Squeegee Posted October 31, 2015 Share Posted October 31, 2015 (edited) I made a custom animation. Below, I've bundled all the frames and the animation script (which at this point is just a test script that is slightly edited from Blazer's template). [spoiler=Animation Script]/// - Mode 1C03 -C07 -3 p- standing.png/// - Attack FramesC04C1AC1F/// - Frames after hitting but before stopping to wait for HP depletionC01/// - RETURN TO BASE3 p- standing.pngC06C0D~~~ -/// - Mode 3C03 -C07 -3 p- standing.png/// - Critical FramesC04C08C1F/// - Frames after hitting but before stopping to wait for HP depletionC01/// - RETURN TO BASE3 p- standing.pngC06C0D~~~ - Mode 5C03 -C07 -10 p- standing.PNG6 p- attack1.png6 p- attack2.png6 p- attack3.png6 p- attack4.png6 p- attack5.png6 p- attack6.pngC19 -6 p- attack7.pngC054 p- standing.PNGC014 p- standing.PNGC063 p- standing.pngC0D~~~ - Mode 6C03 -C07 -5 p- standing.PNGC054 p- standing.PNGC014 p- standing.PNGC063 p- standing.pngC0D~~~ - Mode 7C022 p- standing.PNGC0E3 p- dodge.PNGC012 p- standing.PNGC062 p- standing.pngC0D~~~ - Mode 8C022 p- standing.PNGC0E3 p- dodge.PNGC012 p- standing.PNGC062 p- standing.pngC0D~~~ - Mode 93 p- standing.pngC01 -~~~ - Mode 103 p- standing.pngC01 -~~~ - Mode 113 p- standing.pngC01 -~~~ - Mode 12C03 -C07 -5 p- standing.PNG3 p- attack1.png3 p- attack2.png3 p- attack3.png3 p- attack4.png3 p- attack5.png3 p- attack6.pngC19 -3 p- attack7.pngC054 p- standing.PNGC014 p- standing.PNGC063 p- standing.pngC0D~~~ - End Animation Data Except on every single mode of the animation, I get this beautiful thing: What's weird is that when I just had a basic standing frame for the animation, it worked fine (it stood there like it was supposed to). Edited October 31, 2015 by Arjun Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted November 1, 2015 Share Posted November 1, 2015 Im not really sure about what is wrong, but check: Did you prepared the pallete for all the frames? The 16 bits of color on the right corner. This affected the other sprite, or seems like it affected it, so, i might think your frames have not the transparent color set. There is an aplication here on serenes to rip the script from another animation, Rip the scripts from Archer, Nomad, an the try to see what went wrong. I think Camtech made it, uses Python to work. Blazers template has some C commands out of place, for example, the Missing animation has hits sound and efects, that makes it look like it attacked even if it missed. You need to code your mode 6, even if it is the same animation as ranged, mode 6 is your crits. And Feditor does not give you a warning or something when you code it? Those are my suggestions...Like i never animated a Bow class...Not sure if they need something kinky to work well, but that is what i see on the first look. Quote Link to comment Share on other sites More sharing options...
Agro Posted November 1, 2015 Share Posted November 1, 2015 You'd best post the frames, too. Quote Link to comment Share on other sites More sharing options...
Squeegee Posted November 1, 2015 Author Share Posted November 1, 2015 (edited) Im not really sure about what is wrong, but check: Did you prepared the pallete for all the frames? The 16 bits of color on the right corner. This affected the other sprite, or seems like it affected it, so, i might think your frames have not the transparent color set. There is an aplication here on serenes to rip the script from another animation, Rip the scripts from Archer, Nomad, an the try to see what went wrong. I think Camtech made it, uses Python to work. Blazers template has some C commands out of place, for example, the Missing animation has hits sound and efects, that makes it look like it attacked even if it missed. You need to code your mode 6, even if it is the same animation as ranged, mode 6 is your crits. And Feditor does not give you a warning or something when you code it? Those are my suggestions...Like i never animated a Bow class...Not sure if they need something kinky to work well, but that is what i see on the first look. Hmmm... I think I'll try and rip the script from an archer class and then just replace the frames with my own. I'll see what happens. Edit: Worked like a charm! I'm excited that I finally made a custom animation (I suck at art). Thanks! Edited November 1, 2015 by Arjun Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.