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Did I just screw myself out of recruiting Asugi? (Avoiding Grinding)


crazy_man
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Sorry about that, man.

On topic of the tougher paralogues though, does anyone have a fairly reliable way or doing Ignatius's? I got it last time by airlifting Ryoma and Rinkah in (it was revelation postgame) and somehow the ninjas went for Rinkah instead of Ignatius but I think that's a fluke, or something. I don't have anything tested rigorously there. It was like "holy shit that actually worked"

Edited by Thor Odinson
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Okay but what does that have anything to do with Shiro's chapter? I'm using an available strat of Conq 28 to explain the idea behind the same principle of how to get Ryoma up there in 1 turn without using Rescue, not making you play CQ28 any other way other than what you already play it as. I find it easier to explain concepts based on existing concepts.

The 1 turn rescue is one available strat that's semi-well known, so I thought I'd use it to get my idea across better, what does your own philosophy behind how to clear a map your way have anything to do with it?

What I mentioned minus the spoiler was regarding playing anything like how you described being able to play CQ Chapter 28 to reduce turns needed to pass the chapter. You reduce the amount of fun you could have even you also reduce the amount of possible losses you could suffer from.

I was summarizing how I feel whenever I try to use that same strategy to clear maps without losing characters who I know will die/get defeated if enemies get too close to them. Trying to reduce turn counts to rush a chapter to being done isn't bad, I just find strategies like that to be a bit less entertaining and rebuilding strategies where your other ones have failed since I'm technically a 'trial and error'-type planner in video games. If I get screwed up and get forced to soft-restart? Ok, I'll soft-restart and make another plan on how to not fall to the same failure again.

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The thing is, that's still irrelevant to Shiro's paralogue? IIRC that one is rout, so extrapolating from a low turn strat to get Ryoma across the map fast still results in needing to rout either way.

I do understand enjoying full rout ways of play, btw. I just didn't see how it was relevant in a discussion about a reliable turn 1 of a rout-based paralogue anyway. If you like CQ28 the normal way, honestly, I respect that. IMO it's more impressive than rescueskipping it because I'm fucking lazy and completely done with the game at that point (I will do it once, however, just to say I did) so I just want it over with. But that wasn't the point of me referencing it at all--I don't mean to imply that rescueskipping is the only way to go in CQ28, hardly not, I'd never imply that one strat is the only strat ever, but it's one fairly well known strategy whose core ideas can be extrapolated into a different situation when they share the same basic idea of moving 16 space in one turn.

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The thing is, that's still irrelevant to Shiro's paralogue? IIRC that one is rout, so extrapolating from a low turn strat to get Ryoma across the map fast still results in needing to rout either way.

I do understand enjoying full rout ways of play, btw. I just didn't see how it was relevant in a discussion about a reliable turn 1 of a rout-based paralogue anyway. If you like CQ28 the normal way, honestly, I respect that. IMO it's more impressive than rescueskipping it because I'm fucking lazy and completely done with the game at that point (I will do it once, however, just to say I did) so I just want it over with. But that wasn't the point of me referencing it at all--I don't mean to imply that rescueskipping is the only way to go in CQ28, hardly not, I'd never imply that one strat is the only strat ever, but it's one fairly well known strategy whose core ideas can be extrapolated into a different situation when they share the same basic idea of moving 16 space in one turn.

Simple method for Shiro's Paralogue if anyone believes that it's that simple:

1) Give two Boots to Ryoma to give him +8 movement.

2) Reclass him to Dark Falcon (he now has +10 movement) and let him learn Galeforce.

3) Defeat the farthest enemy that you can reach.

4) Galeforce has activated so now you can speak to Shiro. Have Shiro become his father's Dual Guard partner. Since Shiro is now recruited you're free to trash the remaining enemy forces.

I've used the 'Rescue' method in different ways back in Awakening and while they were fun, they didn't amount to much. I will mainly use Rescue to save a distant ally from being murdered if their HP is low and they have already ended their turn. The only strategy I can't stomach or understand properly is 'turtling' since I've never known how that strategy works entirely.

For the thread topic, a well-build Jakob/Felicia with Bowbreaker and Tomebreaker can make 40% of the enemies easier, if you had them marry someone who has access to Axebreaker/Swordbreaker, then you have essentially made Asugi's Paralogue easier than it should be for dealing with enemies hitting you too much.

Edited by Emblem Blade
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For the thread topic, a well-build Jakob/Felicia with Bowbreaker and Tomebreaker can make 40% of the enemies easier, if you had them marry someone who has access to Axebreaker/Swordbreaker, then you have essentially made Asugi's Paralogue easier than it should be for dealing with enemies hitting you too much.

Erm, isn't it just Felicia who gets Axebreaker out of those two?

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Erm, isn't it just Felicia who gets Axebreaker out of those two?

if you had them marry someone who has access to Axebreaker/Swordbreaker

yee

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Galeforce is a method I've also discussed. I've came up with my own GF strat (uses other GF unit that isn't Ryoma, but Ryoma himself having GF is pretty valid too, although 2 boots on him assumes you have 2 boots to spare, please hook me up with those boots, I need more) but I wasn't satisfied because it requires DLC class use, which I don't mind Dark Falcon and Dread in particular because they're free and I have the SE and they're there since day 1, but different people play with different restrictions, so I wanted something that can be done within the restrictions of using nothing related to DLC whatsoever.

Which is why I brought up Horace's no rescue no galeforce strat--since people may have used up all their rescue staves by that point and maybe they only bought birthright and no DLC whatsoever, in that case they're left with no rescue and no galeforce, so in that case it's important to devise a strat that doesn't require either. I guess if both Jakob and Silas died on Birthright classic too then, well, I hope your Azura's really buff, or something.

Edited by Thor Odinson
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Felicia doesn't need to marry for Axebreaker - she has the Mercenary class tree already.

i was referring to his post because you said only Felicia, Jakob can marry Severa or Charlotte for Hero Access.

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Galeforce is a method I've also discussed. I've came up with my own GF strat (uses other GF unit that isn't Ryoma, but Ryoma himself having GF is pretty valid too, although 2 boots on him assumes you have 2 boots to spare, please hook me up with those boots, I need more) but I wasn't satisfied because it requires DLC class use, which I don't mind Dark Falcon and Dread in particular because they're free and I have the SE and they're there since day 1, but different people play with different restrictions, so I wanted something that can be done within the restrictions of using nothing related to DLC whatsoever.

Which is why I brought up Horace's no rescue no galeforce strat--since people may have used up all their rescue staves by that point and maybe they only bought birthright and no DLC whatsoever, in that case they're left with no rescue and no galeforce, so in that case it's important to devise a strat that doesn't require either. I guess if both Jakob and Silas died on Birthright classic too then, well, I hope your Azura's really buff, or something.

There's more than one way to play a game while being fair, all I can think of is how we can relate what our strategies all revolve around and if there's anything common that we share collectively. I save my Boots for characters until I have just about every 1st gen character at my disposal to use in-game. If it comes down to me wanting Corrin to sweep the game, the boots go to them (this ends up wasting good resources on a character that doesn't really need them). If I find certain chapters/paralogues to make me rage, who ever's chapter is harder results with me giving my Boots to the parent whose child's chapter is the hardest in my sight (if the Boots actually improve anything).

I'm completely clueless on the 'Horace's no rescue no galeforce strategy' here Thor if that was an actual pre-battle plan made by a user, I'm being honest.

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There's more than one way to play a game while being fair, all I can think of is how we can relate what our strategies all revolve around and if there's anything common that we share collectively. I save my Boots for characters until I have just about every 1st gen character at my disposal to use in-game. If it comes down to me wanting Corrin to sweep the game, the boots go to them (this ends up wasting good resources on a character that doesn't really need them). If I find certain chapters/paralogues to make me rage, who ever's chapter is harder results with me giving my Boots to the parent whose child's chapter is the hardest in my sight (if the Boots actually improve anything).

I'm completely clueless on the 'Horace's no rescue no galeforce strategy' here Thor if that was an actual pre-battle plan made by a user, I'm being honest.

Horace is General Horace, a SF user. We're in a Skype chat together. That strat was the one I was discussing the entire time, and I don't feel right if I don't give credit where it's due because I didn't come up with it. I merely alluded to CQ28's 1 turn clear for its use of Azura+Shelter, not rescue. There's no rescue involved.

My own no rescue (full galeforce) strat was just the dark fliers I've been using all run--I use Leo and Saizo as DF all the time on Revelation anyway, so I didn't have to grind for it--I don't particularly enjoy grinding. It was a lot less elegant as a solution, but basically what it does is, Leo kill Zerk, Saizo kill Hero, Pair Ryoma on to Leo, shove Saizo right 1 space (Rinkah ferried by Xander), move Leo below Saizo and pass him Ryoma, kill other Zerk, Saizo moves Ryoma up and recruit Shiro and Ryoma can clear out whatever he wants EP. Someone else kill the sorc. Leo takes 1 hit EP and shouldn't die.

Edited by Thor Odinson
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  • 1 month later...

I've gotten all the kids that I have so far and using the offspring seals has helped them out even more so. Right now most of the kids are stronger than their parents or are very close.

I should be getting Hisame, Asugi, Shigure, and Selkie to go.

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