InterracialPandaSon Posted November 8, 2015 Share Posted November 8, 2015 or just create any weapon really, doesn't have to be a legendary. Anyway heres my idea Ask - Sword of the Gods. Can create one phantom at a time with one HP. *based on users strength*Mt 11Hit 70Crt -5Rank - Whatever is the highest depending on the game.Embla - Lance of the Gods. Has a passive fortify effect. Heals all allies in range for 20% of their HP before the users turn starts.Mt 14HIt 65Crt -10 Rank - whatever is the highest depending on the game. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted November 8, 2015 Share Posted November 8, 2015 Is this even Fates-specific? In FE14's scope, I'd say there should be exclusive weapons for the rest of the royals. Even Aqua. Elise and Sakura could get infinite-use staves that provide slight bonuses beyond Heal (for example, Elise could use a version Heal+Fortify and Sakura could use the equivalent of FE12's Defence Staff). Camilla and Hinoka would be straightforward -- just naginata and axe versions of what's already there. Aqua's could be a singer-only weapon that offsets her innate limitations (low movement, max naginata rank C) and perhaps highlight her high Skl andSpd. Quote Link to comment Share on other sites More sharing options...
Radiance Posted November 8, 2015 Share Posted November 8, 2015 Usually weapons ranks for weapons such as falchion and other main lord weapons either have prf rank or E rank. Only the character can use it so that's why the rank is like that. Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted November 8, 2015 Share Posted November 8, 2015 *Laughing Spree Well sure, I suppose I'll drop a few that I've been thinking of recently Inverted Thunder Katana Rank A, Range 1. 9 MT, 80 Hit, 0 Crit, 0 Avoid. Defense -10, Crit + 50 during enemy phase, cannot double Overly specific though, it'd be so trolly somewhat Rebellion Katana Rank A, Range 1-2. 10 MT, 50 Hit, 0 Crit, -50 Avoid. Defense - 20, ignores half enemy defense, cannot trigger Astra, et al Revolution Katana Rank A, Range 1. 10 MT, 65 Hit, 0 Crit, -30 Avoid. Defense -10, ignores half enemy defense, cannot critical Verity Spear Rank A, Range 1. 5 MT, 80 Hit, 0 Crit, 0 Avoid Halves damage taken, cannot double, critical, or trigger Astra, et al Impulse Katana Rank A, Range 1-2. 8 MT 70 Hit, 0 Crit, 10 Avoid Grants Vantage+ if attacked at Range 1 during enemy phase. Defense - 30 I suck at making these, as usual, hoho Quote Link to comment Share on other sites More sharing options...
Jeheza Posted November 8, 2015 Share Posted November 8, 2015 This weapon fits better in Awakening, but I guess it suits for fates too. Weapon: Frederick’s Bear Cleaver Rank: E Range: 1 MT: 6, Hit: 50, Crit: 20, Avoid: -5. Hit and Crit + 30 against beast type units. Effective against beast type units. Ineffective otherwise. Designed to slay a tremedous beast. Joke weapons for the victory! Quote Link to comment Share on other sites More sharing options...
Leif Posted November 8, 2015 Share Posted November 8, 2015 Why not? I am assuming this is a FE14 weapon. Type: Tome (Dark Magic - Sorcerers and Dark Mages only) Name: Asterius Rank: S Range: 1-2 Mt: 10 Hit: 80 Crit: 0 Avoid: -5 Description: Saps HP from enemy, cannot double attack or perform critical hits. There needed to be more Dark Spells in this game. :( Quote Link to comment Share on other sites More sharing options...
Raccoon844 Posted November 9, 2015 Share Posted November 9, 2015 (edited) Ehh. I've been wanting to do this for a while now. The Iron Branch Range: 1 Rank: A 9 MT, 84 Hit, 0 Crit, Avoid: 0 Seems like a normal branch at first, but it's more than meets the eye. Can't trigger Astrum, effective on Armored units. Can't be forged. Edited November 9, 2015 by Raccoon844 Quote Link to comment Share on other sites More sharing options...
Great Geargia Gateway Posted November 10, 2015 Share Posted November 10, 2015 My 2-cents. Rekkoha @(Thunder)Tomes Mt - 15 Hit - 75 Crit - 5 Avo - 0 Rng - 1-3 Eff - Vs. Dark Tome user, +30 Hit/Avo. Vs. Other Tome user, -20 Hit/Avo. See what I did? Quote Link to comment Share on other sites More sharing options...
Avarice Shadow Posted November 10, 2015 Share Posted November 10, 2015 (edited) These threads are always cool imo.Name: Moonshine Type: Dark TomeRank: SMt: 15Hit: 80Crit: 15Avo: -10Range: 1-2 Edited November 10, 2015 by Mystical_Ice Quote Link to comment Share on other sites More sharing options...
sylveonzoroark Posted November 10, 2015 Share Posted November 10, 2015 Archer God's Bow Type: Bow Rank: S Range: 1~3 Mt: 13Hit: 90Crit: 0Avo: -20 Archer and Sniper class only. Ability to double -5. Quote Link to comment Share on other sites More sharing options...
Mackc2 Posted November 11, 2015 Share Posted November 11, 2015 (edited) Two Joke ones Sharpened Log (a slightly better variant of the log weapon) Type-Lance Rank- E Mt-3 Hit-90 Villager Only Enemy is unable to counter attack as they are to busy laughing at the fact that their enemy is trying to beat them up with a log And next Frying pan of the gods Type-Hidden Rank-S Mt-over 9000 Hit- 50 Crit- 99 Avoid- -100 Will always double, Def & Res -10 Edited November 11, 2015 by Mackc2 Quote Link to comment Share on other sites More sharing options...
InterracialPandaSon Posted November 11, 2015 Author Share Posted November 11, 2015 i should mention that the weapon doesn't have to be a fates weapon. It could be a weapon from any game in the series Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted November 12, 2015 Share Posted November 12, 2015 I think Fates weapons are more balanced though I seem to have no more ideas though...... Drill Emperor Rank S, Range 1-2. 15 MT, 80 Hit, 30 Crit, -20 Avoid Cannot double or trigger special skills Quote Link to comment Share on other sites More sharing options...
Xylaugheon Daily Posted November 12, 2015 Share Posted November 12, 2015 Orca's War Hammer Rank: S Type: Axe Range: 1 MT: 10 Hit: 85 Crit: 15 Avoid: 0 Effective against Armored Units. Defense +3 during Enemy Phase. Magnarok Rank: A Type: Tome Range: 1-2 MT: 7 Hit: 95 Crit: 0 Avoid: 20 Ingore disadvantage of weapon triangle. Eagle Bane Rank: S Type: Bow Range: 3-10 MT: 7 Hit: 70 Crit: 0 Avoid: -10 Cannot double. Def and Skl -3 during Enemy Phase. Of Serpents Rank: S Type: Staff Range: Unlimited MT: 10 Hit: 80 Crit: 5 Avoid: -10 Counterattack when attacked. Causes poison on counter. Heals distant ally for 10HP but inflicts 10HP on user. Recover 5HP at the start of Player Phase. Quote Link to comment Share on other sites More sharing options...
Thane Posted November 12, 2015 Share Posted November 12, 2015 Suemarie, Longsword of the Special SnowflakeSpecial effects:Everyone will always talk about you even when completely unnecessary for the narrative. Your actions will always be excused by other members of the cast.Raises the chance of scoring with a hot anime stud to 100%Can only be worn by the main character. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted November 12, 2015 Share Posted November 12, 2015 Suemarie, Longsword of the Special Snowflake Special effects: Everyone will always talk about you even when completely unnecessary for the narrative. Your actions will always be excused by other members of the cast. Raises the chance of scoring with a hot anime stud to 100% Can only be worn by the main character. I hope it's a Katana* in a western setting. Those things can cut a tank in half. It would be perfect for my OC, Kuroshiro** *Katana means Japanese sword. **Kuroshiro means "black and white" which hints at my character's elemental affinities to light and darkness Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted November 13, 2015 Share Posted November 13, 2015 (edited) Not really trying to rip off the great club, though what can I say.... Denial Yumi Bow S, Range 3. Might 10, Hit 30, Crit 70, 30 Avoid (May be too much). Defense -20, cannot trigger Astra, et al Kinda silly though Let's see here.... Paper Shuriken Kunai E, Range 1-2. Might 0, Hit 65, Crit 25, 30 Avoid. Defense -5 Though lowering might seems to be kind of a bad idea though, hmm Edited November 13, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
alguidrag Posted November 15, 2015 Share Posted November 15, 2015 (edited) Awakened Missiletainn Rank:Pref Uses:Infinity Mt:17 Hit:80% Crit:15% Range:1-2(range 2 do magic damage) eff: strength, Magic, Skill, speed +3, effective damage against Monsters/evil dragons, give the user the vantage skill EDIT: i forgot to say that this is a Sword Edited November 15, 2015 by alguidrag Quote Link to comment Share on other sites More sharing options...
Rhesus Posted November 16, 2015 Share Posted November 16, 2015 Aletheia Axe Rank: E/Prf Mt: 17 Hit: 70 Crt: 0 Avo: -10 Rng: 1 The "Axe of Truth". Cannot double attack, Def +3 while in possession. (signature weapon for one of my avatars, Rosalinde) Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted November 16, 2015 Share Posted November 16, 2015 (edited) Well since I thought of this, might as well put it here Hanatheia (Sword) Rank S, Range 1. 0 Mt, 90 Hit, 50 Crit, 50 Avoid. -15 Defense, cannot trigger special skills. I'm sure all the offensive skills would boost this over the toply, but I dunno, oh well Helingleia (Lance) Rank S, Range 1-2. 0 Mt, 85 Hit, 10 Crit, 10 Avoid. +10 DEF/RES, cannot double Random weapon 4 days Edited November 16, 2015 by CocoaGalaxy Quote Link to comment Share on other sites More sharing options...
Nanima Posted November 16, 2015 Share Posted November 16, 2015 (edited) Let me try. Helios (Saber) Rank: E/Prf Range: 1 Might: 11 Hit: 50 Critical: 70 Avoid: 20 +5 to Skill and Speed, -5 Defense during enemy phase Enyo (Two-handed sword, functions as axe) Rank: E/Prf Range: 1 Might: 17 Hit: 40 Critical: 20 Avoid: -10 Hits units directly adjacent to target with half damage, surviving units are pushed back one tile, -5 Speed, cannot double. Edited November 16, 2015 by Nanima² Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted November 17, 2015 Share Posted November 17, 2015 Hmm, random time I guess Inlivia (Tome) Rank S, Range 3. 0 Mt, 100 Hit, 10 Crit, 10 Avoid. +5 Def/Res, User and Enemy's ability to double attack +5, skill activation rate + 10% (Completely broken I think, oops) Quote Link to comment Share on other sites More sharing options...
alguidrag Posted November 17, 2015 Share Posted November 17, 2015 Hmm, random time I guess Inlivia (Tome) Rank S, Range 3. 0 Mt, 100 Hit, 10 Crit, 10 Avoid. +5 Def/Res, User and Enemy's ability to double attack +5, skill activation rate + 10% (Completely broken I think, oops) Not so broken was many others, but that skill activation rate +10% for a 3 range weapon is a bit broken(letality i'm looking to you) Quote Link to comment Share on other sites More sharing options...
vanguard333 Posted November 17, 2015 Share Posted November 17, 2015 Light magic has been missing for the past two games (Book of Naga in Awakening does not count, nor really does moonlight in Fates) Solas Na Rionnaig [Gaelic for light of the star] Tome - E Might - 14 Hit - 100 Crit - 5 Avoid - 5 Range 1-2 Effective against Dark Mage/Sorcerer/Dark Knight Def/Res + 4 when in possession Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted November 18, 2015 Share Posted November 18, 2015 Yeah, here's an "updated" version of it, hmm ....This is really hilarious Inlivia (Tome) Rank S, Range 3. 0 Mt, 100 Hit, 10 Crit, 10 Avoid. +5 Def/Res, User and Enemy's ability to double attack +5, User and Enemy's skill activation rate + 10%, Critical Evade -15% Quote Link to comment Share on other sites More sharing options...
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