 instead. grinding in normal mode would be next to impossible on 0% growths. finn needs to promote by turn 3 of chapter 8 for the extra movement. orsin, tina, and sara promote more easily. It gets around the infamious repair misses and other similar things? So worth it. Quote Link to comment Share on other sites More sharing options...
sine nomine Posted November 22, 2015 Share Posted November 22, 2015 Please post the individual chapter turncounts. I'm also curious about your warp staff usage. It wasn't worth it to warp in chapter 8x? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted November 22, 2015 Author Share Posted November 22, 2015 (edited) too lazy to format chapters 1-4: 4/4/8/5/12 chapters 4x-8: 8/15/7/7/4 chapters 8x-11x: 6/2/3/4/2 chapters 12-15: 2/6/3/10/2 chapters 16-20: 2/2/10/2/15 chapters 21-24: 1/5/1/2/6 chapters 24x-F: 3/3 off the top of my head getting saphy to A rank staves for chapter 8x is impossible without repair misses even on paragon mode. no-warpskip forfeits 4 turns compared to single-warp but gets the leg ring, which saves turns in chapter 12x and probably saves turns in chapter 18. additionally, the chapter 10 single-warp strategy is impossible in 0% growths because promoted asvel and unpromoted leif can't rescue each other, so the chapter requires two warps. Edited November 22, 2015 by dondon151 Quote Link to comment Share on other sites More sharing options...
sine nomine Posted November 22, 2015 Share Posted November 22, 2015 Makes sense. And congratulations on the run. I hope you decide to upload it if you recorded it. Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted November 22, 2015 Share Posted November 22, 2015 I've never understood why missing staves gets you WExp to begin with. It's really stupid how some FE5 LTC runs rig a repair miss by Safy in Ch.3 only for her to be able to use Warp in 8x. Quote Link to comment Share on other sites More sharing options...
Refa Posted November 22, 2015 Share Posted November 22, 2015 I don't get what's so stupid about it. Missing in literally every other FE game grants you WEXP as well, why wouldn't it be the same for staves? Quote Link to comment Share on other sites More sharing options...
sirmola Posted November 22, 2015 Share Posted November 22, 2015 (edited) I don't get what's so stupid about it. Missing in literally every other FE game grants you WEXP as well, why wouldn't it be the same for staves? It just feels weirder here because you get 10 WEXP per repair staff use. I don't think any other FE game lets you get a weapon level with 5 misses (with the exception of the devil axe in fe7-8). Edited November 22, 2015 by sirmola Quote Link to comment Share on other sites More sharing options...
Espinosa Posted November 22, 2015 Share Posted November 22, 2015 Also, if you fail to connect with a status staff (Sleep, Berserk et al.), you tend to lose 1 usage of the staff's durability rather than keep it, so it does seem strange from that regard. Quote Link to comment Share on other sites More sharing options...
Yojinbo Posted November 22, 2015 Share Posted November 22, 2015 I should've worded it better I guess but my point is that it's really stupid how whiffing a repair use adds like half a level of WExp or something. Quote Link to comment Share on other sites More sharing options...
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