Ryo Posted December 1, 2015 Share Posted December 1, 2015 (edited) As we all know one of the most prominent traits of FE:Fates' gameplay is its heavy implementation of various creative map gimmicks that are unique from chapters to chapters. So, which of those gimmicks do you like the best, and which are your least favorite (or need to be improved in your opinion)? This also extends to Dragon Vein effects. For me, my most favorite one is the use of dragon vein in N10 (even though that's more like a specific part of the map design) because of how it deeply affects your strategy (and your mentality if you're playing for the first time) at that moment. The change seems dangerous but at the same time you can also take advantage of it if you know what you're doing. I love designs like that. While I haven't played IK, I like the map where you get to pick up objects and strategically place them to create obstacles. While the gimmick may not be essential to the map itself, I like it because it has to rely on your positioning as well (as compared to DV which affects pre-set areas). I would love it if they implemented something like that in future games and expand from it. The one where enemies switch from unpromoted to promoted depending on the area they're standing on also sounds interesting, even though I don't know how it'd work out when I actually play it. As for least favorites, the wind gimmick and that fox chapter can go straight to hell. The former was really obnoxious for dragging my progress because I had to constantly either wait for the right streams or avoid my ass from the wrong ones. And the latter was really unfair, especially in combination with the nasty skills on Lunatic and the RNG fest nature of that map. And N12 has a dishonorable mention for those annoying jars. Some things from IK like "ice of war" also doesn't seem like something I would enjoy. So, what about you? Edited December 1, 2015 by Ryo Quote Link to comment Share on other sites More sharing options...
Shephen Posted December 1, 2015 Share Posted December 1, 2015 Favorite is probably Hoshido!23 with Camilla's bombardments since it gives a sense of urgency to finish the map and puts all your heals to use. Least favorite is probably IK!23 since moving platforms are the worst and kill any non-flier momentum. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted December 1, 2015 Share Posted December 1, 2015 I'm going to agree with H23 and N10 being some of the best (albeit challenging, but that's good!) uses. For the ones I disliked the most, that lava map where the DV points can make everything a damage tile AND slow you down was really annoying. And fuck N12 and those jars. Quote Link to comment Share on other sites More sharing options...
Ryo Posted December 1, 2015 Author Share Posted December 1, 2015 Yeah thankfully Camilla bombing can't directly kill you. Quote Link to comment Share on other sites More sharing options...
Azz Posted December 1, 2015 Share Posted December 1, 2015 Favourite-Probably any chapter that has turrets. I just really like turrets. Also Seigebert's chapter. I know some don't like it but I did. Least Favourite-IK Ch. 10 a.k.a Ice of War Quote Link to comment Share on other sites More sharing options...
CocoaGalaxy Posted December 2, 2015 Share Posted December 2, 2015 Hmm...let me try to recall all the "gimmicks" of every chapter C5: The "gimmick" was, while interesting, I think it's a bit...difficult, somewhat (on the higher difficulties) H10: The stakes are annoyingggggggu H13: It's not really annoying or anything, but it's quite uh...interesting, so to speak, when Camilla uses the dragonvein as well H21: Honestly speaking the lava is hell if you trigger it. But it's fixed, so all you need to do is look it up. Still, beginner players who just play through blindly will be in for a tough time (unless they reset..or user all flier armies or something) H23: I liked this one a lot HE: I kind of like this one..except the map layout by itself doesn't really seem to make it matter N6: It's kind of hard to explain this one though...there are several ways of dealing with the chapter, so I'm not really sure what to say N12: The vases are largely annoying........I'm not sure if they're fixed though. N15: I suppose it's fairly interesting, the map itself doesn't really, well, help, somewhat..... N16: Somewhat interesting, I guess...but the map itself is fairly normal as is N17: Eh......honestly speaking the map is more annoying, though not overly because of the gimmick N19: The foxes are fairly unfair, but I actually find it quite nice. It might be a tad unfair though N20: The winds are pretty annoying, though I think in general the gimmick is fair N21: I've yet to see people have trouble with this, it's interesting, though not overly difficult.....if you're prepared N24: The Dragonvein is...quite a thing, but otherwise nobody seems to have trouble with this either N25: "Interesting" choice of gimmick, but the map itself still feels pretty straightforward N27: While interesting, it doesn't really seem to do much NE: Interesting gimmick, a tad unfair though R6: It's not really a gimmick per se, but fighting "two armies" is ok, I guess (on Lunatic mostly) R7: Eh....it doesn't really matter that much, but it doesn't really take that much, if anything away, so it's good? Wish it kind of came later into the game though R10: The gimmick is really silly, but I guess it somewhat punishes overextending R11: Frickin stakes R12: The ice is...somewhat unfair, yet at the same time it's somewhat good as well. How paradoxical R16: The gimmick is ok I guess. Fairly interesting R18: Soso, the enemy density makes it a bit of a nonissue at times. If the enemies were a bit more active (and if they had fliers) maybe it would be a bit more exciting R19: Enemy density really, even though it's technically quite dense, to an extent R20: It's ok, I guess R21: This gimmick doesn't really seem to make things difficult at all, so it feels kind of silly R22: Eh....it's ok I guess, it makes terrain a bit more of a deal R23: It makes things fairly challenging, I guess? R24: It's...ok, I guess...but I was never really a fan of stealth missions (since they kind of require you to follow exact steps to avoid getting caught) R25: The moving platforms are ok, but they seem kind of underutilised R26: A gimmick that mostly helps you really Quote Link to comment Share on other sites More sharing options...
Tooru Posted December 2, 2015 Share Posted December 2, 2015 N12: The vases are largely annoying........I'm not sure if they're fixed though. They are fixed, so most units will always have Def+4 in this chapter. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted December 3, 2015 Share Posted December 3, 2015 For the ones I disliked the most, that lava map where the DV points can make everything a damage tile AND slow you down was really annoying. And fuck N12 and those jars. I finished that chapter in a single attempt. Just treat the poison as walls (you're required to break only one), and you'll be good. The turn limit isn't very tight, either. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted December 3, 2015 Share Posted December 3, 2015 I finished that chapter in a single attempt. Just treat the poison as walls (you're required to break only one), and you'll be good. The turn limit isn't very tight, either. Yeah, it's not impossible to beat, just tedious. The jars slow down your momentum and (unless you memorize their location or use a guide) they are difficult to use strategically. Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted December 4, 2015 Share Posted December 4, 2015 Shout outs to IK 26 for it's ridiculously broken gimmick. Anyway you can toss in another vote for H23. I hate that the map is rout, but I love the bombs. Kinda cool how you can manipulate it. Least favorite is IK's moving platform stages because they tend to drag. I also kinda loathe N12's pots. The worst of all is N19 with the stupid fox invincibility ugh that map is so bad. Quote Link to comment Share on other sites More sharing options...
Avarice Shadow Posted December 4, 2015 Share Posted December 4, 2015 Chapter N19 and Chapter N20. I hated both of them. I hate N19 more though. Quote Link to comment Share on other sites More sharing options...
Thane Posted December 4, 2015 Share Posted December 4, 2015 I also really liked the map where Camilla could use the Dragon Vein to get your party members down to one hp, but the problem with that map was that there was an incredible lack of space to maneuver, and the reinforcements from the middle lane could all fly, which could catch any healers off guard. Really, it felt more like a Nohr map than anything else. - Luckily, Takumi can motherflipping walk on water and shoot them down.Nohr's defend map is, as people have already pointed out I believe, amazing. It really took me back to the Warcraft III days of holding out against an onslaught of enemies. The masochist in me also really likes the map where you had to flee from the Faceless while being bombarded by Golems that you had to freeze as you made your way to the top of the mountain.Sadly, a lot of gimmicks are either superfluous or annoying: the Wind Clan Village feels a lot like RNG, as does Nohr's map where you fight against the fox people (rough terrain and they randomly turn invulnerable and immobile; since they also deal extra damage against beasts, chances are Xander can't tank all the damage. They're also nigh impossible to hit). Siegbert's map is also just ludicrous; fighting in rough terrain against waves of reinforcements that keep coming every turn until you use the Dragon Vein is just not fun. This is not even mentioning Revelations, which some people have dubbed "Gimmick Emblem" due to all the nonsense in it, like slow-moving platforms that you have to wait for each turn as you slaughter droves of random ghosts without any abilities. Quote Link to comment Share on other sites More sharing options...
Ryo Posted December 4, 2015 Author Share Posted December 4, 2015 The fox map is especially ludicrous on Lunatic with every single enemy except one(?) packing Beastbane and Pass. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted December 4, 2015 Share Posted December 4, 2015 Yeah, it's not impossible to beat, just tedious. The jars slow down your momentum and (unless you memorize their location or use a guide) they are difficult to use strategically. It says right in the terrain name whether they have positive or negative effects. You can also rely on the jars' slight orange or purple tint to tell. I played safe and never break poison jars unless absolutely necessary. Halving the player unit's HP isn't fun at all. The fox map is especially ludicrous on Lunatic with every single enemy except one(?) packing Beastbane and Pass. Use wyvernback units. They have the needed defence for offseting their ridiculous speed, and they're more mobile. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted December 4, 2015 Share Posted December 4, 2015 It says right in the terrain name whether they have positive or negative effects. You can also rely on the jars' slight orange or purple tint to tell. Derp, I guess I need to work on my Japanese reading comprehension. The color hint will be helpful in the future. Quote Link to comment Share on other sites More sharing options...
Ryo Posted December 4, 2015 Author Share Posted December 4, 2015 Derp, I guess I need to work on my Japanese reading comprehension. The color hint will be helpful in the future. Wait, you didn't know that? :p I'm more annoyed with the jars because they hinder your movement and block your paths to the enemies. If you want to clear the way quickly you would need to break the ones with negative effects. Quote Link to comment Share on other sites More sharing options...
CyborgZeta Posted December 4, 2015 Share Posted December 4, 2015 Can't think of a map gimmick I liked. I guess maybe the one in Ch. 3, since all it does it make bridges. Quote Link to comment Share on other sites More sharing options...
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