NewDisplayName Posted December 29, 2015 Share Posted December 29, 2015 If you should invent a Fire Emblem board game , how would it work? Link to comment Share on other sites More sharing options...
Alex95 Posted December 29, 2015 Share Posted December 29, 2015 I'd picture it being something similar to Star Wars: Epic Duals, where each person has a team of two or three and we just slaughter each other. Link to comment Share on other sites More sharing options...
solrocknroll Posted December 29, 2015 Share Posted December 29, 2015 Chess. Marth is the King Caeda is the Queen Jagen and Malledus are the Bishops. Cain and Abel are the Knights. Draug and Roger are Rooks. Pawns are generic soldiers. bam Link to comment Share on other sites More sharing options...
Radiance Posted December 30, 2015 Share Posted December 30, 2015 Movements will be based on classes (cavalier has 7 moves.) This has to be a big board game. It should be dice based and have HP and maybe avoid. Player and enemy phase. That's my idea so far. Link to comment Share on other sites More sharing options...
Alex95 Posted December 30, 2015 Share Posted December 30, 2015 ...I'm not sure if I remembering this correctly, but the ol' Fire Emblem TCG had a movement range on it's characters' cards. Did it have a board or something to use that would utilize that? Otherwise, it seems like a pointless mechanic. (I also never actually bothered to look up what it is :P) Link to comment Share on other sites More sharing options...
Enaluxeme Posted January 16, 2016 Share Posted January 16, 2016 It should use a composable map made out of smaller pre-made map pieces and use the TCG cards to randomize resources of both factions. The map pieces should be something like 6x6, with a view completely from above instead of the usual, so that you can turn everyone of them however you see fit without it feeling weird. You should have 2 turns of card-drawing: 1 for character-cards only, where you draw X cards and chose Y of them. Then you take all the character cards left, mix them with every other one, and draw Z cards. You can assign weapons and items however you see fit and discard anything you can't use. For characters, you can only add one to your rooster: if you draw 2 characters or more you have to either discard them or discard someone else to make space for the new character. X, Y and Z depend on how big the map is and players preference, probably max 15 for Y (of course, X>Y). Characters should be represented on the map by little statues (wich may be completely abstract-looking or represent a specific class) with a little hole in them used to attach a colored number (blue, red or green from 1 to 16) to better distinguish characters. Link to comment Share on other sites More sharing options...
Monkeydlu Posted October 9, 2017 Share Posted October 9, 2017 https://imgur.com/a/8n7rk https://www.facebook.com/FEPrintAndPlay/ http://steamcommunity.com/sharedfiles/filedetails/?id=1162101451 Link to comment Share on other sites More sharing options...
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