Inui Posted April 22, 2016 Share Posted April 22, 2016 I've been trying a lot of different things but nothing seems to work. I can make him a playable unit that you can select or is defaulted onto the map in battle preparations, but after his conversation with Marth and introducing Nagi, he always vanishes no matter what. I don't expect anyone to know specifically for this game since nobody in the universe hacks it besides me, but information from other games regarding how the teleport in and teleport out stuff units do in the story would be nice. Quote Link to comment Share on other sites More sharing options...
Lamia Posted April 23, 2016 Share Posted April 23, 2016 (edited) event codes, if you know his character number you may be able to at least start from there (slowly but surely?) Edited April 23, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
Inui Posted April 25, 2016 Author Share Posted April 25, 2016 Do you have any experience in hacking this game? You seem pretty good at this shit, but I seem to be the only nigga on the face of the earth hacking this game at all. I even have to make my own modules because the Shadow Dragon ones are no good except as a skeleton in some cases. I don't know anything about event codes yet, sadly... I wonder where they even are... Quote Link to comment Share on other sites More sharing options...
Lamia Posted April 26, 2016 Share Posted April 26, 2016 (edited) only have experience with SNES/GBA, but the games show data patterns like that and frankly it's good organization to do such things and keep consistency if you can make some cool things and tools for the game it'll help generate interest, then people who actually know what they're doing might get interested too (like the hack train that resulted when FE7 projects started up thanks to some random table editor out of nowhere called nightmare getting exposure) Edited April 26, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
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