escotanner Posted June 18, 2016 Share Posted June 18, 2016 So, I'm trying to put a script into my hack, but it keeps saying there's an error at Line 162 at column 1. Here's my script: #define DISABLE_TUTORIALS#include EAstdlib.eventEventPointerTable(0x0F,Pointers)ORG 0xD80A88Pointers:POIN Turn_eventsPOIN Character_eventsPOIN Location_eventsPOIN Misc_eventsPOIN TrapData TrapDataPOIN Bad Bad Bad BadPOIN Good Good Good GoodPOIN Opening_event Ending_eventGood:UNIT 0x01 0x20 0x01 Level(3, Ally, 0) [13,29] [13,24] [0x00] NoAIUNIT 0x02 0x28 0x01 Level(3, Ally, 0) [15,29] [14,25] [0x00] NoAIUNIT 0x2D 0x02 0x01 Level(3, Ally, 0) [16,29] [15,24] [0x00] NoAIUNIT 0x24 0x3C 0x01 Level(3, Ally, 0) [17,29] [16,25] [0x00] NoAIUNIT 0x04 0x14 0x01 Level(3, Ally, 0) [15,27] [15,25] [0x00] NoAIUNIT 0x31 0x1D 0x01 Level(3, Ally, 0) [13,27] [13,25] [0x00] NoAIUNITBad:UNIT 0x8D 0x0E 0x8D Level(4, Enemy, 1) [14,1] [14,1] [0x01, 0x0D] GuardUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [2,4] [2,4] [0x14] GuardUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [27,4] [27,4] [0x14] GuardUNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [13,20] [13,20] [0x14] GuardUNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [14,20] [14,20] [0x14] GuardUNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [15,20] [15,20] [0x14] GuardUNIT 0x61 0x38 0x8D Level(3, Enemy, 1) [16,20] [16,20] [0x14] GuardUNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [13,19] [13,19] [0x32] GuardUNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [14,19] [14,19] [0x32] GuardUNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [15,19] [15,19] [0x32] GuardUNIT 0x61 0x18 0x8D Level(3, Enemy, 1) [16,19] [16,19] [0x32] GuardUNIT 0x61 0x1D 0x8D Level(3, Enemy, 1) [14,18] [14,18] [0x4B] HealUnitsUNIT 0x61 0x1D 0x8D Level(3, Enemy, 1) [15,18] [15,18] [0x4B] HealUnitsUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [7,17] [7,17] [0x16, 0x78] GuardUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [22,17] [22,17] [0x16, 0x78] GuardUNIT 0x61 0x3C 0x8D Level(3, Enemy, 1) [7,0] [7,0] [0x01, 0x6A] StealFromChestsUNIT 0x61 0x3C 0x8D Level(3, Enemy, 1) [22,0] [22,0] [0x01, 0x6A] StealFromChestsUNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [4,16] [4,16] [0x44] AttackInRangeUNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [1,16] [1,16] [0x44] AttackInRangeUNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [25,16] [25,16] [0x44] AttackInRangeUNIT 0x61 0x24 0x8D Level(3, Enemy, 1) [28,16] [28,16] [0x44] AttackInRangeUNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [24,8] [24,8] [0x3E] AttackInRangeUNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [21,8] [21,8] [0x3E] AttackInRangeUNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [21,3] [21,3] [0x3E] AttackInRangeUNIT 0x61 0x1C 0x8D Level(3, Enemy, 1) [24,3] [24,3] [0x3E] AttackInRangeUNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [5,8] [5,8] [0x37] AttackInRangeUNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [8,8] [8,8] [0x37] AttackInRangeUNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [5,3] [5,3] [0x37] AttackInRangeUNIT 0x61 0x20 0x8D Level(3, Enemy, 1) [8,3] [8,3] [0x37] AttackInRangeUNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [12,8] [12,8] [0x01] AttackInRangeUNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [17,8] [17,8] [0x01] AttackInRangeUNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [12,4] [12,4] [0x01] AttackInRangeUNIT 0x61 0x0A 0x8D Level(3, Enemy, 1) [17,4] [17,4] [0x01] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [7,12] [7,12] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [7,13] [7,13] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [6,12] [6,12] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [6,13] [6,13] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [23,12] [23,12] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [22,13] [22,13] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [23,13] [23,13] [0x1F, 0x28] AttackInRangeUNIT 0x61 0x12 0x8D Level(3, Enemy, 1) [22,12] [22,12] [0x1F, 0x28] AttackInRangeUNITTurn_events:TurnEventPlayer(0x0,EventAfterExitingPrepScreen,1)TurnEventPlayer(0x0,Evil_Dudes,15)End_MAINCharacter_events:CharacterEvent(0x0,Old_Friends,0x01,0x13)CharacterEvent(0x0,Lady_of_the_Lake,0x01,0x25)End_MAINLocation_events:Chest(0x2C,11,17)Chest(0x83,18,17)End_MAINMisc_events:CauseGameOverIfLordDiesDefeatAll(Ending_event)End_MAINTrapData:End_MAINOpening_event:OOBBMUS1 0x34FADI 10BACG 0x15TEX1 0x828REMAMUEN 10LOU1 BadENUNLOU1 RescueENUNCAM1 0x8DCURF 0x8DCUREFADI 10MUS1 0x53BACG 0x10MORETEXT 0x829REMALOU1 GoodMUS1 0x32FADI 10MORETEXT 0x82AREMAENDBEnding_event:FADI 10MUS1 0x39BACG 0x15TEX1 0x830MNCH 0x03ENDA// EventsEventAfterExitingPrepScreen:OOBBFADI 10CURF 0x01CURETEX1 0x82BREMAENDAEvil_Dudes:LOU1 Altean_ScumENUNENDAOld_Friends:MUS1 0x42TEX1 0x82CREMATurnAlly(0x13)ENDALady_of_the_Lake:MUS1 0x3ATEX1 0x82DREMAENDA// Manual Movement// Scripted Fights// UnitsRescue:-The bold letter is where it keeps saying there's an error.UNIT 0x13 0x18 0x8D Level(2, NPC, 0) [1,1] [1,1] [0x00] GuardUNIT 0x25 0x40 0x8D Level(2, NPC, 0) [28,1] [28,1] [0x00] GuardUNITAltean_Scum:UNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [5,25] [5,25] [0x14] PursueWithoutHeedUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [5,28] [5,28] [0x14] PursueWithoutHeedUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [15,28] [15,28] [0x14] PursueWithoutHeedUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [25,28] [25,28] [0x14] PursueWithoutHeedUNIT 0x61 0x14 0x8D Level(3, Enemy, 1) [25,25] [25,25] [0x14] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [0,7] [0,7] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [7,0] [7,0] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [22,0] [22,0] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [29,7] [29,7] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [0,12] [0,12] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [0,13] [0,13] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [29,12] [29,12] [0x15] PursueWithoutHeedUNIT 0x61 0x38 0x00 Level(3, Enemy, 1) [29,13] [29,13] [0x15] PursueWithoutHeedUNIT 0x61 0x12 0x00 Level(3, Enemy, 1) [12,0] [12,0] [0x1F] PursueWithoutHeedUNIT 0x61 0x12 0x00 Level(3, Enemy, 1) [17,0] [17,0] [0x1F] PursueWithoutHeedUNIT// Shop DataMESSAGE Events end at offset currentOffset Did I overlook something? 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Tequila Posted June 18, 2016 Share Posted June 18, 2016 (edited) There's probably a naming problem, since Rescue is already defined for the Rescue staff. Try changing it to RescueUnits or something. For future reference, it also helps if you post the exact error, rather than just "there's an error". Edited June 18, 2016 by Tequila Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 20, 2016 Share Posted June 20, 2016 (edited) there's a master thread for EA problems, please use it Edited June 20, 2016 by CT075 Quote Link to comment Share on other sites More sharing options...
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