Radiant head Posted December 13, 2015 Share Posted December 13, 2015 I actually kind of like that Leo is hard to make usable. If he had a great speed growth, he'd basically just be a clone of Shinon and Rolf. Instead you have to find unconventional ways to bring out his utility. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 13, 2015 Share Posted December 13, 2015 (edited) On the contrary, he CAN be productive. It's whether or not he lives to tell about it that's the sticking point! I still haven't forgiven him for his godawful speed getting him killed in Part 4. I'd gone through a lot of trouble to raise him so that he'd be more than dead weight, which is why I decided that trying to make him productive in the end wasn't worth it. Huh. It's Edward that I have trouble trying to find any use for, in no small part because he's exactly the type of unit that I wouldn't really consider welcome when most everyone is frail (AKA, a fragile melee unit). Edited December 13, 2015 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 13, 2015 Share Posted December 13, 2015 I actually kind of like that Leo is hard to make usable. If he had a great speed growth, he'd basically just be a clone of Shinon and Rolf. Instead you have to find unconventional ways to bring out his utility. Well, yeah. That's kind of the point, if you think of about it. Otherwise, they'd all be similiar. It'd be kind of boring if Micaiah just had the ability to 1RKO. Hell, the Leo method isn't even unconventional. He 1HKO's, while staying safe. I'd argue that's actually a lot better than anything Rolf can do (aka, being worse than Shinon in every way possible). Huh. It's Edward that I have trouble trying to find any use for, in no small part because he's exactly the type of unit that I wouldn't really consider welcome when most everyone is frail (AKA, a fragile melee unit). What's sadder than a Myrmidon that doesn't double and tanks axes with his pants off? Quote Link to comment Share on other sites More sharing options...
Radiant head Posted December 13, 2015 Share Posted December 13, 2015 Well for example, all the swordmasters pretty much are similar, so I dunno how much of this was intended. Quote Link to comment Share on other sites More sharing options...
eclipse Posted December 13, 2015 Share Posted December 13, 2015 Huh. It's Edward that I have trouble trying to find any use for, in no small part because he's exactly the type of unit that I wouldn't really consider welcome when most everyone is frail (AKA, a fragile melee unit). Slap Resolve on him, support him with Nolan, and watch the crits fly. It's risky, but it's hilarious when it works. Quote Link to comment Share on other sites More sharing options...
Oceanbourne Posted December 13, 2015 Share Posted December 13, 2015 man I forgot how silly the 3rd tier skills are in RD One time I had Shinon shoot up a cliff because he still had like ~70 hit on the guy and he jumps up with Deadeye and one-shots him, considering animations don't play when doing ledge attacks it was funny to see him jump up the whole height of the cliff Quote Link to comment Share on other sites More sharing options...
Radiant head Posted December 13, 2015 Share Posted December 13, 2015 I always just treated then as just high rate critical hits, but then Awakening showed me how they should have been done. Oh well. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 13, 2015 Share Posted December 13, 2015 Uh, what do you mean? They lack Crit.% rates, they're still rather speedy. The only thing I see is that they have Swordfaire...at lvl. 15, promoted. Quote Link to comment Share on other sites More sharing options...
Sweet_Basil Posted December 14, 2015 Share Posted December 14, 2015 (edited) I think the DB would benefit with an extra chapter or 2 in Part 3 just to give them more experience; especially for units like Fiona. I kind of like that even the least of them can contribute a little bit compared to GM where some of them are never even used as soon as they join.Had Tormod's group (or Ilyana) stayed they would have helped make their chapters easier too.Yet I don't consider them sucky because some of them have a lot of potential, even one of the royals comes from the DB team. Edited December 14, 2015 by Rosemary Quote Link to comment Share on other sites More sharing options...
Ekans647 Posted December 14, 2015 Share Posted December 14, 2015 Many Occult Skills in RD had Triple Damage plus a effect. It would've been better if they only did 1.5 damage instead. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 14, 2015 Share Posted December 14, 2015 ^Don't know about "better", but it wouldn't make a ton of a difference. The skills are Skill/2% activation rate. Skills like Adept, Celerity, Resolve and maybe Wrath make more impact overall. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted December 14, 2015 Share Posted December 14, 2015 (edited) Slap Resolve on him, support him with Nolan, and watch the crits fly. It's risky, but it's hilarious when it works. That'd require promoting him, and personally, I gave up on trying to make him work because even if I did suffer through Edward's Myrmidon phase, I'd have trouble convincing myself it was worth the headache... Edited December 14, 2015 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
Radiant head Posted December 14, 2015 Share Posted December 14, 2015 ^Don't know about "better", but it wouldn't make a ton of a difference. The skills are Skill/2% activation rate. Skills like Adept, Celerity, Resolve and maybe Wrath make more impact overall. Pretty sure only Aether and Astra are skill/2. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted December 14, 2015 Share Posted December 14, 2015 A tip for 3-6: When Edward is in wrath zone, just let him attack with 2 range swords till the end of this chapter. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 14, 2015 Share Posted December 14, 2015 Pretty sure only Aether and Astra are skill/2. I use to think that as well, but: http://serenesforest.net/radiant-dawn/miscellaneous/skills/ ): A tip for 3-6: When Edward is in wrath zone, just let him attack with 2 range swords till the end of this chapter. ...or slap with with Resolve (+innate Wrath), support him with Nolan, have Caladbolg equipped and watch the enemy die. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted December 14, 2015 Share Posted December 14, 2015 I tried wrath + resolve + A-support in earth for Edward in my very first HM run. But he still can get hit when he's on worst biorhythm. He died and I had to replay again. Then I used the strategy to unequip him till a tiger brings him down to wrath zone. For the rest of this chapter he attacks only with 2 range swords. Two criticals with a storm sword against a tiger and one critical against a cat can ORKO them. So I don't have to worry about him that he kills too much and doesn't give the chance getting attacked by too many enemies. Quote Link to comment Share on other sites More sharing options...
Radiant head Posted December 14, 2015 Share Posted December 14, 2015 (edited) I use to think that as well, but: http://serenesforest.net/radiant-dawn/miscellaneous/skills/ Dang, the wiki page lied to me. I swear though it feels like Sol/Luna proc way more often. I tried wrath + resolve + A-support in earth for Edward in my very first HM run. But he still can get hit when he's on worst biorhythm. He died and I had to replay again. Well yeah, Wrath+Resolve might be fun, but like any strategy that's RNG-reliant, it's pretty dumb. I guess you could throw in Vantage, but even that isn't reliable. Edited December 14, 2015 by Radiant head Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 14, 2015 Share Posted December 14, 2015 I tried wrath + resolve + A-support in earth for Edward in my very first HM run. But he still can get hit when he's on worst biorhythm. He died and I had to replay again. Then I used the strategy to unequip him till a tiger brings him down to wrath zone. For the rest of this chapter he attacks only with 2 range swords. Two criticals with a storm sword against a tiger and one critical against a cat can ORKO them. So I don't have to worry about him that he kills too much and doesn't give the chance getting attacked by too many enemies. For the sake of consistency in an arguement, it's always best to factor in neutral biorythm. You got unlucky. Just as easily, I could say I threw a Best-bio Edward into a mosh pit of enemies and have him be untouchable. And I did, before. But that's not my arguement to say the strategy isn't good. A 20/1 Edward with 21-22 AS/ 17-18 Luck (BEXP at level 17 for extra levels in Str, Luck & Def, respectively), A-support with Nolan & Caladbolg is looking at 89-91 Avo before Resolve or bushes involved (there's a ton of them at 3-6 to use at your disposal as well). The enemy hitrates range within 135-140, so the highest Hit on Edward goes 50, but it goes down to ~30 with an extra 20-24 Avo from Resolve. Once again, there's no saying that we can't not be flexible and use both strategies like going on a bush and actually sniping when Edward's bio is at a disadvantage. Well yeah, Wrath+Resolve might be fun, but like any strategy that's RNG-reliant, it's pretty dumb. I guess you could throw in Vantage, but even that isn't reliable. Any strategy is RNG-reliant. If we're going under that logic, we may as well turtle 30 turns per chapter or drop the game altogether. Quote Link to comment Share on other sites More sharing options...
Radiant head Posted December 14, 2015 Share Posted December 14, 2015 Yeah, no. Peach's suggesion of Wrath Eddie avoiding enemies and using a wind edge has some pretty comfortable threshold of certainty. Wrath Resolve Enemy phase on the other hand is just rolling the dice in a dumb way. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 14, 2015 Share Posted December 14, 2015 (edited) I'm sure it's pretty dumb with the numbers I just gave out. Of course, we aren't flexible. Like, what is that? Is it some superhuman ability to think outside the little box? I'm crazy. We don't have the ability to think and adapt to the situation. We'll just assume the worst case scenario, with no regards of the circumstances what's so ever. I mean, how's Jill trivializing 3-6, if she herself fails to survive even 2 hits of the strongest Tigers (41 Mt), despite when showering her with resources? 'kay, I'm being super sarcastic and it sounds mean. I don't want to be mean, but you people make me sound mean. ): Edited December 14, 2015 by Soul o: Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted December 14, 2015 Share Posted December 14, 2015 On normal mode it's a thing to try out since the enemies have up to seven less attack power. Edward can take a tiger (32 - 34 attack) and a few cats (22 - 24 attack). Level 1 swordmaster Edward with base 32 HP and 16 defense (which is unlikely but possible with giving enough bexp. levels and draco shield) and an A-support with whatever can take two hits by tigers. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 14, 2015 Share Posted December 14, 2015 20/1 Edward BEXP'd from lvl. 17 to lvl.20 "only" has 32 HP/13 Def. I wouldn't invest a Dracoshield on him unless he's absolutely carrying the team, which only really happens in drafts (even then, he's still capable without them). It's best to give them to one of Nolan or Jillian, and an Angelic Robe to go with them (since they get sort of close to surviving two hits from the strongest Tigers). Quote Link to comment Share on other sites More sharing options...
Radiant head Posted December 14, 2015 Share Posted December 14, 2015 I'm sure it's pretty dumb with the numbers I just gave out. Of course, we aren't flexible. Like, what is that? Is it some superhuman ability to think outside the little box? I'm crazy. We don't have the ability to think and adapt to the situation. We'll just assume the worst case scenario, with no regards of the circumstances what's so ever. I mean, how's Jill trivializing 3-6, if she herself fails to survive even 2 hits of the strongest Tigers (41 Mt), despite when showering her with resources? 'kay, I'm being super sarcastic and it sounds mean. I don't want to be mean, but you people make me sound mean. ): You can be mean as long as I know what the hell you're talking about. Quote Link to comment Share on other sites More sharing options...
The Geek Posted December 14, 2015 Share Posted December 14, 2015 My personal nickname for them in my first and only RD playthrough (had to borrow it from a friend) was the "Derp Brigade" I've named some other groups of units the "X Derp Brigade" but Radiant Dawn's will always be the original. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 15, 2015 Share Posted December 15, 2015 You can be mean as long as I know what the hell you're talking about.I was being ridiculously sarcastic out of spite, don't worry. 8P To sum up what I meant: If Edward's in low Bio, he can take a hike to the bushes and snipe the enemy. It's a decent strategy, but I wouldn't stick to either one or the other. If Edward has neutral/high Bio, by all means, take advantage of it (and assuming you know how to manage enemy positioning and using the bushes to your advantage). Quote Link to comment Share on other sites More sharing options...
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