RandomSwordmaster Posted May 19, 2016 Share Posted May 19, 2016 (edited) So I have a convo event, and for some reason, one character's portrait won't load, even though it loaded fine in an earlier convo, and then it turns the portrait of another character into a blue shadow. Posting this at school, so I don't have access to image uploader sites. Events for the chapter: //Made by markyjoe1990 of Youtube //Modified by Nintenlord #define DISABLE_TUTORIALS #include EAstdlib.event ORG $1002B50 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Location_events: Village(0x06,SteelBowVillage,16,3) Village(0x07,LancereaverVillage,3,9) END_MAIN SteelBowVillage: VillageEventItem(0x09F8,0x02,SteelBow) LancereaverVillage: VillageEventItem(0x09F9,0x02,LanceReaver) Bad: UNIT 0x6D Paladin 0x6D 0x0C [9,14] [4,6] [ironSpear,0x0,0x0,0x0] [0x00,0x03,0x09,0x20] UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [8,3] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [10,14] [11,9] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x0C [8,14] [12,9] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x52 Cavalier 0x6D 0x14 [9,14] [8,6] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT 0x6E Cavalier 0x6D 0x14 [10,14] [12,7] [ironAxe,0x0,0x0,0x0] [0x00,0x03,0x09,0x00] UNIT Kent Cavalier 0x6D 0x0C [9,14] [7,10] [ironSword,0x0,0x0,0x0] [0x00,0x03,0x09,0x20] UNIT Good: UNIT Eliwood Archer 0x00 0x08 [17,10] [17,10] [ironBow,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Hector Mercenary 0x00 0x10 [15,10] [15,10] [ironSword,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT villagers: UNIT 0x0A 0x47 0x0A 0x0A [4,5] [4,5] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x0A 0x47 0x0A 0x0A [8,2] [8,2] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x0A 0x47 0x0A 0x0A [11,8] [11,8] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x0A 0x47 0x0A 0x0A [12,10] [12,10] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x0A 0x47 0x0A 0x0A [8,7] [8,7] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT OtherGuys: UNIT Serra Cleric Eliwood 0x0A [10,7] [9,8] [Heal,Vulnerary,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Matthew Thief Eliwood 0x0A [10,7] [10,8] [ironSword,LockPick,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Marcus Paladin Eliwood 0x1B [10,7] [11,8] [0x00,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Turn_events: OpeningTurnEvent(Opening_event) END_MAIN Character_events: CHAR 0x1F KentRecruit Eliwood Kent $00000000 END_MAIN Misc_events: CauseGameOverIfLordDies DefeatAll(Ending_event) END_MAIN KentRecruit: MUS1 0x0042 TEX1 0x09FA MUEN 0x05 TurnAlly(Kent) ENUF 0x1F ENDA Opening_event: LOU1 villagers Good ENUN CAM1 [12,6] CURF [15,10] FIGH Eliwood Hector TrainingBattle $00000000 MUEN 0x05 UNCR Eliwood GrayedOut FADI 16 BACG 0x04 FADU 16 TEX1 0x09F6 REMA CAM1 [10,6] LOU1 Bad MUS1 0x0035 FIGH 0x6D 0x0A ScriptedNPC $00000000 UNCR 0x6D GrayedOut DISA [4,5] KILL [8,2] DISA [8,2] KILL [11,8] DISA [11,8] KILL [12,10] DISA [12,10] KILL [8,7] DISA [8,7] TEX1 0x9F7 ENUN MOVE Eliwood [17,12] ENUN MOVE [12,7] [15,9] ENUN REMA MUEN 0x05 FIGH 0x6E Hector PreBattle $00000000 UNCR 0x6E GrayedOut ENDA TrainingBattle: AttackerMiss(0x00) BLDT ScriptedNPC: AttackerCritical(50,0x00) BLDT PreBattle: AttackerMiss(0x00) BLDT Ending_event: LOMA 0x01 [12,11] LOU1 OtherGuys MOVE Eliwood [10,9] 0x60 ENUN MOVE Hector [11,9] 0x60 ENUN FADI 16 BACG 0x04 FADU 16 TEX1 0x9F5 (glitched convo is here) REMA IFEV 0x50 0x1F FADI 16 BACG 0x04 FADU 16 TEX1 0x9F4 ENIF 0x50 REMA MoveToChapter(0x02) ENDA TrapData: ENDTRAP MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 01000070 The convo in question: [OpenFarLeft][LoadFace][0x32][0x01] [OpenMidLeft][LoadFace][0x20][0x01] [OpenLeft][LoadFace][0x3E][0x01] (this is the one that gets glitched out) [OpenMidRight][LoadFace][0x0C][0x01] [OpenRight][LoadFace][0x02][0x01] (this is the one that doesn't show up) [OpenRight]Ricky![....] Eloise![....] Frank![A] [OpenLeft]Louise![....] What's up, girl?[....] How you been?[A] [OpenFarRight]El, I don't think this is an appropriate time.[A] [OpenFarLeft]What happened to the village? [A] [OpenMidRight]Raiders attacked. They killed...[.......] everyone. We were lucky to survive because[A] we were in training, and we had our weapons.[A] [OpenFarLeft]Oh my god.[....] This is terrible.[A] [OpenMidRight]What are we going to do?[A] [OpenFarLeft]Listen.[....] I have trained you all well for this.[A] You guys need to stay here and protect[A] the town. We rebuild.[A] [OpenMidRight]I'm glad you two are okay.[A] I thought me and Leo were the only ones left.[A] [OpenMidLeft]You too. At least this town can live on through us.[A] [OpenLeft]So true, Ricky! And thanks girl.[A] I preicate it. [A][X] Edited May 19, 2016 by RandomSwordmaster Quote Link to comment Share on other sites More sharing options...
Crazycolorz5 Posted May 19, 2016 Share Posted May 19, 2016 For the portrait that's glitching out: Have you tried opening your ROM in FEditor, saving it, then closing it? For the portrait that's not showing up: iirc GBAFE has a limit on the number of portraits in a conversation at once. I forget if it's 4 or 5, but if it's 4, then that explains the one not loading. Quote Link to comment Share on other sites More sharing options...
RandomSwordmaster Posted May 19, 2016 Author Share Posted May 19, 2016 It's probably the portrait limit. The glitched out portrait loads fine for a second, then I think it gets glitched out due to the game trying to load the 5th portrait. Quote Link to comment Share on other sites More sharing options...
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