TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 My goal is under 500 turns at this point. But 10 is looking like a turtle cause ballistae suck. Quote Link to comment Share on other sites More sharing options...
Sniper Knight Posted November 25, 2015 Share Posted November 25, 2015 I was totally paying attention Nomad Trooper!Garret and... Pegasus Knight! I'm not entirely sure why I would do that to myself either. Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 25, 2015 Share Posted November 25, 2015 (edited) Peg Sophia can ferry stuff. Sounds fine to me! Pirate Tate. At the rate Bors has been proccing levels, he's not getting promoted. Berserker!Tate with her at least 11 str 12 skl 14 speed with a Killer Axe will have some Paladin/Wyvern killing niches! Edited November 25, 2015 by Irysa Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 Sniper literally took my last 2 useful characters. Sooooo close to Bard!Sophia I already missed one of her triggers but not like I have a choice! Nomad!Cath Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 (edited) I ran into the same Gonz issue so I hacked him back to Brigand. He rolled Pirate. If I take a turn penalty, I will. Not like I'm in contention anyway. I just want to finish and get my Thief!Lalum! Edit: it's not working. Think I'm gonna have to give his class mountainwalk Edit2: Nothing is working. Thankfully I saved the original rom before the bases changes, but I'm gonna have to restart. I have a savestate in chapter 9, honna see if that will fix it first Edited November 25, 2015 by TempestStorm Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) Since it's just removing a glitch, I don't think we should put a penalty on it. (Did it solve things, anyway? The way you put it, I think it did but just asking) Retrospectively, I think warp is too good. I'm just predicting, but with that Roy + hopefully competent Noah, I'll be able to cheese C14x, 2-turn C15 very easily with 1 warp, skip the majority of C16, skip most of C16x and cheese 18S, 19S, 21x, 22 an 23. The reasons why it's banned in vanilla FE6 still seem to apply very much to the randomized version, with the added factor of getting a Hammerne / Warp via randomizer. I'm not exactly sure why I expected the opposite, so yeah. Ideas? Edited November 25, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 My saves in 10a aren't working. If it continues to fall, I have a backup file but would have to fix bases Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 I can restart chapter 9 but route a is not gonna work. Would I be allowed to hack Elphin to be exactly like Lalum? If not, I'll just restart my file with the backup :P Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) I'll replace Lalum by Thief!Elphin then, we'll have to blame the randomizer. Edited November 25, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 Ok, thanks. I suggest making Elphin still open, due to a glitch. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) I don't feel like including double picking a unit when they aren't very valuable anyway is worth it, tbh. On another note, I think a rule we might add to future randomized drafts would be allowing for a unit to be picked multiple times in the first round to make units that might be very important (wyvern riders, mainly) unsnipable. It'd only be allowed to copy-pick a unit in the first round (the second unit of the 5th player doesn't count as first round). Edited November 25, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 25, 2015 Share Posted November 25, 2015 (edited) boo, if we were going to have to force bartre route then i would have picked bartre oh well, maybe I won't get the glitch. Retrospectively, I think warp is too good. I'm just predicting, but with that Roy + hopefully competent Noah, I'll be able to cheese C14x, 2-turn C15 very easily with 1 warp, skip the majority of C16, skip most of C16x and cheese 18S, 19S, 21x, 22 an 23. The reasons why it's banned in vanilla FE6 still seem to apply very much to the randomized version, with the added factor of getting a Hammerne / Warp via randomizer. I'm not exactly sure why I expected the opposite, so yeah. Ideas? It's pretty unfair to fix that now given some people drafted stuff like Bishop Klein or Druid Percival specifically because of Warp being allowed. Edited November 25, 2015 by Irysa Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 That could work. Another suggestion would be making undrafted units free. So for example, if Bartre goes undrafted, anybody can use him. Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) It's pretty unfair to fix that now given some people drafted stuff like Bishop Klein or Druid Percival specifically because of Warp being allowed. Yeah, true. It should be kept in mind for future drafts though. Edited November 25, 2015 by Gradivus. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 (edited) If you didn't reach chapter 10 yet, you MIGHT be able to fix your rom by changing Gonz into a brigand. I played into chapter 10 and Gonz got locked into Pirate, breaking the game. Edit: If Elphin can't be picked twice, I'm willing to let fecai pick between Cath/Bartre and take the other one Edit2: Just noticed Lalum was put back in the pool, so nevermind :P Edited November 25, 2015 by TempestStorm Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 25, 2015 Share Posted November 25, 2015 What do you mean "locked"? It's not like you couldn't have just deleted your Chapter 10 save, changed his class and replayed 9 no? Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted November 25, 2015 Author Share Posted November 25, 2015 Did you hit the Apply Changes button / enter in nightmare? You need to do it for the rom to be changed, it's something I overlooked the first time I used it too. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 The weird thing with FE is the game saves the changes internally after you play into a chapter. Nightmare editing wouldn't change it back for some reason. Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 25, 2015 Share Posted November 25, 2015 In that case I'll just make a rom and .sav backup I guess. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 I do have a backup, but would have to restart my whole file, including 2 incredibly long chapters. Cause I can't use .png pics here, I'm gonna throw them in my gdocs. Quote Link to comment Share on other sites More sharing options...
Irysa Posted November 25, 2015 Share Posted November 25, 2015 can't you just load a battery save from the backup rom? loading a battery save can't edit stuff into the rom's actual data beforehand surely. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 25, 2015 Share Posted November 25, 2015 I don't know, I have no clue of how FE roms work other than saving the data hard once you see a character (or should see a character) and then editing doesn't work again. I found that out trying to make class change "hacks" to see how the game would play. Quote Link to comment Share on other sites More sharing options...
fireemblemcai Posted November 25, 2015 Share Posted November 25, 2015 (edited) seems like i cant add, the turnscounts are fixed i experimented with going batres route but the game locks up again on the cutscene when miledy carries guineviere across the river. skipping the cutscene with enter still results in the game locking up it looks like nightmare editing is the only way to go although im unsure as to how to do that also im ok with banning warp Edited November 25, 2015 by fireemblemcai Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted November 26, 2015 Share Posted November 26, 2015 (edited) What chapter is that Guen scene? If it's the chapter I am thinking of, you just need to skip it right away and it should be fine. Through chapter 8x is up here. I changed the stats order at the end to make it more organized, but didn't feel like it for the rest https://docs.google.com/document/d/1m9sfu2QXtA2Q0DcuX9fOJTQoU8XeBy87j15DKkLbn5s/edit?usp=sharing Edited November 26, 2015 by TempestStorm Quote Link to comment Share on other sites More sharing options...
Gradivus. Posted November 26, 2015 Author Share Posted November 26, 2015 (edited) fireemblemcai, it's your turn. Also @the people that haven't posted their Roy/Marcus/refresher data yet, do it soon pls so I can submit the list completely. C9 6/67 turns Spoiler The starting formation. Sue (female Myrm) is fielded to recruit Shin. Noah will be very helpful here for recruiting Fir and taking shortcuts over the ocean parts of the map, while Roy and Lugh can proceed through the land mass at a brisk pace with their solid mobility and combat. Wolt will just spam Torch the whole time, which also lets him gain more exp than from generic healing staves. Saul rescues Sue, Marcus and Lugh just fullmove ahead. . Lance + Noah drop Roy across the river and Noah goes onto a tile that lets him pull a Fighter. Barth moves down here, taking Sue from Saul. EP, Noah hits this Fighter back with a Javelin. . Barth gives Sue to Lugh, who faced both Pirates during the EP. Marcus and Saul kill enemies in the way. . Lugh gives Sue to Roy and heals with a vulnerary. Roy then ORKOes the archer, doubling despite the spd penalty. He uses a hand axe for this, which is important due to the EP. Noah attacks this Fighter with a Javelin, dodging the counterattack aswell. .. EP, he hits the Merc back, which allows me to kill him next turn. The fighter he hit twice before with a javelin dies on counter; he attacks Noah because Roy has the Hand Axe (I tried with Iron Axe and Steel Sword and he'd get attacked). Another Fighter attacks him, but it doesn't matter that Noah whiffs the Javelin (he also dodges, which doesn't matter either). Lugh kills this Fighter, dodging the counterattack. . Roy moves ahead, Noah takes Sue and blocks the chokepoint. Lugh got hit by an Iron Sword and Noah by both the enemies he faced on the EP. They only took like ~7 dmg each. . Turn 4, Lugh ORKOes a Fighter in the way, Roy and Noah take positions. .. EP, Fir attacks Roy with Longbow. An archer suicides against him and a fighter attacks Lugh and misses. . Turn 5, Noah drops Sue on a tile where she can recruit Shin, who didn't move yet due to being a bard, next turn. Since she needs to be shielded from all enemies due to her low defenses, Noah blocks off Fir... . ...and Lugh kills the Mage with a ballista, Roy .goes onto the tile above him and swaps him back to iron bow. .. EP, Fir attacks Noah, a Fighter misses Lugh and an archer suicides on him. Stuff after the EP. Enemies just barely failed to reach Sue and Shin started moving. . Turn 6, Sue and Noah recruit Shin and Fir respectively. Lugh killer ballista's Scott, who rolled Wyvern Lord with Brave Sword and 22 Spd (lol). . Roy kills a Mercenary for a bit for exp and is danced by Shin. . He seizes on turn 6. UNIT CLASS LEVEL HP S/M SKL SPD LCK DEF RES WEXP Roy Hero 13/1.30 35 16 15 21 11 10 5 A Swd E Axe Marcus Druid 4.52 24 12 12 5 12 7 12 S Dark E Stf Wolt Cleric 7.69 27 6 8 7 2 2 7 C Stf Lance Fighter 9.33 28 11 8 8 7 3 1 C Axe Lugh Nomad 14.62 23 13 14 15 4 4 6 C Bow Saul Lord 9.84 25 8 9 11 2 6 2 B Swd Noah Wyv Rider 10.24 28 8 11 9 6 13 5 C Lnc Barth Thief 9.52 21 10 7 16 2 3 3 C Swd Shin Bard 5.10 19 2 6 9 6 2 10 Merlinus 1.22 16 2 6 4 0 4 0 Edited March 15, 2017 by Gradivus. Quote Link to comment Share on other sites More sharing options...
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