Corrobin Posted April 23, 2016 Share Posted April 23, 2016 Doubleposting because it's been at least 12 hours Class ideas: Landsknecht (Foot unit with Swords & Axes) War Magus (Spear + Staves) Battlemage (Axes + Anima) Spell Fencer (Swords + Anima) Quote Link to comment Share on other sites More sharing options...
giselle Posted April 24, 2016 Share Posted April 24, 2016 Those are my earlygame characters so far, I'm thinking I'll also add nomad/trooper knight/general knight/great knight maybe a cleric/sage or cleric/valkyrie soldier/some flier general early game general? cause if we're talking full fe8 generals that's probably not the best thing you can do Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 24, 2016 Author Share Posted April 24, 2016 (oh lol no I meant those are the classes I think I'll make characters of, at all. I'm pretty much done with earlygame characters) Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 24, 2016 Share Posted April 24, 2016 On the skill list, Tribal Drumming still has it's user listed as GargoyleDude. Change it to Igzerd. If anyone feels like making a Keaton/Kaden-esque class, go ahead! Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 24, 2016 Author Share Posted April 24, 2016 Right kept forgetting If anyone feels like making a Keaton/Kaden-esque class, go ahead! (if you can make/get sprites for it, but that'd be cool. We already have Loup using strike weapons, so some other laguz sort of deal would be neat) Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 24, 2016 Share Posted April 24, 2016 Here's a happy medium for normal and legendary weapons: Great Weapons! A. Great Weapons can only be used by certain classes, usual promoted ones. B. Great Weapons give modifiers to certain stats based on class needed to use them. For Example: Golden Blade: A Great Weapon. Heroes only. Gives +1 to Strength, Speed and Skill. Crazed Axe: A Great Weapon. Berserkers only. +2 to Strength and Skill. Divine Wrath: Light Tome. Bishops only. Effective vs. Monsters, +1 to Magic and Speed. Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 24, 2016 Author Share Posted April 24, 2016 I'm going to have S ranks, they just won't be "legendary" That said though more class-locked weapons could be neat. Weapon restrictions in general, to encourage using different types of units. I'll be sure to add those when I get to adding weapons (which is not yet) Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 24, 2016 Share Posted April 24, 2016 Maybe have Special Weapons that are locked to a base class and it's promotion (Myrmidon+Swordmaster, Thief+Assasin, so on) too? Skills: Mercuria: Skill% to deal Str/Mag+Speed damage to enemy Venucal: Skill% to deal Str/Mag+Luck damage Terra: Str/Mag+Defense Marsucai: Str/Mag+Skill Jupital: Str/Mag+Resistance Neptunier: Str/Mag+ 1/2 Max HP Plutonia: Str/Mag+ Move*2 Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted April 25, 2016 Share Posted April 25, 2016 Question: Are there gonna be monster enemies in the game? Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 25, 2016 Author Share Posted April 25, 2016 @including unpromoted forms, of course. Heck, maybe I'll even add a couple weapons that are t1 only, just because I can. yes monsters in uhhhh probably about 20% of the chapters this says, so actually pretty infrequently according to current chapter plans... I should make them more common because yes, they will exist. Quote Link to comment Share on other sites More sharing options...
SilverHairedFreak25 Posted April 25, 2016 Share Posted April 25, 2016 Allright, in that case I have an idea for a mid-to-late-game character: Vito Class: Sage Personal Skill: Blue Magic- Allows this unit to attack with Monster Weapons and Dragonstones. Growths: HP: 25% Mag: 40% Skill: 30% Spd: 65% Luck: 40% Def: 80% Res: 80% And have some growths for my other characters! Silver: HP: 30% Str: 70% Skill: 40% Spd: 90% Luck: 30% Def: 30% Res: 10% Bogan: HP: 85% Str: 55% Skill: 25% Spd: 40% Luk: 15% Def: 45% Res: 35% Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 25, 2016 Share Posted April 25, 2016 Skills: Prude: Unit gains stat bonuses when fighting an enemy of the opposite gender Proud: Unit gains stat bonuses if lower level than enemy. Untouchable: Unit will auto-dodge the first attack directed at them if they killed an enemy the previous turn. Weapons: Murakumo: A blade found in a dragon's tail. Effective vs. Dragons, Mymidons and Swordmasters only. Fafnir Flame: A tome of draconic fire. Effective vs. Dragons, +2 to Skill Kusanagi: A god-slaying blade. +4 to EVERY STAT. Great/Blade/Knight/Whatever Lord only. Excalibur: A holy sword. +1 to every stat. Lord only. Quote Link to comment Share on other sites More sharing options...
Levin64 Posted April 25, 2016 Share Posted April 25, 2016 (edited) Here is the sprite for Lyallone~ EDIT : Personal weapons... again? Why not? XD (midgame) Luminarie Use 35/35 - Light B - Mt 6 - Hit 100% - Crt 35% - Rng 1-2 - Wt 6Effect : Brave, Sol (skill) (Camilia only) Lealedge Use 40/40 - Spear B - Mt 12 - Hit 80% - Crt 5% - Rng 1 - Wt 11Effect : Charm (skill), Miracle (skill) (Lyallone only) (lategame) Mithrandr Use 25/25 - Light S - Mt 14 - Hit 90% - Crt 25% - Rng 1-2 - Wt 13 Effect : Res +5, Luck +5 (Camilia only) Description : Sacred divine light once wielded by a powerful wizard. Rex Framea Use 20/20 - Lance S - Mt 20 - Hit 85% - Crt 0% - Rng 1 - Wt 15 Effect : Def +5, Luna (skill, activation Skl% + Luck/2%) (Lyallone only) Description : Regal spear of a grand kingdom. Powerful. And other weapons~ Ventrura Use 35/35 - Wind / Anima C - Mt 5 - Hit 100% - Crt 30% - Rng 1-2 - Wt 7 Description : Violent cutting winds. Nix Use 35/35 - Wind / Anima C - Mt 9 - Hit 85% - Crt 0% - Rng 1-2 - Wt 6 Description : Mini-sized blizzard. Flambeau Use 27/27 - Fire / Anima B - Mt 11 - Hit 85% Crt 0% - Rng 1-2 - Wt 9 Description : Burning with elegance. Void Use 25/25 - Dark B - Mt 10 - Hit 75% - Crt 10% - Rng 1-2 - Wt 11 Effect : Strikes at Def stat. Description : Disrupts physical resistance. SECOND EDIT: (can I?) Camilia - Fire affin. Because passion! Lyallone - Light affin. Hmm. (?) Edited April 25, 2016 by Leviathein Aguamenth Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 26, 2016 Share Posted April 26, 2016 Skills: Mercuria: Skill% to deal Str/Mag+Speed damage to enemy Venucal: Skill% to deal Str/Mag+Luck damage Terra: Str/Mag+Defense Marsucai: Str/Mag+Skill Jupital: Str/Mag+Resistance Neptunier: Str/Mag+ 1/2 Max HP Plutonia: Str/Mag+ Move*2 Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 26, 2016 Author Share Posted April 26, 2016 Yeah I guess I've just been quietly putting stuff on the sheet instead of saying I'm doing so here, so: added Vito, going to add character data for Bogan then Silver when I get to them. I'm trying to get the first 15 chapters finished up before I start on later stuff--currently I have unit placements set up for all of them, but I'm working on events for chapter 7. I added Lyallone's portrait to the sheet and their affinities, and will reference these weapons when I get to those points in the game. As for the planetary skills, there's no group of characters that are related and want a theme like that. I might add planetary held items that do stuff, but eh. Quote Link to comment Share on other sites More sharing options...
noiku Posted April 26, 2016 Share Posted April 26, 2016 Magetheif caps! HP: 50 STR: 20 SKL: 29 SPD: 30 LCK: 30 DEF: 20 RES: 28 Also aid: 11 I honestly want to make speed 35-40, but that might be too much Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) (considering literally no stat except HP can even go above 30, the only way I'd be able to do that is make promoting to Magethief give a skill that boosts speed by 5, at the cost of whatever other skill it would have instead) (which I could do if you really wanted) Edited April 26, 2016 by 47948201 Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 26, 2016 Share Posted April 26, 2016 The planetary skills don't have to be named like that, I just was piggybacking on the Sol, Luna and Astra names. You can rename them. Quote Link to comment Share on other sites More sharing options...
noiku Posted April 27, 2016 Share Posted April 27, 2016 (edited) (considering literally no stat except HP can even go above 30, the only way I'd be able to do that is make promoting to Magethief give a skill that boosts speed by 5, at the cost of whatever other skill it would have instead) (which I could do if you really wanted) Alrighty then! New skill: Speed+5(exactly what it sounds like.) Its overkill, considering the fact that Rye WILL hit the speed cap, and +5 speed makes it so that he can steal everything, and double everything (except wary fighter generals) also, the magethief can steal, and use lockpicks/that lockpick skill on the google doc. Edited April 27, 2016 by tjoracer Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 27, 2016 Share Posted April 27, 2016 Character ideas: Robot Samurai Cyborg Demon Werewolf Butler Gothic Lolita Vampire Girl British Samurai Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 27, 2016 Author Share Posted April 27, 2016 sprites Quote Link to comment Share on other sites More sharing options...
Corrobin Posted April 27, 2016 Share Posted April 27, 2016 sprites I am a man of many talents. Spriting, unfortunately, is not one of them. Quote Link to comment Share on other sites More sharing options...
noiku Posted April 28, 2016 Share Posted April 28, 2016 You haven't updated the magetheif skill yet, just wanted to point that out. Also I frankly don't care if "Garon's" sprite is actually king Garon, it just picked a name for the boss and rolled with it. Quote Link to comment Share on other sites More sharing options...
47948201 Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) garon EDIT: something I feel I should point out is, I'm not sure about giving Rye such high luck in addition to all this. He'll be able to hit 100 avoid without terrain, plus the ability to attack both defense and resistance without a real downside--altogether, he can pretty much solo most of the late-endgame maps if leveled, and he's not even that hard to level. Edited April 28, 2016 by 47948201 Quote Link to comment Share on other sites More sharing options...
noiku Posted April 28, 2016 Share Posted April 28, 2016 (edited) garon EDIT: something I feel I should point out is, I'm not sure about giving Rye such high luck in addition to all this. He'll be able to hit 100 avoid without terrain, plus the ability to attack both defense and resistance without a real downside--altogether, he can pretty much solo most of the late-endgame maps if leveled, and he's not even that hard to level. Hey look, I unintentionally made an Est character! (even though that was sorta the point) I can see the point, and would lowering luck to a 40-60% growth and making the base luck lower (say, 4 or 5) work? AlsoIhavenowideahowtheheckbattlestatsworkcansomeonepleaseprovidemeaguideforthat Also the Garon idea is just...perfect. Edited April 28, 2016 by tjoracer Quote Link to comment Share on other sites More sharing options...
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