Jump to content

Frame Whack Up


Squeegee
 Share

Recommended Posts

I made a custom animation. Below, I've bundled all the frames and the animation script (which at this point is just a test script that is slightly edited from Blazer's template).

QsSaFJ5.png

[spoiler=Animation Script]/// - Mode 1

C03 -

C07 -

3 p- standing.png

/// - Attack Frames

C04

C1A

C1F

/// - Frames after hitting but before stopping to wait for HP depletion

C01

/// - RETURN TO BASE

3 p- standing.png

C06

C0D

~~~ -

/// - Mode 3

C03 -

C07 -

3 p- standing.png

/// - Critical Frames

C04

C08

C1F

/// - Frames after hitting but before stopping to wait for HP depletion

C01

/// - RETURN TO BASE

3 p- standing.png

C06

C0D

~~~ - Mode 5

C03 -

C07 -

10 p- standing.PNG
6 p- attack1.png
6 p- attack2.png
6 p- attack3.png
6 p- attack4.png
6 p- attack5.png
6 p- attack6.png

C19 -

6 p- attack7.png

C05

4 p- standing.PNG

C01

4 p- standing.PNG

C06

3 p- standing.png

C0D

~~~ - Mode 6

C03 -

C07 -

5 p- standing.PNG

C05

4 p- standing.PNG

C01

4 p- standing.PNG

C06

3 p- standing.png

C0D

~~~ - Mode 7

C02

2 p- standing.PNG

C0E

3 p- dodge.PNG

C01

2 p- standing.PNG

C06

2 p- standing.png

C0D

~~~ - Mode 8

C02

2 p- standing.PNG

C0E

3 p- dodge.PNG

C01

2 p- standing.PNG

C06

2 p- standing.png

C0D

~~~ - Mode 9

3 p- standing.png

C01 -

~~~ - Mode 10

3 p- standing.png

C01 -

~~~ - Mode 11

3 p- standing.png

C01 -

~~~ - Mode 12

C03 -

C07 -

5 p- standing.PNG
3 p- attack1.png
3 p- attack2.png
3 p- attack3.png
3 p- attack4.png
3 p- attack5.png
3 p- attack6.png

C19 -

3 p- attack7.png

C05

4 p- standing.PNG

C01

4 p- standing.PNG

C06

3 p- standing.png

C0D

~~~ - End Animation Data

Except on every single mode of the animation, I get this beautiful thing:

fYZoYoo.png

What's weird is that when I just had a basic standing frame for the animation, it worked fine (it stood there like it was supposed to).

Edited by Arjun
Link to comment
Share on other sites

Im not really sure about what is wrong, but check:

Did you prepared the pallete for all the frames? The 16 bits of color on the right corner. This affected the other sprite, or seems like it affected it, so, i might think your frames have not the transparent color set.

There is an aplication here on serenes to rip the script from another animation, Rip the scripts from Archer, Nomad, an the try to see what went wrong. I think Camtech made it, uses Python to work.

Blazers template has some C commands out of place, for example, the Missing animation has hits sound and efects, that makes it look like it attacked even if it missed.

You need to code your mode 6, even if it is the same animation as ranged, mode 6 is your crits.

And Feditor does not give you a warning or something when you code it?

Those are my suggestions...Like i never animated a Bow class...Not sure if they need something kinky to work well, but that is what i see on the first look.

Link to comment
Share on other sites

Im not really sure about what is wrong, but check:

Did you prepared the pallete for all the frames? The 16 bits of color on the right corner. This affected the other sprite, or seems like it affected it, so, i might think your frames have not the transparent color set.

There is an aplication here on serenes to rip the script from another animation, Rip the scripts from Archer, Nomad, an the try to see what went wrong. I think Camtech made it, uses Python to work.

Blazers template has some C commands out of place, for example, the Missing animation has hits sound and efects, that makes it look like it attacked even if it missed.

You need to code your mode 6, even if it is the same animation as ranged, mode 6 is your crits.

And Feditor does not give you a warning or something when you code it?

Those are my suggestions...Like i never animated a Bow class...Not sure if they need something kinky to work well, but that is what i see on the first look.

Hmmm... I think I'll try and rip the script from an archer class and then just replace the frames with my own. I'll see what happens.

Edit: Worked like a charm! I'm excited that I finally made a custom animation (I suck at art). Thanks!

Edited by Arjun
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...