Knife Posted November 26, 2015 Share Posted November 26, 2015 You forgot about Raptor Boost spikes, most disrespectful spike imo Quote Link to comment Share on other sites More sharing options...
euklyd Posted November 26, 2015 Author Share Posted November 26, 2015 upb stagespikes too but yes raptor boost spikes are the ultimate in spike disrespect technology Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted November 26, 2015 Share Posted November 26, 2015 Palutena: Jab D-Tilt N-Air U-Air D-Throw Quote Link to comment Share on other sites More sharing options...
Knife Posted November 26, 2015 Share Posted November 26, 2015 Palutena: JabB-AirU-Air D-Throw Fixed. Those are her only good moves Quote Link to comment Share on other sites More sharing options...
Tsunami922 Posted November 26, 2015 Share Posted November 26, 2015 Fixed. Those are her only good moves You might as well throw a fifth one in there, so what else would you choose? Quote Link to comment Share on other sites More sharing options...
Knife Posted November 27, 2015 Share Posted November 27, 2015 Since its technically not counting throws, I guess I would add Warp and Up Smash. Quote Link to comment Share on other sites More sharing options...
MrStardustRicon Posted November 27, 2015 Share Posted November 27, 2015 JigglypuffRestN-AirB-AirDash AttackPound Quote Link to comment Share on other sites More sharing options...
Ragnell Posted November 28, 2015 Share Posted November 28, 2015 Ike You definitely want upthrow for your one throw. Dthrow knockback scales up very quickly, while upthrow stays reliable much later. Picking aerials and recovery moves definitely gets tricky, though, since full recovery ability requires two moves instead of just one on most characters. My gut feeling would be: Jab Nair Fair Bair Quick Draw Jab, nair, and fair are for sure. I could see an argument for dash attack or Aether making the list over bair/QD, but I think QD and bair are more broadly useful. Bair and dash attack are both great kill moves, but bair can autocancel out of SH which makes it slightly safer to throw out when compared with dash attack's crazy ending frames. Ledge-drop bairs are also super nice damage-builders on several stages. 3/5 moves being aerials does seem a little unbalanced, though. Unfortunately, neither QD nor Aether are really useful outside of recovery, and I don't think I can justify wasting two slots on Ike's measly recovery. So I have to go with the single most helpful recovery tool. While QD is more gimp-able than Aether, I feel like it can save you in a larger number of situations since it works from most launch trajectories above the stage. Could be wrong there, though. I haven't actually compared Aether vs. QD usage in pro matches. Quote Link to comment Share on other sites More sharing options...
Vapo Posted November 28, 2015 Share Posted November 28, 2015 Toon Link: U-tilt (easy 40% combos against fast fallers) U-smash (killing, ending u-tilt combos) U-air (killing) Bombs (setups) Fair (kills on stages with high ceilings) Back throw (Up throw is a close second but those 110% edge kills) Jigglypuff: Rest (lol) Fair (wop) Bair (bair is life) Pound (shields) Uair Up throw probably Quote Link to comment Share on other sites More sharing options...
Terrador Posted December 1, 2015 Share Posted December 1, 2015 As an actual Cap player in Smash 4: -Raptor Dive (recovery, duh, plus mixups vs. platforms) -Bair (spaces and kills, intense value) -Uair (starts combos, continues combos, mad damage, juggles--good move) -Dash attack (creates mixups and isn't bad in general, sucks on block but it's not meant to be safe) -Jab (good get off me move, sets up grab, solid damage) Throw: Down throw, actually has some combo potential. Overall, only the one kill move, but still has his most important neutral tools and still gets kills. Quote Link to comment Share on other sites More sharing options...
Batter the Beast Posted December 2, 2015 Share Posted December 2, 2015 Megaman -Nair -Bair -Uptilt -Neutral B -Down B -Bthrow Might switch Bair for Upair if i wanna juggle more idk. Not much changes from his normal playstyle with these lol Quote Link to comment Share on other sites More sharing options...
DreadFighter Posted December 3, 2015 Share Posted December 3, 2015 Ike: jab bair fair nair Aether Even though QD is good for horizonal recovery, I'll take my frame 4 jab and aerials for spacing. Need Aether because I prefer vertical recovery. Quote Link to comment Share on other sites More sharing options...
Shin Posted December 3, 2015 Share Posted December 3, 2015 Link - Bombs - U-tilt - Nair - Spin Attack - Jab - D-throw Super original totally, although it's most likely to be the best set up. Part of me kinda wants fair but it's not as good as nair. U-throw also kills eventually but it's not d-throw. Quote Link to comment Share on other sites More sharing options...
Lethakitty Posted December 14, 2015 Share Posted December 14, 2015 (edited) dark pit side b down b (for disrespect) neutral air forward air forward smash down throw Edited December 14, 2015 by Knight of Ratatosk Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 14, 2015 Share Posted December 14, 2015 Little Mac -Jab -Forward tilt -Forward smash -Down smash -Up smash -Down throw Kind of assuming KO punch stays because the gauge isn't really a move. No recoveries, because... you're not going to recover anyway, better to try and win where you can. Quote Link to comment Share on other sites More sharing options...
euklyd Posted December 15, 2015 Author Share Posted December 15, 2015 you still need to press a button to use it so like you can have the gauge but can't use the punch by the same token, if you pick neutral special you get both the KO punch and normal neutral special Quote Link to comment Share on other sites More sharing options...
Pete Rose: Baseball Legend Posted December 15, 2015 Share Posted December 15, 2015 Falco: Shine Dair Laser Bair Uptilt Do the Westballz and just laser, wavedash turn-around uptilt, and combo the mess out of them if your uptilt hits. It has never not worked against a player worse than me. It's the ultimate noob slayer. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 17, 2015 Share Posted December 17, 2015 you still need to press a button to use it so like you can have the gauge but can't use the punch by the same token, if you pick neutral special you get both the KO punch and normal neutral special thats dumb and i'm ignoring it. i'll sacrifice my grounded jump for it Quote Link to comment Share on other sites More sharing options...
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