Flareblade Posted April 11, 2016 Share Posted April 11, 2016 (edited) I felt like posting about some class concepts I thought of. I made this first one here. Here's one class for now. I might add more. [spoiler=Emblemier] EmblemierA time traveling collector of unknown origin.(Male Only) - S - S - S(Can wield the Three Regalia)Highest Attributes: Magic, Luck, Skill.Lowest Attributes: Speed.Max Stats: Growths:HP: 60 35%Str: 29 25%Mag: 36 40%Skl: 45 30%Spd: 25 15%Lck: 50 25%Def: 29 20% Res: 30 40%Mov: 6SkillsLevel 1: ForesightGrants Avo +25 if the enemy engages the attack.Level 15: Lucky ShotIf a hit misses, unit gets to strike again with Crit +30. Can activate only once per attack. Trigger: Luck ÷ 5Level 25:TelekinesisAllows unit to attack from 1-2 range with any weapon, 1-3 for weapons that already have 1-2.Level 40: Naga's ShieldMagical attacks will not damage this unit unless it is a critical, which it will only do 1/4 damage. Trigger: Resistance%.ClassesEmblemier -> --- Master NinjaNinja -> Mechanist. Bow KnightMercenary -> Hero I designed the skill sprites myself.Please feel free to give advice on what to change Edited April 11, 2016 by thedeltarune Quote Link to comment Share on other sites More sharing options...
King Garon Posted April 11, 2016 Share Posted April 11, 2016 Critical hits can't miss. Naga's shield is broken. Quote Link to comment Share on other sites More sharing options...
Flareblade Posted April 11, 2016 Author Share Posted April 11, 2016 Critical hits can't miss. Really? I thought I've seen one miss before. I'll change it to if a normal attack misses however many times times you can attempt to strike, you can strike again and get a critical. Naga's shield is broken. Ok, I can agree on that. Definitely need to nerf it. Quote Link to comment Share on other sites More sharing options...
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