Nimbostratus Posted May 25, 2016 Share Posted May 25, 2016 (edited) Could you possibly replace Eirika with Hector? Also replace the Rapier with Wolf Beil and Sieglinde with Armads. I imagine this will be hilariously game-breaking. Edited May 25, 2016 by Nimbostratus Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 25, 2016 Author Share Posted May 25, 2016 Could you possibly replace Eirika with Hector? Also replace the Rapier with Wolf Beil and Sieglinde with Armads. I imagine this will be hilariously game-breaking. Sorry, that's out of scope of my skill set. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 25, 2016 Share Posted May 25, 2016 Could you possibly replace Eirika with Hector? Also replace the Rapier with Wolf Beil and Sieglinde with Armads. I imagine this will be hilariously game-breaking. You can do that with nightmare brah. Quote Link to comment Share on other sites More sharing options...
Nimbostratus Posted May 25, 2016 Share Posted May 25, 2016 Ah, well. Thanks anyway. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 25, 2016 Share Posted May 25, 2016 Ah, well. Thanks anyway. Well you'd also need Feditor Adv to insert the mug and change the names, and GBAGE to insert the wolf beil & armads weapon icons. Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 25, 2016 Author Share Posted May 25, 2016 ... ... well, okay then Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 25, 2016 Share Posted May 25, 2016 What the heck, adding Hector is just like making any other new character in Nightmare/Feditor, it doesn't require any programming. Quote Link to comment Share on other sites More sharing options...
InvdrZim13 Posted May 25, 2016 Share Posted May 25, 2016 What the heck, adding Hector is just like making any other new character in Nightmare/Feditor, it doesn't require any programming. Or you can be CC and just do it in EA Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 25, 2016 Author Share Posted May 25, 2016 Or you can be CC and just do it in EA You mean this? Quote Link to comment Share on other sites More sharing options...
Lamia Posted May 26, 2016 Share Posted May 26, 2016 (edited) as an FE5 expert I can get behind all those FE5-related recommendations except dismount, I don't think there is any way to make that work well enough to be worth using; FE3, 4, and 5 all failed at its implementation unless the characters can use their original weapons (of which at that, what would be the point of dismount but for flavor and flavor is a lot of extra man hours for little) it's just an incredible inconvenience and disservice to the characters in question one thing I'd like to have as a matter of convenience, if it hasn't been done already (and if I ever actually utilize my ideas) is to have trade-locking of items as an item flag Edited May 26, 2016 by Lamia Quote Link to comment Share on other sites More sharing options...
InvdrZim13 Posted May 26, 2016 Share Posted May 26, 2016 You mean this? Yes that Quote Link to comment Share on other sites More sharing options...
Agro Posted May 26, 2016 Share Posted May 26, 2016 Seconding Lamia on tradelocking - that would be marvelous. Dismount/mount is already finished and implemented so I can't complain. Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 26, 2016 Author Share Posted May 26, 2016 as an FE5 expert I can get behind all those FE5-related recommendations except dismount, I don't think there is any way to make that work well enough to be worth using; FE3, 4, and 5 all failed at its implementation unless the characters can use their original weapons (of which at that, what would be the point of dismount but for flavor and flavor is a lot of extra man hours for little) it's just an incredible inconvenience and disservice to the characters in question one thing I'd like to have as a matter of convenience, if it hasn't been done already (and if I ever actually utilize my ideas) is to have trade-locking of items as an item flag Seconding Lamia on tradelocking - that would be marvelous. Dismount/mount is already finished and implemented so I can't complain. This is something that circleseverywhere has done. Also, it wasn't that many extra man-hours. Took me an afternoon :P. Flaaavor. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 26, 2016 Share Posted May 26, 2016 as an FE5 expert I can get behind all those FE5-related recommendations except dismount, I don't think there is any way to make that work well enough to be worth using; FE3, 4, and 5 all failed at its implementation TRS did it too The only thing I can think of that's handy about dismounting is the loss of weakness from horse-slaying weapons. Other than that I can't really think of any other uses to it. But it's nevertheless nice to have. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 26, 2016 Share Posted May 26, 2016 (edited) (another stupid question) Is it possible to have more branches for promotions? (like in Gaiden where villagers could promote to 5 different classes) Also is it possible to make Gaiden's way of getting magic? (level-ups at certain levels) And if so, can you also make it be based on affininities? (for example, fire affinity would let you learn fire at level 1, then elfire at level 10, then at level 15 meteor and finally level 20 ragnarok, or ice with wind, elwind, blizzard and fimbulvetr etc.) Edited May 26, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 26, 2016 Share Posted May 26, 2016 (another stupid question) Is it possible to have more branches for promotions? (like in Gaiden where villagers could promote to 5 different classes) Also is it possible to make Gaiden's way of getting magic? (level-ups at certain levels) And if so, can you also make it be based on affininities? (for example, fire affinity would let you learn fire at level 1, then elfire at level 10, then at level 15 meteor and finally level 20 ragnarok, or ice with wind, elwind, blizzard and fimbulvetr etc.) Holy moly, this is good. Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 26, 2016 Author Share Posted May 26, 2016 (another stupid question) Is it possible to have more branches for promotions? (like in Gaiden where villagers could promote to 5 different classes) Also is it possible to make Gaiden's way of getting magic? (level-ups at certain levels) And if so, can you also make it be based on affininities? (for example, fire affinity would let you learn fire at level 1, then elfire at level 10, then at level 15 meteor and finally level 20 ragnarok, or ice with wind, elwind, blizzard and fimbulvetr etc.) jj has already done 3 branches per class. More than that seems infeasible due to the display. Magic based on level is doable but I'm not looking to implement that right now... Quote Link to comment Share on other sites More sharing options...
Alusq Posted May 27, 2016 Share Posted May 27, 2016 Can we get a tag applicable to character/class that makes them heal HP at the beginning of their phase, as if they were on a fortress? Additionally, for the sadists: units that heal all of their HP at the beginning of their phase. Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 27, 2016 Author Share Posted May 27, 2016 Can we get a tag applicable to character/class that makes them heal HP at the beginning of their phase, as if they were on a fortress? Additionally, for the sadists: units that heal all of their HP at the beginning of their phase. Also already done, renewal effect, though I should probably make an EA installer for it when I have the time. Quote Link to comment Share on other sites More sharing options...
Alusq Posted May 27, 2016 Share Posted May 27, 2016 Also already done, renewal effect, though I should probably make an EA installer for it when I have the time. Oh, so that's what Renewal is. Thanks/sorry for useless question. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 27, 2016 Share Posted May 27, 2016 You know what the forgotten, cool FE5 mechanic was? The fact that you could change the menus to whatever colour you wanted with RGB bars. TRS had it too, but it'd probably be a bitch to implement. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 27, 2016 Share Posted May 27, 2016 YES, I LOVE THAT FEATURE! Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 27, 2016 Author Share Posted May 27, 2016 You know what the forgotten, cool FE5 mechanic was? The fact that you could change the menus to whatever colour you wanted with RGB bars. TRS had it too, but it'd probably be a bitch to implement. Nothing has sounded like more of a pain to implement. It wouldn't be so bad except for the fact that GBAFE's customization menu doesn't have any sliding bars, so there's nothing to copy off of. It might be easier if there was, like, grid bars like in the newer games, but I'm not writing code to read inputs and update a bar in assembly. So, tl;dr, no. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 27, 2016 Share Posted May 27, 2016 YES, I LOVE THAT FEATURE! ikr So, tl;dr, no. 3 sentences is too long? Quote Link to comment Share on other sites More sharing options...
Thraciafanboy776 Posted May 27, 2016 Share Posted May 27, 2016 (edited) Oh, yeah, I love that too! ^_^ It's understandable if it's impossible to implement though. Edited May 27, 2016 by Thraciafanboy776 Quote Link to comment Share on other sites More sharing options...
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