scorcher9009 Posted November 15, 2015 Share Posted November 15, 2015 1. Does anyone have a working Necromancer animation for FE7 that doesn't have the cape freeze? 2. Would it be possible to put the Summon ability from FE8 into FE7? 3. How can you make a boss drop 2 items? 4. How can I have a custom battle conversation between two characters, for example, how could I input a conversation between, say, Karla, and Lloyd or something? 5. Does anyone know the settings for the palettes that they used for Matthew as a Rogue and Erk as a Mage Knight in Elibian Nights? This one isn't very important, as I'm simply being lazy. 6. How do you remove certain events in chapters? I want to remove the "enter Karel" and "enter Harken" events in both versions of Pale Flower of Darkness. I would really appreciate it if anyone can help me out here. Link to comment Share on other sites More sharing options...
Agro Posted November 15, 2015 Share Posted November 15, 2015 1. Cape freeze? Pretty sure you just need to import the animation into a slot that has a looped cape, like a Mage or Sage and it should be good to go. 2. Yes, but with great and excessive difficulty. It would be easier to learn how to hack FE8 3. Recode the game 4. Custom events 5. What settings? Someone made the colours and implemented them into the game. 6. Custom events You have a lot of broad questions which could require a significant amount of detail to answer (and I doubt many have the time to do this). Try reading through some of the resources - specifically, the event tutorials and the Ultimate Tutorials will be of great use to you here. If you're still having trouble after that, or you're stuck on something specific, let us know. Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 15, 2015 Author Share Posted November 15, 2015 1. It doesn't work that way, FE8 handled that cape loop VERY awkwardly, in a way that wasn't compatible with FE7. 2. I was just curious. 3. I'm pretty sure Erik drops 2 items, doesn't he? 4. I'm looking into that. 5. That's what I meant, I wanted to know the colors in the exact order that they used them in for those sprites. 6. I'm looking into that as well. EDIT: I checked, Erik doesn't drop two items, I derped out for a moment there. Link to comment Share on other sites More sharing options...
47948201 Posted November 15, 2015 Share Posted November 15, 2015 (Depending on the exact situation you want to create, you could probably use an event to give the item to the player after they kill a boss that also has a droppable item?) Link to comment Share on other sites More sharing options...
Avril Lavigne Posted November 15, 2015 Share Posted November 15, 2015 4. The easiest one to answer. In Nightmare, there's a specified battle conversation editor. You can adjust it to your liking on whichever chapter you like. 6. You need Event Assembler, and if you only want to remove that event instead of create your own, disassemble the chapter. You must go to Nightmare and open the Event Table References module and go to the desired chapter. Then you must take the offset that is provided (subtract 8000000) and put it in Event Assembler, and disassemble the Whole Chapter to a .txt file of your choosing. Then, if you understand Eventing codes and language, find where the Karel and Harken entrance events are and delete them from the file and then re-assemble it back into the ROM. That's all I can help you with right now. Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 16, 2015 Author Share Posted November 16, 2015 I now have a new question, whenever I increase the Max Index in the Animation Manager in FEditor, and then exit, and then go back in, I can't select the Animation Manager anymore. What's the deal with that? Also does anyone know how to fix the "Exaccus wave spell" and make it so it doesn't kill the battle music? Link to comment Share on other sites More sharing options...
Agro Posted November 16, 2015 Share Posted November 16, 2015 Your first question would probably be answered by this thread As for the second one, I'm not sure. Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 17, 2015 Author Share Posted November 17, 2015 I found a patch that fixes it. Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 17, 2015 Author Share Posted November 17, 2015 Now I have a new problem, I found this Ephraim sword animation, and I editted the hair to be red, saved it, and then I tried importing it using FEditor, but the editor said something along the lines of "image has more than 16 colors" even though I KNOW I didn't add any colors, (I made the hair red using the same red colors from the cape). Link to comment Share on other sites More sharing options...
Agro Posted November 17, 2015 Share Posted November 17, 2015 It probably has more than 16 colours, open the image in Usenti and check the palette thingy there just to be sure Link to comment Share on other sites More sharing options...
Avril Lavigne Posted November 17, 2015 Share Posted November 17, 2015 If it does have more than 16, click requantize in Usenti and you can reduce it to however many colours you like I think. Just hopefully it won't mess up the sprite. Link to comment Share on other sites More sharing options...
Zane Avernathy Posted November 17, 2015 Share Posted November 17, 2015 Be sure that whatever brush you're using is completely opaque, or that the program you edited the animation with did not add a color (such as changing transparency to white, etc.) Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 24, 2015 Author Share Posted November 24, 2015 I have a new question. How do you expand an FE7 Rom? Link to comment Share on other sites More sharing options...
Agro Posted November 24, 2015 Share Posted November 24, 2015 Can I ask why you need to do that? Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 24, 2015 Author Share Posted November 24, 2015 Because apparently it's recommended to expand your ROM to use these Modules. http://feuniverse.us/t/fe7-ranged-weapon-modules/98 Link to comment Share on other sites More sharing options...
scorcher9009 Posted November 24, 2015 Author Share Posted November 24, 2015 Nevermind, I found out a better way to incorporate more magic weapons, I was being stupid. Link to comment Share on other sites More sharing options...
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