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Map Advice


18Luxpain
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It looks interesting as a draft, but there isn't much to rate yet because the quality of the map depends on the objectives and unit positions much more than on the layout.

I'm not very good or at least not experienced at designing maps, but given the general map layout, I'd include reinforcements (which you probably had considered) in the form of bolting sages (sparingly) and mooks that outnumber the player and are hard to face on enemy phase, to impose a time limit.

Also, put some sort of focus on treasure chests and maybe money, for the latter you'd have to add shops in the grass area. To be fair though, that point is a maybe.

Edited by Gradivus.
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