Ledrert Posted June 9, 2016 Share Posted June 9, 2016 Hello everyone, I discovered something... strange. Hana have 37 in max about her speed. Mine's... outclassed it. https://miiverse.nintendo.net/posts/AYMHAAACAAADV0Z50s8xfw Did something play a role about it, or it is just a bug ? Quote Link to comment Share on other sites More sharing options...
ruadath Posted June 9, 2016 Share Posted June 9, 2016 Do you have statues? That can raise character stat caps. Quote Link to comment Share on other sites More sharing options...
carefreejules Posted June 9, 2016 Share Posted June 9, 2016 (edited) If you have statues in your My Castle that raise the stat cap of Speed, that's probably why. Edited June 9, 2016 by carefreejules Quote Link to comment Share on other sites More sharing options...
Ledrert Posted June 9, 2016 Author Share Posted June 9, 2016 Yeah, but it doesn't play a role out of MyCastle... ? Or am I missing something ? Quote Link to comment Share on other sites More sharing options...
ruadath Posted June 9, 2016 Share Posted June 9, 2016 Yeah, but it doesn't play a role out of MyCastle... ? Or am I missing something ? I thought it does, not sure though. Quote Link to comment Share on other sites More sharing options...
Zelgius Posted June 9, 2016 Share Posted June 9, 2016 I thought it does, not sure though. They do, even with making einherjar units and in PvP. Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 9, 2016 Share Posted June 9, 2016 For actual story characters the statues will affect their cap as long as the statue is in my castle, which is probably where the confusion comes from. Einherjar can break max building limit and have all 70+ statues affect them, as they keep track of the cap boost internally and those stay when you record them into the logbook. Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted June 10, 2016 Share Posted June 10, 2016 For actual story characters the statues will affect their cap as long as the statue is in my castle, which is probably where the confusion comes from. Einherjar can break max building limit and have all 70+ statues affect them, as they keep track of the cap boost internally and those stay when you record them into the logbook. For the case of avatars' and Kana's, would only 1 of each would be counted for the Einherjar or is it possible to get +2 to all stats (+4 for the case of STR due to HP Boon and Bane) from their statues? And is it possible to double that due to the avatar's and Kana's gender? Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 10, 2016 Share Posted June 10, 2016 (edited) For the case of avatars' and Kana's, would only 1 of each would be counted for the Einherjar or is it possible to get +2 to all stats (+4 for the case of STR due to HP Boon and Bane) from their statues? And is it possible to double that due to the avatar's and Kana's gender? One of the Ryomas I have came from a speed statue MU castle, and still was able to reach the Str max from my Str statue, so i theory I think it just internally keeps track of the number of statues an Einherjar is applied to and compare that to whatever is in the castle, then take the max. So i don't think it keeps track of whose statue they use so much as how many statues they have applied. Edited June 10, 2016 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Ledrert Posted June 10, 2016 Author Share Posted June 10, 2016 Okay ! I thinked that the statues just give a "+1" to one stat. Thanks for the clarification ! Quote Link to comment Share on other sites More sharing options...
shadowjam Posted June 10, 2016 Share Posted June 10, 2016 (edited) Related note to aforementioned cap-raising: Level 3 Statues also impacted Lilith's caps... ^ But Lilith is now maxed out, and it only +1'ed to the cap in the same stat only once, and the +1 didn't stack w/ other statues that raise the same stat... ^ But am I missing something? edit: nvm: Lilith did not get any statue boosts... :( ^ and my post is junk... too bad there's no delete button for such a miss in my train of thought: Thought she got gains from statue lv. 3s, but in truth... :( Edited June 10, 2016 by shadowjam Quote Link to comment Share on other sites More sharing options...
DragonFlames Posted June 11, 2016 Share Posted June 11, 2016 (edited) How do the statues work exactly, anyway? Say I have three statues that increase the possible skill cap and all three of them are at level 3, do they increase the skill cap for every character by 3 points, then? If that were the case, you could entirely remedy negative stat modifiers on your characters, like for example Kaden's natural -3 in skill or Hana's -3 in Defence Did I miss something here or is this how it really works? It can't be THIS good, can it? EDIT: And another question, if it really IS this good: How many statues for each stat do you guys recommed putting into my castle? Edited June 11, 2016 by DragonFlames Quote Link to comment Share on other sites More sharing options...
Ledrert Posted June 11, 2016 Author Share Posted June 11, 2016 Yeah, it's cumulative. In my exemple, my MU and Hana have +2 speed max thanks to my MU and Ryoma's statues. So with three lvl 3 statues, all your units would have +3 max speed. For the other question, why you don't try to put all of the statues ? Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted June 11, 2016 Share Posted June 11, 2016 Did I miss something here or is this how it really works? It can't be THIS good, can it? EDIT: And another question, if it really IS this good: How many statues for each stat do you guys recommed putting into my castle? They are really good. The trouble is getting that unit 100 kills and the fact that there's a building limit of 50 in you castle. As a result, story units can only have their total stats boosted by a total of 50 (and have no access to buildings like shops) whereas Logbook units can bypass the limit. Quote Link to comment Share on other sites More sharing options...
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