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The What If. Pairing Game


Jedi

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Basically we take the FE4/FE13 formula and see just how silly some odd kids would be, this was inspired by a joke my Dad said when he was playing once of "What if Seth and Titania had a kid"

So I did the calculations which goes like this

Main parent’s growths rates + (Secondary parent’s growths rates / 2) + Holy blood bonus (This only applies for FE4 people of course).

So I did it, just growths though.

Titania (FE9) Growths
HP: 80
Str: 45
Mag: 25
Skl: 60
Spd: 50
Lck: 45
Def: 40
Res: 45
Seth (Halfed) Growths
HP: 45
Str: 25
Mag: 0
Skl: 23
Spd: 23
Lck: 13
Def: 20
Res: 15
Resulting Kid
HP: 125
Str: 70
Mag: 25
Skl: 83
Spd: 73
Lck: 58
Def: 60
Res: 60
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Florina (FE7)

HP: 60%

STR: 40%

SKL: 50%

SPD: 55%

LCK: 50%

DEF: 15%

RES: 35%

Lon'qu (FE13) (Halved growths)

HP: 40%

STR: 27%

MAG: 10%

SKL: 37%

SPD: 37%

LCK: 27%

DEF: 15%

RES: 25%

Resulting kid

HP: 100%

STR: 67%

MAG: 10% (Since units in the GBA games had STR/MAG as one stat instead of two, I was unsure how to calculate this)

SKL: 87%

SPD: 92%

LCK: 77%

DEF: 30%

RES: 50%

This kid would be the definition of a glass cannon. An offensive powerhouse with incredible SPD growth. The only weakness is DEF.

This kid would also likely be one of the shyest kids ever....

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Sirius (FE12)

HP: 95%

STR: 65%

MAG: 0%

SKL: 60%

SPD: 50%

LCK: 60%

DEF: 50%

Palla (FE12) (HALVED)

HP: 35%

STR: 30%

MAG: 0%

SKL: 45%

SPD: 15%

LCK: 10%

DEF: 15%

Resulting kid

HP: 130%
STR: 95%
MAG: 0%
SKL: 105%
SPD: 65%
LCK: 70%
DEF: 65%
I just really wanted to see what would happen if you take the two arguably strongest characters in the game and put them together. obvious enough, they certainly don't disappoint.
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Elincia and Ike's child (RD Growths)

ELINCIA

HP 45%

STR 65%

MAG 40%

SKL 50%

SPD 70%

LCK 60%

DEF 20%

RES 35%

+

IKE (Halved)

HP 30%

STR 25%

MAG 5%

SKL 30%

SPD 15%

LCK 15%

DEF 20%

RES 10%

=

HP 75%

STR 90%

MAG 45%

SKL 80%

SPD 85%

LCK 75%

DEF 40%

RES 45%

Possible inherithed Skills:

Renewal

Aether

Nice. I wonder what class he/she could have. If they had a pony it would be a waste of 90% STR growth!

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Reuniting the blood of Naga.

Seliph (halved):

HP:55%

STR:22%

MAG:5%

SKL:25%

SPD:17%

LCK:17%

DEF:22%

RES:5%

+

Tiki:

HP:130%

STR:60%

MAG:45%

SKL:55%

SPD:50%

LCK:80%

DEF:60%

RES:60%

+
Holy Blood Bonuses

HP:30%

STR:10%

MAG:20%

SKL:10%

SPD:0%

LCK:10%

DEF:0%

RES:20%

=

Child

HP:215%

STR:92%

MAG:70%

SKL:90%

SPD:67%

LCK:107%

DEF:82%

RES:85%

Not as uber powerful as I'd have thought but I used Tiki's not quite as high Awakening growths because squick.

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Leila

HP: 80

Str: 70

Skl: 65

Spd: 0

Lck: 55

Def: 30

Res: 40


Matthew (Halfed) Growths

HP: 37

Str: 15

Skl: 20

Spd: 35

Lck: 25

Def: 12

Res: 10


Resulting Kid

HP: 117

Str: 85

Skl: 85

Spd: 35

Lck: 80

Def: 42

Res: 50


Apparently their child is born with crippled legs. Because I don't any other way two speedy parents could have such slow offspring. At least they'd probably get a decent base speed from their parent's capped speed stats. Otherwise, the kid's growths are pretty solid, albeit weak defense. Nothing special for a second gen kid though. (NPC data is silly).
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Let's see... one OTP coming up!

Mist and Boyd (RD growths)

Mist:

HP: 40

Str: 25

Mag: 45

Skl: 55

Spd: 50
Lck: 70

Def: 25

Res: 40

Boyd (halved):

HP: 40

Str: 33 (rounded up)

Mag: 3

Skl: 23

Spd: 23
Lck: 18

Def: 25

Res: 5

Kiddo:

HP: 80

Str: 58

Mag: 48

Skl: 78

Spd: 73
Lck: 88

Def: 50

Res: 45

...Huh. Rather balanced in offense, and looks like a dodge tank with a decent chance a being a normal one. Really, make the kid a physical/magic class and let em go wreck things or heal.

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Let's find out what Marth and Caeda's kid was like, or rather, kids

I wasn't sure who the main parent would be in this case since Marth is a lord, so I went and took a page out of Chrom and Sumia and did two different ones:

Caeda(FE12)

HP60 STR30 MAG0 SKL80 SPD95 LCK80 DEF25 RES10

Marth(FE12) halved odd numbers rounded up

HP45 STR30 MAG0 SKL33 SPD33 LCK40 DEF15 RES3

Caeda's kid

HP105 STR60 MAG0 SKL113 SPD128 LCK120 DEF40 RES13

Behold the ultimate dodge tank

Marth(FE12)

HP90 STR60 MAG0 SKL65 SPD65 LCK80 DEF30 RES5

Caeda(FE12) halved odd numbers rounded up

HP30 STR15 MAG0 SKL40 SPD48 LCK40 DEF13 RES5

Marth's kid

HP120 STR75 MAG0 SKL105 SPD113 LCK120 DEF43 RES10

Ultimately similar, but that strength lead makes me like this one more

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Cool idea. I'll say if the kid is male, you divide the mother's growth rates by 2, but a female would divide the father's. Since I created a few canon pair kids...meaning both parents are canon characters, not necessarily canon ending.

Mist
HP: 40
Str: 25
Mag: 45
Skl: 55
Spd: 50
Lck: 70
Def: 25
Res: 40

Rolf
HP: 85
Str: 75
Mag: 10
Skl: 45
Spd: 45
Lck: 35
Def: 35
Res: 20

Lily
HP: 83
Str: 63
Mag: 50
Skl: 78
Spd: 73
Lck: 88
Def: 43
Res: 50

Decent troubadour if I say so myself. Yes I know the troubadour class doesn't exist in PoR/RD...it's the closest to Mist's class though and I'm not changing it. She does have higher than average strength though xD

Marcia
HP: 70
Str: 30
Mag: 20
Skl: 40
Spd: 65
Lck: 50
Def: 35
Res: 35

Kieran
HP: 75
Str: 60
Mag: 15
Skl: 40
Spd: 30
Lck: 30
Def: 60
Res: 25

Mack
HP: 75
Str: 75
Mag: 35
Skl: 60
Spd: 63
Lck: 55
Def: 78
Res: 43

His HP growth came out as 110, so I just used Kieran's...good cavalier with higher than average magic.

Leanne
HP: 60
Str: 0
Mag: 40
Skl: 10
Spd: 20
Lck: 80
Def: 10
Res: 40

Naesala
HP: 40
Str: 45
Mag: 15
Skl: 30
Spd: 45
Lck: 55
Def: 15
Res: 35

Corbin
HP: 90
Str: 45
Mag: 35
Skl: 35
Spd: 65
Lck: 95
Def: 20
Res: 55

Reyna
HP: 80
Str: 23
Mag: 48
Skl: 29
Spd: 53
Lck: 80
Def: 20
Res: 58

Hey look a pair with a canon ending! Reyna's HP growth would've been more than 100 so I used Leanne's. Corbin's luck growth is fantastic. He'll be one lucky raven xD

Would've loved to do the other canon laguz pairing, but Rajaion never even appears as an NPC.

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all of you are ignoring the true otp

HP 75%

Str 40%

Mag 20%

Skl 30%

Spd 45%

Luck 60%

Def 45%

Res 25%

HP 37%

Str 30%

Mag 15%

Skl 20%

Spd 17%

Luck 20%

Def 22%

Res 12%

HP 112

Str 70

Mag 35

Skl 50

Spd 62

Luck 80

Def 67

Res 37

devdan and danved

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Someone do the calculations for Severa if Chrom was her dad just for the sake of Cordelia possibly marrying him in-game.

I'm too lazy and I don't know the calculations that well.

Formula is in the OP.

Cordelia's growths:

HP: 90%

STR: 60%

MAG:20%

SKL: 60%

SPD: 60%

LUK: 45%

DEF: 45%

RES: 35%

Plus Chrom's Growths/2

HP: 85%

STR: 60%

MAG: 10%

SKL: 60%

SPD: 60%

LUK: 70%

DEF: 45%

RES: 25%

So the resulting Chrom!Severa would have:

HP: 133%

STR: 90%

MAG: 25%

SKL: 90%

SPD: 90%

LUK: 80%

DEF: 68%

RES: 48%

Skills: Aether and Skill from Cordelia

Classes: Mercenary, Pegasus Knight, Dark Mage, Cavalier, and Archer

And Cordelia!Lucina

HP: 130%

STR: 90%

MAG: 20%

SKL: 90%

SPD: 90%

LUK: 93%

DEF: 68%

RES: 43%

Skills: Aether plus Skill from Cordelia

Classes: Lord, Cavalier, Archer, Pegasus Knight, Mercenary, and Dark Mage

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Time to dig into more silly NPC data to make children that aren't quite right!

Eleanora

HP: 50

Str: 30

Skl: 20

Spd: 40

Lck: 50

Def: 10

Res: 40

Elbert

HP: 42

Str: 25

Skl: 5

Spd: 5

Lck: 15

Def: 5

Res: 7

Eliwood

HP: 92 (80)

Str: 55 (45)

Skl: 25 (50)

Spd: 45 (40)

Lck: 65 (45)

Def: 15 (30)

Res: 47 (35)

The "(X)" indicate Eliwood's actual growths in game.

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Eliwood

HP: 92 (80)

Str: 55 (45)

Skl: 25 (50)

Spd: 45 (40)

Lck: 65 (45)

Def: 15 (30)

Res: 47 (35)

The "(X)" indicate Eliwood's actual growths in game.

now I'm curious what FE6 would be like if all the kids' growths were calculated like this

lugh and ray would probably be a lot better than they already are if they had half of Erk or Jaffar's growths

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now I'm curious what FE6 would be like if all the kids' growths were calculated like this

lugh and ray would probably be a lot better than they already are if they had half of Erk or Jaffar's growths

That's why a lot of people would like to see a FE6/7 compilation game that allows you to make the kids. A lot of people say not enough of the FE6 cast are kids to make it work but I still think it'd be cool. Doesn't have to be a main feature of the game and they could add some more pairings to 7 while making some of the original characters in 6 replacement ones.

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That's why a lot of people would like to see a FE6/7 compilation game that allows you to make the kids. A lot of people say not enough of the FE6 cast are kids to make it work but I still think it'd be cool. Doesn't have to be a main feature of the game and they could add some more pairings to 7 while making some of the original characters in 6 replacement ones.

Nintendo, make this happen!

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That's why a lot of people would like to see a FE6/7 compilation game that allows you to make the kids. A lot of people say not enough of the FE6 cast are kids to make it work but I still think it'd be cool. Doesn't have to be a main feature of the game and they could add some more pairings to 7 while making some of the original characters in 6 replacement ones.

I think someone did calculations for it in another thread and found that all of the kids would be grossly overpowered compared to other units and so the game would have to be totally rebalanced. In fact, let me calculate that now.

Let's do some examples.

FE6!Roy: HP 80% STR 40% SKL 50% SPD 40% LUK 60% DEF 25% RES 30%

Ninian!Roy: HP 122% STR 47% SKL 52% SPD 75% LUK 85% DEF 45% RES 70%

Fiora!Roy: HP 115% STR 62% SKL 80% SPD 65% LUK 60% DEF 40% RES 60%

Lyn!Roy: HP 115% STR 65% SKL 80% SPD 70% LUK 72% DEF 40% RES 50%

Roy worst Lord no longer.

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  • 2 weeks later...

I think someone did calculations for it in another thread and found that all of the kids would be grossly overpowered compared to other units and so the game would have to be totally rebalanced.

Not if the veteran units are also overpowered by the time gen 2 kicks in. Kind of like in FE4.

And the other normal units which were not in FE7 could be boosted and given good skills/items to compensate, or higher growths. Yes, I think I'd like to play a FE game with absurd Disgaea stat numbers.

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Not if the veteran units are also overpowered by the time gen 2 kicks in. Kind of like in FE4.

And the other normal units which were not in FE7 could be boosted and given good skills/items to compensate, or higher growths. Yes, I think I'd like to play a FE game with absurd Disgaea stat numbers.

You wanna do 184,5 Quadrillion damage?

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I think someone did calculations for it in another thread and found that all of the kids would be grossly overpowered compared to other units and so the game would have to be totally rebalanced. In fact, let me calculate that now.

Let's do some examples.

FE6!Roy: HP 80% STR 40% SKL 50% SPD 40% LUK 60% DEF 25% RES 30%

Ninian!Roy: HP 122% STR 47% SKL 52% SPD 75% LUK 85% DEF 45% RES 70%

Fiora!Roy: HP 115% STR 62% SKL 80% SPD 65% LUK 60% DEF 40% RES 60%

Lyn!Roy: HP 115% STR 65% SKL 80% SPD 70% LUK 72% DEF 40% RES 50%

Roy worst Lord no longer.

Roy being useful! By the gods we can't possibly allow that to happen!

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HP Str Skl Spd Lck Def Res


Karel(fe6)-half 105 65 70 70 60 55 50


Athena (FE12) 75 40 60 70 65 25 10



Kid 180 105 130 140 125 80 60



Maybe I should have picked FE3 Est instead :P:

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You wanna do 184,5 Quadrillion damage?

Not a problem, when we can represent it as 13*10³ damage. If there is something I've learned in math classes is that numbers can always be shortened to reasonable sizes...

Nah. Seriously now, there wouldn't be anything wrong with raising FE's stat numbers so long as we keep other numbers in proportion. Maybe it sounds absurd to you that an unit deals 90 damage, but maybe it won't if the enemy has 150 HP. Doesn't Tactics Ogre / Ogre Battle work that way?

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