Avril Lavigne Posted May 13, 2016 Share Posted May 13, 2016 (edited) DOWNLOAD - The Grand Archipelago V1.1(This is a Fire Emblem 7 project)The patch contains: - Chapters 1 & 2 (2 total playable chapters) If the patch "doesn't match the file", click ignore, and it should patch. Next Patch: V1.2Changes - Chapter additions - Better story-telling - Better dialogue (hopefully) - Deleting cutscenes, instead, will be spacing out the development of each story in a better fashion What To Expect:- Completely original and new story- A new continent and world map- Added classes- New portraits and characters- New maps- Semi-innovative style gameplay - Multiple characters with the "commander" role - Multiple stories to follow In The Future...- All chapters will be redone completely including map (the original Ch. 3 map will stay the same, but all chapters are getting a bump up with their number because there is no longer a prologue, therefore making Ch.3 the new Ch.4) and story (chapter goals and gameplay mechanics may remain the same)Synopsis: This story takes place in the continent of Archaeus, which is divided into seven countries, one desert, and the Mandabie Isles.The battle between the rebel armies (Red Tusk and Cobra) and the royal army, HALO, has been going on for quite some time. However, the battle seems more one-sided, as HALO has different priorities rather than fighting these two well-known rebel armies. HALO has declared war on the northern country, Iovis, for undisclosed reasons. This war is more important than fighting the Red Tusks or Cobra, according to HALO. The Red Tusks use the fact that they are not the primary targets to their advantage in their hopes for an uprise toward power. But why are the Red Tusks after HALO? That is also kept quiet, but for a good reason. As more unfolds, laws are broken and created, deviation becomes more prominent, alliances turn on each other, secrets are revealed, savagery, plotting, murdering, kidnapping, marriage, and an outbreak of chaos arises, putting some unlikely people to the ultimate test of survival. Known Bugs:- Wind has a graphical errorLP:- I encourage everyone to LP! I would love to watch.Extra Information:- The music for Chapter 2 is not final.Screenshots:[spoiler=Credits] Writing Avril EventingAvril Maps Avril Portraits Avril CobyTheGoober Frozen_Blades81 Sweet_Basil Cornguy Levin Alaude Battle SpritesMercenary lordThe Blind ArcherKitty of TimeWhitewolf8MrNight48 / L95MageKnight404 Bonestorm Jubby Dr0zz eCut Feaw Lisandra Brave SpellsMikey SeregonBlazer/Luffy and JubbyRoy Master Music Insertion Avril Obligatory Mention (This category did not have a direct role in the development of this project) NintenlordBlazerArchKlokinator Eventiel Cedar NyxFEditor AdvZeld/Xeld/HextatorTutorialsArchBlazerMarkyJoe1990AgroChocolate KittyAssistingAgroGhastCT075Blue DruidPrimefusionMinor AssistingBrendorChocolate KittyAlusqVery Special Thanks:Agro Walked me through so many things and I would not be as educated as I am without Agro!! [spoiler=Changelog]V1.0 (May 13, 2016)- Initial release with 6 playable chaptersV1.0.1 (May 15, 2016)- FE7 portrait colour fix, bug fixesV1.1 (October 11, 2016)- Prologue map AND gameplay revamp- Chapter 1 map revamp with gameplay touch-ups- A replacement of most characters' mugs- Vulnerary use increase- Lots of changes to the story for extra clarity and better story-telling- Reduced the amount of playable chapters down to 2 Hope you all enjoy! Edited October 14, 2016 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
magemane Posted May 13, 2016 Share Posted May 13, 2016 ...... WELL GAAAH LEE Quote Link to comment Share on other sites More sharing options...
Baldrick Posted May 13, 2016 Share Posted May 13, 2016 What game is it for? Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 13, 2016 Share Posted May 13, 2016 y no mugz Quote Link to comment Share on other sites More sharing options...
Radetzky120 Posted May 13, 2016 Share Posted May 13, 2016 What game is it for? FE7 from the looks of it Quote Link to comment Share on other sites More sharing options...
Wayward Winds Posted May 13, 2016 Share Posted May 13, 2016 (edited) FE7, but NUPS didn't like it. I had to tell it "ignore" for it to patch. Seems to be working all right so far. Edited May 13, 2016 by Wayward Winds Quote Link to comment Share on other sites More sharing options...
Merc Ee Posted May 13, 2016 Share Posted May 13, 2016 http://imgur.com/a/ccVAQ Unless I've done my math wrong, Nino is doing less damage than she should, does anyone know why? Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 13, 2016 Share Posted May 13, 2016 Throne increases res maybe? Quote Link to comment Share on other sites More sharing options...
Eliwan Posted May 13, 2016 Share Posted May 13, 2016 Throne increases res maybe?Thrones give 3 def/res, though, don't they? 11 - 3 - 3 = 5; though. Maybe it's support bonuses (doubtful)? Obviously that means that the game has a different damage formula. :V Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 13, 2016 Share Posted May 13, 2016 (edited) Maybe it's just that Nino sucks. Or thrones give 5 res. Edited May 13, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 13, 2016 Author Share Posted May 13, 2016 http://imgur.com/a/ccVAQ Unless I've done my math wrong, Nino is doing less damage than she should, does anyone know why? I honestly cannot tell you exactly why, it may have been answered for you already with the previous responses, but I'm quite sure the throne is adding quite a bit of def/res. Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 13, 2016 Share Posted May 13, 2016 Thrones give 5 res and 3 def. Unfortunately, the res boost isn't displayed. I went through the same reaction. Quote Link to comment Share on other sites More sharing options...
Loopulk Posted May 13, 2016 Share Posted May 13, 2016 The style between the FE7 and the FE8 mugs is really noticeable... Do you plan on editing those or no? Quote Link to comment Share on other sites More sharing options...
BreadLord Posted May 14, 2016 Share Posted May 14, 2016 The wind tome animation needs to be fixed. Part of it is a mess of random blue shapes. Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 14, 2016 Author Share Posted May 14, 2016 The style between the FE7 and the FE8 mugs is really noticeable... Do you plan on editing those or no? Not on my "priorities" list. But I will probably be opening up the option for others to help with little things soon and that would probably be one of them. I did notice that before as well, but I decided it was not a big deal at the moment. The wind tome animation needs to be fixed. Part of it is a mess of random blue shapes. I also found that as well. I should have remembered. I don't know why it started doing that... I'll have to reinsert that. Thanks Quote Link to comment Share on other sites More sharing options...
BreadLord Posted May 14, 2016 Share Posted May 14, 2016 (edited) I found this funny bug in chapter 3. The cavalier that spawns after opening the gate will rush for the village in the top left and keep attacking it endlessly. Edit: Also, I've just started chapter 4, and Priscilla is completely unequipped. Is this intended? Edited May 14, 2016 by BreadLord Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 14, 2016 Author Share Posted May 14, 2016 I found this funny bug in chapter 3. The cavalier that spawns after opening the gate will rush for the village in the top left and keep attacking it endlessly. Edit: Also, I've just started chapter 4, and Priscilla is completely unequipped. Is this intended? That's weird. Haha what the heck?? I'm glad you're finding these. And no, I forgot to spawn her with weapons. I'm assuming you didn't recruit her on chapter 3? I will make sure I fix this, thank you. Quote Link to comment Share on other sites More sharing options...
ghast Posted May 15, 2016 Share Posted May 15, 2016 just wanted to say I'm happy for you Avril. I know you've worked really hard to get to a release. I can't play it right now, but I just wanted to say congratulations on getting your foot through the door. Good luck in the future~ Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 15, 2016 Author Share Posted May 15, 2016 just wanted to say I'm happy for you Avril. I know you've worked really hard to get to a release. I can't play it right now, but I just wanted to say congratulations on getting your foot through the door. Good luck in the future~ Aww thanks Ghast! Means so much. And that's no problem! Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) So I'm working on replacing all of the existing portraits now. The reason why I didn't do this initially was because I committed so far into the game with the original portraits as a beginner "hacker", but I always thought of the characters as my own. Therefore, to use Nintendo/Intelligent Systems portraits doesn't feel completely right. I'm going to try and fix this for the future patches. Thanks! Edited September 3, 2016 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
IkeBoyDude Posted May 23, 2016 Share Posted May 23, 2016 (edited) hay Avril, this FE7 hack is rather neat, good job on your first hack! i started playing this sometime ago, and I'm stuck on ch 1, i keep having to restart it and i keep getting stuck. um, for ch 1 is it possible to: 1) get all charaters out of the starting cell? 2) when you enter/step on one of the upper cells for the certain charater, that "cell" closes, and then you need to oil some more baddies and get another "door key" to open a new cell, but how can i know which of the 5 cells in the upper screen is for which charater? trial/error? 3) also if i open the starting cell to let the last charater out, will more baddies show up so i can get keys form them for the cells? also, if the one key that you get from the starting bandit had more uses than 1, let's say 6 (5 for each char''s cell and 1 for starting cell), this would make the chapter more easier to finish, cause the one key usage and the weird progress in the chapter, i can't finish it, have trouble beating it :( . other than this minor issue, the game is great i like the "mix" of FE7 + FE 8 charters etc. looking forward to the next update patch! Edited May 23, 2016 by IkeBoyDude Quote Link to comment Share on other sites More sharing options...
InvdrZim13 Posted May 23, 2016 Share Posted May 23, 2016 So I'm working on replacing all of the existing portraits now. The reason why I didn't do this initially was because I committed so far into the game with the original portraits as a beginner "hacker", but I always thought of the characters as my own. Therefore, to use Nintendo/Intelligent Systems portraits doesn't feel completely right. I'm going to try and fix this for the future patches. Thanks! Hyes Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 23, 2016 Author Share Posted May 23, 2016 hay Avril, this FE7 hack is rather neat, good job on your first hack! i started playing this sometime ago, and I'm stuck on ch 1, i keep having to restart it and i keep getting stuck. um, for ch 1 is it possible to: 1) get all charaters out of the starting cell? 2) when you enter/step on one of the upper cells for the certain charater, that "cell" closes, and then you need to oil some more baddies and get another "door key" to open a new cell, but how can i know which of the 5 cells in the upper screen is for which charater? trial/error? 3) also if i open the starting cell to let the last charater out, will more baddies show up so i can get keys form them for the cells? also, if the one key that you get from the starting bandit had more uses than 1, let's say 6 (5 for each char''s cell and 1 for starting cell), this would make the chapter more easier to finish, cause the one key usage and the weird progress in the chapter, i can't finish it, have trouble beating it :( . other than this minor issue, the game is great i like the "mix" of FE7 + FE 8 charters etc. looking forward to the next update patch! Hey, thanks for the feedback! So in the instructions section of the chapter, it tells you that the bosses will tell you hints. When you fight them, they will tell you the hint. The hints are pretty obvious (hopefully), or at least I tried to make them that way. I know that chapter is long, but I designed it that way because (SPOILER) you won't see those characters for a while after that one. I watched some people play it, and indeed, it is a pretty difficult chapter. I don't think I'll make the multiple uses for one key thing, I'm sorry! Unless this chapter becomes a major issue, I can't change that right now haha. I will make sure I note your feedback, however. So don't think what you said is insignificant! I may change something on that chapter but right now I have other points to focus on. Thanks so much for playing though and really appreciate the feedback. Quote Link to comment Share on other sites More sharing options...
Augestein Posted May 24, 2016 Share Posted May 24, 2016 This looks like it could be pretty fun. But why new portraits if it's our old pals? Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted May 24, 2016 Author Share Posted May 24, 2016 This looks like it could be pretty fun. But why new portraits if it's our old pals? I love our old pals too! I just think it gives me more room to be more creative if I have my own. I'm a little more limited with the original characters. Quote Link to comment Share on other sites More sharing options...
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