Inui Posted March 27, 2016 Share Posted March 27, 2016 I've never been able to figure out how to do this. I'm specifically wondering for the DS FE's but knowing where and how for the older ones could lead me to my answer so I'll take any information on those too. I feel like FE12 does not allow enough units most of the time, especially considering the large cast and much higher enemy count than its predecessor. Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted March 28, 2016 Share Posted March 28, 2016 Well dude, i do not know if this will help you, this is for GBA games, you require to edit the chapter by event assembler, or by chapter Unt Editor in Nightmare, if you can figure out wich are the character IDs, you should be able to find the chapters unit lists. Quote Link to comment Share on other sites More sharing options...
Inui Posted March 28, 2016 Author Share Posted March 28, 2016 My experience with event assembling is.....0 right now. Would you have any idea how that might work for one of the DS FE's? Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted March 28, 2016 Share Posted March 28, 2016 If you dont know event assembling it is gonan be quite a problem. But you can do it with a Nightmare module, should be called "Chapter unit editor" or by a hex editor, maybe HxD, you need to find wich are the characters Ids, then you open your hex editor and search for those IDs. What you need to find is the offset of chapter units, then you can add as much as you like, BUT remember if you add some units you might rewrite something and brick your rom, so, you should reppoint your chapter units to free space. Quote Link to comment Share on other sites More sharing options...
Inui Posted March 29, 2016 Author Share Posted March 29, 2016 First of all, this is mainly for FE12....which doesn't have modules. I'm quite literally making the first character module for it, and the Chapter Unit Editor or w/e was never finished even for FE11. It literally only has Chapter 1... I use Hex Workshop. I tried comparing to FE11 information and disposition files...but to no avail. Quote Link to comment Share on other sites More sharing options...
Lamia Posted March 31, 2016 Share Posted March 31, 2016 doesn't FE12 have the same engine as 11? you may be able to use that unfinished chapter unit editor as a reference to see if you can find the data in a similar setup as 12 Quote Link to comment Share on other sites More sharing options...
Inui Posted April 15, 2016 Author Share Posted April 15, 2016 I tried that and couldn't figure it out. I still don't know what to do. :/ Quote Link to comment Share on other sites More sharing options...
Inui Posted April 21, 2016 Author Share Posted April 21, 2016 I still need help with this if anyone knows anything...... Quote Link to comment Share on other sites More sharing options...
Brendor Posted April 21, 2016 Share Posted April 21, 2016 I think the problem is memory leaking because there's only a certain amount of memory allocated for units Quote Link to comment Share on other sites More sharing options...
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