Jedi Posted November 9, 2015 Share Posted November 9, 2015 Basically we take the FE4/FE13 formula and see just how silly some odd kids would be, this was inspired by a joke my Dad said when he was playing once of "What if Seth and Titania had a kid" So I did the calculations which goes like this Main parent’s growths rates + (Secondary parent’s growths rates / 2) + Holy blood bonus (This only applies for FE4 people of course). So I did it, just growths though. Titania (FE9) Growths HP: 80 Str: 45 Mag: 25 Skl: 60 Spd: 50 Lck: 45 Def: 40 Res: 45 Seth (Halfed) Growths HP: 45 Str: 25 Mag: 0 Skl: 23 Spd: 23 Lck: 13 Def: 20 Res: 15 Resulting Kid HP: 125 Str: 70 Mag: 25 Skl: 83 Spd: 73 Lck: 58 Def: 60 Res: 60 Link to comment Share on other sites More sharing options...
Bullwine85 Posted November 9, 2015 Share Posted November 9, 2015 Florina (FE7) HP: 60% STR: 40% SKL: 50% SPD: 55% LCK: 50% DEF: 15% RES: 35% Lon'qu (FE13) (Halved growths) HP: 40% STR: 27% MAG: 10% SKL: 37% SPD: 37% LCK: 27% DEF: 15% RES: 25% Resulting kid HP: 100% STR: 67% MAG: 10% (Since units in the GBA games had STR/MAG as one stat instead of two, I was unsure how to calculate this) SKL: 87% SPD: 92% LCK: 77% DEF: 30% RES: 50% This kid would be the definition of a glass cannon. An offensive powerhouse with incredible SPD growth. The only weakness is DEF. This kid would also likely be one of the shyest kids ever.... Link to comment Share on other sites More sharing options...
Jedi Posted November 9, 2015 Author Share Posted November 9, 2015 Shy Kid, cousin of the Shy Guys! and I just left magic out for Seth when I did my calc Link to comment Share on other sites More sharing options...
Jagen Posted November 9, 2015 Share Posted November 9, 2015 Sirius (FE12) HP: 95% STR: 65% MAG: 0% SKL: 60% SPD: 50% LCK: 60% DEF: 50% Palla (FE12) (HALVED) HP: 35% STR: 30% MAG: 0% SKL: 45% SPD: 15% LCK: 10% DEF: 15% Resulting kid HP: 130% STR: 95% MAG: 0% SKL: 105% SPD: 65% LCK: 70% DEF: 65% I just really wanted to see what would happen if you take the two arguably strongest characters in the game and put them together. obvious enough, they certainly don't disappoint. Link to comment Share on other sites More sharing options...
CrimeanRoyalKnight Posted November 9, 2015 Share Posted November 9, 2015 Elincia and Ike's child (RD Growths) ELINCIA HP 45% STR 65% MAG 40% SKL 50% SPD 70% LCK 60% DEF 20% RES 35% + IKE (Halved) HP 30% STR 25% MAG 5% SKL 30% SPD 15% LCK 15% DEF 20% RES 10% = HP 75% STR 90% MAG 45% SKL 80% SPD 85% LCK 75% DEF 40% RES 45% Possible inherithed Skills: Renewal Aether Nice. I wonder what class he/she could have. If they had a pony it would be a waste of 90% STR growth! Link to comment Share on other sites More sharing options...
Jotari Posted November 9, 2015 Share Posted November 9, 2015 Reuniting the blood of Naga. Seliph (halved): HP:55% STR:22% MAG:5% SKL:25% SPD:17% LCK:17% DEF:22% RES:5% + Tiki: HP:130% STR:60% MAG:45% SKL:55% SPD:50% LCK:80% DEF:60% RES:60% + Holy Blood Bonuses HP:30% STR:10% MAG:20% SKL:10% SPD:0% LCK:10% DEF:0% RES:20% = Child HP:215% STR:92% MAG:70% SKL:90% SPD:67% LCK:107% DEF:82% RES:85% Not as uber powerful as I'd have thought but I used Tiki's not quite as high Awakening growths because squick. Link to comment Share on other sites More sharing options...
Kyea Posted November 9, 2015 Share Posted November 9, 2015 Leila HP: 80 Str: 70 Skl: 65 Spd: 0 Lck: 55 Def: 30 Res: 40 Matthew (Halfed) Growths HP: 37 Str: 15 Skl: 20 Spd: 35 Lck: 25 Def: 12 Res: 10 Resulting Kid HP: 117 Str: 85 Skl: 85 Spd: 35 Lck: 80 Def: 42 Res: 50 Apparently their child is born with crippled legs. Because I don't any other way two speedy parents could have such slow offspring. At least they'd probably get a decent base speed from their parent's capped speed stats. Otherwise, the kid's growths are pretty solid, albeit weak defense. Nothing special for a second gen kid though. (NPC data is silly). Link to comment Share on other sites More sharing options...
Midori Mage Posted November 9, 2015 Share Posted November 9, 2015 Let's see... one OTP coming up! Mist and Boyd (RD growths) Mist: HP: 40 Str: 25 Mag: 45 Skl: 55 Spd: 50Lck: 70 Def: 25 Res: 40 Boyd (halved): HP: 40 Str: 33 (rounded up) Mag: 3 Skl: 23 Spd: 23Lck: 18 Def: 25 Res: 5 Kiddo: HP: 80 Str: 58 Mag: 48 Skl: 78 Spd: 73Lck: 88 Def: 50 Res: 45 ...Huh. Rather balanced in offense, and looks like a dodge tank with a decent chance a being a normal one. Really, make the kid a physical/magic class and let em go wreck things or heal. Link to comment Share on other sites More sharing options...
secondworld Posted November 9, 2015 Share Posted November 9, 2015 Let's find out what Marth and Caeda's kid was like, or rather, kids I wasn't sure who the main parent would be in this case since Marth is a lord, so I went and took a page out of Chrom and Sumia and did two different ones: Caeda(FE12) HP60 STR30 MAG0 SKL80 SPD95 LCK80 DEF25 RES10 Marth(FE12) halved odd numbers rounded up HP45 STR30 MAG0 SKL33 SPD33 LCK40 DEF15 RES3 Caeda's kid HP105 STR60 MAG0 SKL113 SPD128 LCK120 DEF40 RES13 Behold the ultimate dodge tank Marth(FE12) HP90 STR60 MAG0 SKL65 SPD65 LCK80 DEF30 RES5 Caeda(FE12) halved odd numbers rounded up HP30 STR15 MAG0 SKL40 SPD48 LCK40 DEF13 RES5 Marth's kid HP120 STR75 MAG0 SKL105 SPD113 LCK120 DEF43 RES10 Ultimately similar, but that strength lead makes me like this one more Link to comment Share on other sites More sharing options...
Dragoncat Posted November 9, 2015 Share Posted November 9, 2015 Cool idea. I'll say if the kid is male, you divide the mother's growth rates by 2, but a female would divide the father's. Since I created a few canon pair kids...meaning both parents are canon characters, not necessarily canon ending. MistHP: 40Str: 25Mag: 45Skl: 55Spd: 50Lck: 70Def: 25Res: 40RolfHP: 85Str: 75Mag: 10Skl: 45Spd: 45Lck: 35Def: 35Res: 20LilyHP: 83Str: 63Mag: 50Skl: 78Spd: 73Lck: 88Def: 43Res: 50 Decent troubadour if I say so myself. Yes I know the troubadour class doesn't exist in PoR/RD...it's the closest to Mist's class though and I'm not changing it. She does have higher than average strength though xD MarciaHP: 70Str: 30Mag: 20Skl: 40Spd: 65Lck: 50Def: 35Res: 35KieranHP: 75Str: 60Mag: 15Skl: 40Spd: 30Lck: 30Def: 60Res: 25MackHP: 75Str: 75Mag: 35Skl: 60Spd: 63Lck: 55Def: 78Res: 43 His HP growth came out as 110, so I just used Kieran's...good cavalier with higher than average magic. LeanneHP: 60Str: 0Mag: 40Skl: 10Spd: 20Lck: 80Def: 10Res: 40NaesalaHP: 40Str: 45Mag: 15Skl: 30Spd: 45Lck: 55Def: 15Res: 35CorbinHP: 90Str: 45Mag: 35Skl: 35Spd: 65Lck: 95Def: 20Res: 55ReynaHP: 80Str: 23Mag: 48Skl: 29Spd: 53Lck: 80Def: 20Res: 58 Hey look a pair with a canon ending! Reyna's HP growth would've been more than 100 so I used Leanne's. Corbin's luck growth is fantastic. He'll be one lucky raven xD Would've loved to do the other canon laguz pairing, but Rajaion never even appears as an NPC. Link to comment Share on other sites More sharing options...
maybe Posted November 9, 2015 Share Posted November 9, 2015 all of you are ignoring the true otp HP 75% Str 40% Mag 20% Skl 30% Spd 45% Luck 60% Def 45% Res 25% HP 37% Str 30% Mag 15% Skl 20% Spd 17% Luck 20% Def 22% Res 12% HP 112 Str 70 Mag 35 Skl 50 Spd 62 Luck 80 Def 67 Res 37 devdan and danved Link to comment Share on other sites More sharing options...
mozumes Posted November 9, 2015 Share Posted November 9, 2015 Someone do the calculations for Severa if Chrom was her dad just for the sake of Cordelia possibly marrying him in-game. I'm too lazy and I don't know the calculations that well. Link to comment Share on other sites More sharing options...
The Geek Posted November 9, 2015 Share Posted November 9, 2015 Someone do the calculations for Severa if Chrom was her dad just for the sake of Cordelia possibly marrying him in-game. I'm too lazy and I don't know the calculations that well. Formula is in the OP. Cordelia's growths: HP: 90% STR: 60% MAG:20% SKL: 60% SPD: 60% LUK: 45% DEF: 45% RES: 35% Plus Chrom's Growths/2 HP: 85% STR: 60% MAG: 10% SKL: 60% SPD: 60% LUK: 70% DEF: 45% RES: 25% So the resulting Chrom!Severa would have: HP: 133% STR: 90% MAG: 25% SKL: 90% SPD: 90% LUK: 80% DEF: 68% RES: 48% Skills: Aether and Skill from Cordelia Classes: Mercenary, Pegasus Knight, Dark Mage, Cavalier, and Archer And Cordelia!Lucina HP: 130% STR: 90% MAG: 20% SKL: 90% SPD: 90% LUK: 93% DEF: 68% RES: 43% Skills: Aether plus Skill from Cordelia Classes: Lord, Cavalier, Archer, Pegasus Knight, Mercenary, and Dark Mage Link to comment Share on other sites More sharing options...
Kyea Posted November 9, 2015 Share Posted November 9, 2015 Time to dig into more silly NPC data to make children that aren't quite right! Eleanora HP: 50 Str: 30 Skl: 20 Spd: 40 Lck: 50 Def: 10 Res: 40 Elbert HP: 42 Str: 25 Skl: 5 Spd: 5 Lck: 15 Def: 5 Res: 7 Eliwood HP: 92 (80) Str: 55 (45) Skl: 25 (50) Spd: 45 (40) Lck: 65 (45) Def: 15 (30) Res: 47 (35) The "(X)" indicate Eliwood's actual growths in game. Link to comment Share on other sites More sharing options...
Phantom037 Posted November 9, 2015 Share Posted November 9, 2015 Roger HP 80 Str 60 Mag 0 Skl 50 Spd 40 Lck 70 Def 55 Res 0 Nobody HP 0 Str 0 Mag 0 Skl 0 Spd 0 Lck 0 Def 0 Res 0 Roger HP 80 Str 60 Mag 0 Skl 50 Spd 40 Lck 70 Def 55 Res 0 Link to comment Share on other sites More sharing options...
maybe Posted November 9, 2015 Share Posted November 9, 2015 Eliwood HP: 92 (80) Str: 55 (45) Skl: 25 (50) Spd: 45 (40) Lck: 65 (45) Def: 15 (30) Res: 47 (35) The "(X)" indicate Eliwood's actual growths in game. now I'm curious what FE6 would be like if all the kids' growths were calculated like this lugh and ray would probably be a lot better than they already are if they had half of Erk or Jaffar's growths Link to comment Share on other sites More sharing options...
Jotari Posted November 9, 2015 Share Posted November 9, 2015 now I'm curious what FE6 would be like if all the kids' growths were calculated like this lugh and ray would probably be a lot better than they already are if they had half of Erk or Jaffar's growths That's why a lot of people would like to see a FE6/7 compilation game that allows you to make the kids. A lot of people say not enough of the FE6 cast are kids to make it work but I still think it'd be cool. Doesn't have to be a main feature of the game and they could add some more pairings to 7 while making some of the original characters in 6 replacement ones. Link to comment Share on other sites More sharing options...
Dragoncat Posted November 10, 2015 Share Posted November 10, 2015 That's why a lot of people would like to see a FE6/7 compilation game that allows you to make the kids. A lot of people say not enough of the FE6 cast are kids to make it work but I still think it'd be cool. Doesn't have to be a main feature of the game and they could add some more pairings to 7 while making some of the original characters in 6 replacement ones. Nintendo, make this happen! Link to comment Share on other sites More sharing options...
The Geek Posted November 10, 2015 Share Posted November 10, 2015 That's why a lot of people would like to see a FE6/7 compilation game that allows you to make the kids. A lot of people say not enough of the FE6 cast are kids to make it work but I still think it'd be cool. Doesn't have to be a main feature of the game and they could add some more pairings to 7 while making some of the original characters in 6 replacement ones. I think someone did calculations for it in another thread and found that all of the kids would be grossly overpowered compared to other units and so the game would have to be totally rebalanced. In fact, let me calculate that now. Let's do some examples. FE6!Roy: HP 80% STR 40% SKL 50% SPD 40% LUK 60% DEF 25% RES 30% Ninian!Roy: HP 122% STR 47% SKL 52% SPD 75% LUK 85% DEF 45% RES 70% Fiora!Roy: HP 115% STR 62% SKL 80% SPD 65% LUK 60% DEF 40% RES 60% Lyn!Roy: HP 115% STR 65% SKL 80% SPD 70% LUK 72% DEF 40% RES 50% Roy worst Lord no longer. Link to comment Share on other sites More sharing options...
Radiant head Posted November 10, 2015 Share Posted November 10, 2015 lol if they remake Elibe, this is the way to go. Link to comment Share on other sites More sharing options...
Rapier Posted November 20, 2015 Share Posted November 20, 2015 I think someone did calculations for it in another thread and found that all of the kids would be grossly overpowered compared to other units and so the game would have to be totally rebalanced. Not if the veteran units are also overpowered by the time gen 2 kicks in. Kind of like in FE4. And the other normal units which were not in FE7 could be boosted and given good skills/items to compensate, or higher growths. Yes, I think I'd like to play a FE game with absurd Disgaea stat numbers. Link to comment Share on other sites More sharing options...
Jedi Posted November 20, 2015 Author Share Posted November 20, 2015 Not if the veteran units are also overpowered by the time gen 2 kicks in. Kind of like in FE4. And the other normal units which were not in FE7 could be boosted and given good skills/items to compensate, or higher growths. Yes, I think I'd like to play a FE game with absurd Disgaea stat numbers. You wanna do 184,5 Quadrillion damage? Link to comment Share on other sites More sharing options...
Jotari Posted November 20, 2015 Share Posted November 20, 2015 I think someone did calculations for it in another thread and found that all of the kids would be grossly overpowered compared to other units and so the game would have to be totally rebalanced. In fact, let me calculate that now. Let's do some examples. FE6!Roy: HP 80% STR 40% SKL 50% SPD 40% LUK 60% DEF 25% RES 30% Ninian!Roy: HP 122% STR 47% SKL 52% SPD 75% LUK 85% DEF 45% RES 70% Fiora!Roy: HP 115% STR 62% SKL 80% SPD 65% LUK 60% DEF 40% RES 60% Lyn!Roy: HP 115% STR 65% SKL 80% SPD 70% LUK 72% DEF 40% RES 50% Roy worst Lord no longer. Roy being useful! By the gods we can't possibly allow that to happen! Link to comment Share on other sites More sharing options...
Jedi Posted November 20, 2015 Author Share Posted November 20, 2015 HP Str Skl Spd Lck Def Res Karel(fe6)-half 105 65 70 70 60 55 50 Athena (FE12) 75 40 60 70 65 25 10 Kid 180 105 130 140 125 80 60 Maybe I should have picked FE3 Est instead Link to comment Share on other sites More sharing options...
Rapier Posted November 20, 2015 Share Posted November 20, 2015 You wanna do 184,5 Quadrillion damage? Not a problem, when we can represent it as 13*10³ damage. If there is something I've learned in math classes is that numbers can always be shortened to reasonable sizes... Nah. Seriously now, there wouldn't be anything wrong with raising FE's stat numbers so long as we keep other numbers in proportion. Maybe it sounds absurd to you that an unit deals 90 damage, but maybe it won't if the enemy has 150 HP. Doesn't Tactics Ogre / Ogre Battle work that way? Link to comment Share on other sites More sharing options...
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