BrightVega Posted July 3, 2016 Share Posted July 3, 2016 Hard to properly word it. Sometimes (not always) the frames of a spell can be distorted or blink and not clean. Rarely the whole spell animation can play without any issues. Also it's not the same frames every time, but it changes randomly. ex. Sometimes, frames appear like this: instead of this The script: ///- Start AnimationC00 (<- Added many "C00"s but the issue persists)C00C00C00C00C00C00C00C100029 (<- No matter the transparency level, it still happens)C000040C00C00C00C00C00C00C00C010348O p- blank.PNGB p- Hel0.PNG (<- Start right away with a frame. A "blankbg" frame [or completely empty frame] makes it worse)3 (<- It doesn't matter if the frame speed is 1 or 5. It still happens)O p- blank.PNGB p- Hel1.PNG1O p- blank.PNGB p- Hel2.PNG1O p- blank.PNGB p- Hel3.PNG1O p- blank.PNGB p- Hel4.PNG1O p- blank.PNGB p- Hel5.PNG1O p- blank.PNGB p- Hel6.PNG1O p- blank.PNGB p- Hel7.PNG1O p- blank.PNGB p- Hel8.PNG1O p- blank.PNGB p- Hel9.PNG1O p- blank.PNGB p- Hel10.PNG1O p- blank.PNGB p- Hel11.PNG1O p- blank.PNGB p- Hel12.PNG1O p- blank.PNGB p- Hel13.PNG1O p- blank.PNGB p- Hel14.PNG1O p- blank.PNGB p- Hel15.PNG1O p- blank.PNGB p- Hel16.PNG1O p- blank.PNGB p- Hel17.PNG1O p- blank.PNGB p- Hel18.PNG1O p- blank.PNGB p- Hel19.PNG1O p- blank.PNGB p- Hel20.PNG1O p- blank.PNGB p- Hel21.PNG1O p- blank.PNGB p- Hel22.PNG1O p- blank.PNGB p- Hel23.PNG1O p- blank.PNGB p- Hel24.PNG1O p- blank.PNGB p- Hel25.PNG1O p- blank.PNGB p- Hel26.PNG1O p- blank.PNGB p- Hel27.PNG1O p- blank.PNGB p- Hel28.PNG1O p- blank.PNGB p- Hel29.PNG1O p- blank.PNGB p- Hel30.PNG1O p- blank.PNGB p- Hel31.PNG5C00001AC00001F~~~C03D648C14O p- blank.PNGB p- Hel32.PNG1O p- blank.PNGB p- Hel33.PNG1O p- blank.PNGB p- Hel34.PNG1O p- blank.PNGB p- Hel35.PNG1O p- blank.PNGB p- Hel36.PNG1O p- blank.PNGB p- Hel37.PNG1O p- blank.PNGB p- Hel38.PNG1O p- blank.PNGB p- Hel39.PNG1O p- blank.PNGB p- Hel40.PNG1/// - End Animation - At higher FPS it is more frequent and affects more frames. At lower FPS it's a bit better. - All frames are 15 colors +1 transparent. Quote Link to comment Share on other sites More sharing options...
かベリー Posted July 4, 2016 Share Posted July 4, 2016 Sorry for not helping out (I'm terrified by scripting), but that animation looks really cool! I hope it works out for you! Quote Link to comment Share on other sites More sharing options...
Lamia Posted July 4, 2016 Share Posted July 4, 2016 I knew it was going to be hell when I saw it, fits just right anyway, this is just a huge guess but maybe some frames are having the color data be put out of order, ensure every single frame is the exact same 16 colors Quote Link to comment Share on other sites More sharing options...
BrightVega Posted July 4, 2016 Author Share Posted July 4, 2016 I knew it was going to be hell when I saw it, fits just right anyway, this is just a huge guess but maybe some frames are having the color data be put out of order, ensure every single frame is the exact same 16 colors FE4 Hel is amazing. Can't find the old frames so i tried to make a new one :P When you say the exact same colors, do they have to be in the exact same order ? In Unsenti, the pallete has the same config numbers but shows the colors in different order. The frames were initially "chopped" from a bigger picture which i had already set in15+1 colors and resized in 240x256. Then i took the bottom half of the pic (240x128) and resized it in 240x64. Afterwards i just chopped the main pic in multiple parts from bottom to head. (all 240x64) So they colors should be the same since all of them have a common origin. I used MS-paint to do that (if that matters) Quote Link to comment Share on other sites More sharing options...
Agro Posted July 4, 2016 Share Posted July 4, 2016 There are some known glitches with FEditor spell animations. They're not by any means perfect. I'm not confident there is much you can do to solve this other than edit the FPS of the spell Quote Link to comment Share on other sites More sharing options...
BrightVega Posted July 5, 2016 Author Share Posted July 5, 2016 Could someone explain me what this script command means (from the doc): 0x14 through 0x28 - passed to attacker's animation; it is recommended that all possible caster/spell animation combinations are considered such that no combination conflicts ^ I really don't understand this or when this is used. Quote Link to comment Share on other sites More sharing options...
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