Princess Peachar Posted March 2, 2016 Share Posted March 2, 2016 (edited) I couldn't quite tell what was going on still. The colors, though slightly better, still didn't help with the shape. [spoiler=some edits to scale and magnified] I hope you do not mind, as showing you some of the things I would personally change is easier than out right explaining myself; I tend to unintentionally express myself in a vague manner. Here is your work in the center with my edit to the left and four vanilla swordmasters to the right.To start, the colors are still not up to par with the vanilla sprites. Lightest skin tone is shared with any white that battle sprites may use-- that was the first change I made, easily done by matching the face to the sword and to the armor white, and that white stolen from an official sprite (which I do recommend you get accustomed to in the meanwhile until you understand and can manipulate a digital palette efficiently as it is easier). Another thing that you do more in your sprite that the official do not is the over use of border. Border lines aren't necessarily a bad thing, but on a piece so small as a battle sprite, it takes up precious space and comes off too stark. The same can be done by the darkest shades to give a pseudo border. The head was slightly blobby and I wasn't sure what the hair was supposed to be, so I just made something up (spiky hair protagonist was a safe bet haha). For the heads, I'd tell you to just splice off the official sprites and edit from there. The size of the sprite was also quite...stumpy. I stretched his near leg and pulled his torso up a little to remedy that. I added curvature to the katana, as I assumed you were reaching for that and not a skinny rapier-esque katana. It's also no touching the ground, yeah? If it is supposed to, disregard the disconnected shadow on the ground. Hiding the far arm by about a pixel helps with his stout look that gave him a forward facing position, or worse, if he was supposed to be facing left, a Rob Liefield anatomy. Hair usually has three shades, and skin has four (for a lighter complexion, this is usually brown, peach, light flesh, and white). I wasn't sure what was going on with the rest of the design exactly, such as the shoulder pads, the coat collar, the chest piece, etc., so I just left them mostly alone. This wasn't meant to be a "Hey bby lemme do that for you," but just a pointer to help you improve and get you in the right direction, thusly it isn't a finished work. Anti-aliasing is your friend, and it would be a good idea to practice it as it improves sprite quality substantially. Avoid pillow shading (kind of what the hair was having?) and banding (what the far leg, the one on our right, had). Most importantly, keep up the hard work. None of the experienced spriters got to where they were overnight! Edited March 2, 2016 by Princess Peachar Quote Link to comment Share on other sites More sharing options...
Shaman Posted March 3, 2016 Share Posted March 3, 2016 "Hey bby lemme do that for you." LOL!Actually, I was going to edit your sprite and help you in the same way, but Peachar beat me to it. Quote Link to comment Share on other sites More sharing options...
Frigid Posted March 5, 2016 Author Share Posted March 5, 2016 @Peachar I don't mind edits, in fact I like them and I feel I learned quite a bit from this (though I ended up mimicking your edit a lot, which fills me with a bit of shame). My stuff is free to use and edit anyway (and I'll make sure this is something worth considering someday), so it's not an issue. But yeah, thanks. I took your advice into account, except for the white (I don't like it since I feel it's really restrictive on what palettes you can come up with (especially since this sprite has white in the armor)). I added 1 more color to the skin and 1 to the katana. I know this (and the extra hair shade) puts me above 16 colors, but I'm not too bothered by that. Having 16 or less colors is definitely something I'm gonna try with most of my sprites, but if palette control and hack insertability get in the way of what I want to design, then I'll have to go with the later. Quote Link to comment Share on other sites More sharing options...
DrewHak Posted March 5, 2016 Share Posted March 5, 2016 Is that attempted animation supposed to be Seth by any chance, justt curious. Also, probably not fixable, but it just seems weird that the eyes are covering half of his face. Quote Link to comment Share on other sites More sharing options...
Frigid Posted March 6, 2016 Author Share Posted March 6, 2016 It's not Seth. I just made something up for the hair on the spot. Quote Link to comment Share on other sites More sharing options...
Frigid Posted March 14, 2016 Author Share Posted March 14, 2016 (edited) Fates ate up quite a bit of my time, but I'm back, and I revamped the Swordmaster sprite. I ended up sharing colors in ways I said I wouldn't do, but oh well. Which helmet should I go with? Also, I made a map based on the Cheve map from Fates. EDIT: Does anyone know a good reference for black colors? I don't think there's an official palette with black colors in the games. Edited March 14, 2016 by Frozen_Blades81 Quote Link to comment Share on other sites More sharing options...
Rethel34 Posted March 18, 2016 Share Posted March 18, 2016 You've got some nice maps. And on the black pallette, Joshua's sprites from FE8 are prolly the closest you'll get, to the best of my knowledge. Quote Link to comment Share on other sites More sharing options...
Frigid Posted March 30, 2016 Author Share Posted March 30, 2016 (edited) So, it's been some time since I last showed up here. I, unfortunately, haven't had internet for quite a while. I can post from my phone, but I still don't have internet in my laptop, so I haven't been able to post my progress. So, uh, yeah I'm still spriting I guess. I'm gonna try to post my progress through my phone later. Edited March 30, 2016 by Frozen_Blades81 Quote Link to comment Share on other sites More sharing options...
Agro Posted April 2, 2016 Share Posted April 2, 2016 Why don't you just tether WiFi from your phone? Quote Link to comment Share on other sites More sharing options...
Frigid Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) Why don't you just tether WiFi from your phone? I... Didn't know you could do that... Wow. Thanks, man. You're my hero. Finally got started on the animation. I put Lloyd's sprites there as reference, but I decided later to do my own thing for the pose before the strike. I also made another map based on Fates, this time of Palace Macarath (which I now realize has a few mistakes. Dammit) Edited April 3, 2016 by Frozen_Blades81 Quote Link to comment Share on other sites More sharing options...
Frigid Posted April 6, 2016 Author Share Posted April 6, 2016 (edited) Fixed the map up a bit. I get the feeling there's something wrong with the wall on the right, and the side stairs leading to the top-right area, but I'm not sure how I'd fix them. Another Fates map, this time based on the Hoshidan Plains. Took a lot of liberties on this one. EDIT: Fuck me. Edited April 6, 2016 by Frozen_Blades81 Quote Link to comment Share on other sites More sharing options...
Sweet_Basil Posted April 14, 2016 Share Posted April 14, 2016 (edited) The snow winter map is so pretty! Edited April 14, 2016 by Rosemary Quote Link to comment Share on other sites More sharing options...
Frigid Posted April 18, 2016 Author Share Posted April 18, 2016 (edited) Do you mean the castle map? 'Cause if so, it wasn't supposed to look like a winter map. But yeah, I'm back and stuff. I'm laying off of animations for a bit and learning portrait splicing. First splice ever. I used quite a few pieces for the head (I even used a beard on the hair), then lazily threw it on Gale's body. Any criticism? Plz? Also how do I change the thread title Edited April 18, 2016 by Frozen_Blades81 Quote Link to comment Share on other sites More sharing options...
Toa Posted April 19, 2016 Share Posted April 19, 2016 You change thread title by using the full editor on the first post. Lots of different sources shows on the hair, and not really in a good way. There are lots of strange and conflicting strands especially in the bangs. The head is definitely too small for the body, may be because it's a female head on a male body or the head might be small in general. Check your proportions. The scar doesn't look quite right, more like a line across the face than a scar. Scars are difficult to make look good, you should take a look at the scars on vanilla mugs. Quote Link to comment Share on other sites More sharing options...
Frigid Posted April 21, 2016 Author Share Posted April 21, 2016 I redid the hair and changed the body to Isadora's (with Farina's neck collar). The head issue seems to have been because of Gale's body, so I left it mostly alone). Quote Link to comment Share on other sites More sharing options...
Frigid Posted April 25, 2016 Author Share Posted April 25, 2016 (here's the original for reference) I, uh, kinda need help with the face and hair (and the cape, and all the other parts that are wrong in ways that aren't obvious to me). I've tried quite a few times and I really don't know what to do. Also, any pixels that aren't in the palette are leftovers that I haven't changed yet. Quote Link to comment Share on other sites More sharing options...
Lenh Posted April 25, 2016 Share Posted April 25, 2016 (edited) Oh no this guy! Well, using Kent as a reference, he's slightly smaller than the usual head-size. I'd recommend finding vanilla portraits that're close to the things you're trying to fill in and copy those. (The face seems pretty difficult to match since no one quite does that, probably hybrid Seth and Kent and Valter?) It looks like for the clothes, armor, and skin you can straight copy your reference for lighting and it'll translate fine. From a straight up overlay of the original art his eyes have shifted closer to his nose. I'll rummage up an edit in a bit. [Edit: ish? I just placed the eyes for an example, didn't really try shaping them. ] Edited April 25, 2016 by Lenh Quote Link to comment Share on other sites More sharing options...
Frigid Posted May 30, 2016 Author Share Posted May 30, 2016 I did not spend a whole month procrastinating no sir not at all. I've been doing a bit of splicing lately. The body on the 2nd one is half-custom (it's an extension of the body of a generic FE6 priest). FEXNA sizes are cool. I also edited my 1st splice. Oh no this guy! Gahahaha! The puush pic died before I got to see it in detail. Is this okay? Quote Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted May 31, 2016 Share Posted May 31, 2016 (edited) The mugs have some proportional issues and pillow shading... plus that latest girl has an odd bump on her face, rather than a smooth outline to the cheek. That Bishop/Monk... love the pompadour idea. XD Body for him and the armor dude look a little messy/improperly shaded right now tho. I love your maps though. :0 Edited May 31, 2016 by ErrantShepherd Quote Link to comment Share on other sites More sharing options...
Frigid Posted June 2, 2016 Author Share Posted June 2, 2016 Could you elaborate a bit? Also I didn't mean for that to look like a pompadour, but I kinda like the idea now that you mentioned it. Quote Link to comment Share on other sites More sharing options...
Frigid Posted June 5, 2016 Author Share Posted June 5, 2016 Not sure about the eyes and ear. Quote Link to comment Share on other sites More sharing options...
Frigid Posted June 9, 2016 Author Share Posted June 9, 2016 Quote Link to comment Share on other sites More sharing options...
Eliwan Posted June 9, 2016 Share Posted June 9, 2016 Not sure about the eyes and ear. Ear looks 1-2 px too low, and the eyes don't look mirrored correctly-- the eyes and ear themselves look good, though. The neck shading could be improved quite a lot, the cape has some weirdness in the center and where it goes over his left pauldron (on the righthand side of the canvas). Their left shoulder doesn't really connect to the body. I think it should be pulled in maybe all the way up to 3-5 pixels and make the neck's bottom curve more steadily, like it does on the other side. The... pauldron, I assume, on their right shoulder looks far too nested to the shoulder-- unless it's supposed to be cloth? I can't understand what the thing behind the pauldron is supposed to be. I like the hair. :o The ear and face read very nicely too. Quote Link to comment Share on other sites More sharing options...
Frigid Posted June 10, 2016 Author Share Posted June 10, 2016 (edited) The thing behind the pauldron was supposed to be a bunch of arrows. Better? I also made another one. There's a stray color in the eye, took care of it after posting the image on imgur. Edited June 10, 2016 by Frozen_Blades81 Quote Link to comment Share on other sites More sharing options...
Eliwan Posted June 10, 2016 Share Posted June 10, 2016 The thing behind the pauldron was supposed to be a bunch of arrows.Ohhh. I definitely think you should keep it-- I just couldnt' tell what it was. I would recommend having some of the outline color to separate the fletching on the arrows a bit better, but essentially not too much. Her chin looks like it shunts inward one pixel and then droops downward an extra pixel. It looks very nice, especially the hair drop shadows. But the locks on her face-- the locks themselves-- look a little strange to me, and I can't really pin down why. Quote Link to comment Share on other sites More sharing options...
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