Jotari Posted July 12, 2016 Share Posted July 12, 2016 (edited) Ignoring Roy's woefully late promotion and how pointless levelling a second weapon would be with the Sword of Seals available, let's theorise for a moment what weapon might suit Roy if he got one on promotion like most lords. Personally I'd be thinking Anima Tomes since his teacher was Ceclia and in general he seems like the studious type. Plus fire motif, fire tomes just fits. Only issue really is that Game Boy Advance decided hybrid classes were stupid and removed them entirely but I consider that a separate issue. Edited July 12, 2016 by Jotari Quote Link to comment Share on other sites More sharing options...
Augestein Posted July 12, 2016 Share Posted July 12, 2016 Honestly tomes would be the worst possible choice for him storywise. Celica distinctly says in Lilina's supports that she made sure NOT to teach him how to use magic because he lacks the talent for it. If anything, I'd have him pick up lances like his father. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted July 12, 2016 Share Posted July 12, 2016 I feel like bows would be right up his alley considering his standing as a commander who's better at strategy than combat (it allows him to distance himself from his target), his milk-brother uses them, and the convenient advantage over Bern's wyverns. Quote Link to comment Share on other sites More sharing options...
Hero of the Fire Emblems Posted July 12, 2016 Share Posted July 12, 2016 (edited) I really wanna say Dragonstones just to point out how unintentionally similar Roy and MU14 are if NinianXEliwood is canon, but going off of the above thought bows would work since he's most likely either Lyn's son or son in law through Lillina (I am of the mind that HectorXLyn is canon since Caelin is annexed into Ostia and that little exclusive convo they have in the final gaiden chapter if they have an A support, similar to Eliwood X Ninian having an altered ending to the final chapter) Edited July 12, 2016 by Hero of the Fire Emblems Quote Link to comment Share on other sites More sharing options...
Cornguy Posted July 12, 2016 Share Posted July 12, 2016 Just give him crit bonus like any other non-sniper, single-weapon-locked class. Giving him a new weapon animation would be nice, but he'd also be original in being the only lord with a class-based crit bonus. Roy has got a ton of problems though. Late promotion, pathetic stat caps, and doesn't even get a new animation for promoting. But for sake of the question asked, I'd say lances, if for no other reason than our shortage of non-mounted lance wielders. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted July 12, 2016 Share Posted July 12, 2016 Despite the questionable logic of Cecilia teaching him swordplay, anima magic isn't a good idea. It'd be fun if he could, but it would retcon a point of Cecilia/Lilina. Lances or Bows would probably be best, as stated, but I'm leaning toward lances since they are a thrust weapon like Rapiers. ...I'm having trouble picturing how Roy would wield it though, his Rapier animation is so awkward (Well, it's better than Ranger!Ike, but it's still awkward). Quote Link to comment Share on other sites More sharing options...
ping Posted July 12, 2016 Share Posted July 12, 2016 I do like the flair of a mage that can also cast magic and I also agree with the OP that it would kinda fit Roy's character. And honestly - changing one element in one single support wouldn't be such a big deal. If we rule out magic/physical hybrids, I'd say lances plus a horse would be fitting. I always disliked how the promotion itself just gives Roy Bigger Numbers and that the only really new thing (1-2 range) comes from the Binding Blade. Making him a paladin-type lord would also somewhat suit an earlier promotion just before the route split. Giving the new general of the Etrurian Army a horse befitting his rank... The best thing, obviously, would be a mounted sword+tome user, though. ;) Quote Link to comment Share on other sites More sharing options...
Jotari Posted July 12, 2016 Author Share Posted July 12, 2016 I do like the flair of a mage that can also cast magic and I also agree with the OP that it would kinda fit Roy's character. And honestly - changing one element in one single support wouldn't be such a big deal. If we rule out magic/physical hybrids, I'd say lances plus a horse would be fitting. I always disliked how the promotion itself just gives Roy Bigger Numbers and that the only really new thing (1-2 range) comes from the Binding Blade. Making him a paladin-type lord would also somewhat suit an earlier promotion just before the route split. Giving the new general of the Etrurian Army a horse befitting his rank... The best thing, obviously, would be a mounted sword+tome user, though. ;) But if he had a horse we wouldn't have those sweet ass Sword of Seals animations. Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted July 12, 2016 Share Posted July 12, 2016 I would give Roy Daggers so that he will always be using bladed weapons. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted July 12, 2016 Share Posted July 12, 2016 Probably because of how Mercenary-like his class is, I would say axes. Quote Link to comment Share on other sites More sharing options...
Randoman Posted July 13, 2016 Share Posted July 13, 2016 I'd say either lances (due to Eliwood being his father and lances fitting Roy's stabbing fighting style quite well) or axes (due to Roy's mercenary portrayal in Awakening and SSB4, and heroes being the mercenaries' promotion and heroes being able to use axes). Though if I had to pick one, I suppose I'd personally go with lances. Quote Link to comment Share on other sites More sharing options...
Weeping Dalek (MK) Posted August 25, 2016 Share Posted August 25, 2016 I'd say either lances (due to Eliwood being his father and lances fitting Roy's stabbing fighting style quite well) or axes (due to Roy's mercenary portrayal in Awakening and SSB4, and heroes being the mercenaries' promotion and heroes being able to use axes). Though if I had to pick one, I suppose I'd personally go with lances. Axes suck in FE6 because hit rate (I've seen them have sub-50 hit rate WITH weapon triangle advantage) so I would rather Roy use Lances, also, was it really to much to ask for Roy to get a horse? Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted August 31, 2016 Share Posted August 31, 2016 Axes suck in FE6 because hit rate (I've seen them have sub-50 hit rate WITH weapon triangle advantage) so I would rather Roy use Lances, also, was it really to much to ask for Roy to get a horse? Axes don't suck. The axe users outside of Geese, Lott, paladins and Echidna just have horrible accuracy issues. But I'd give him lances or staves to be funny Quote Link to comment Share on other sites More sharing options...
Weeping Dalek (MK) Posted September 1, 2016 Share Posted September 1, 2016 Axes don't suck. The axe users outside of Geese, Lott, paladins and Echidna just have horrible accuracy issues. But I'd give him lances or staves to be funny No, Axes just have terrible hit rate, which is more amplified by FE6's stupid RNG Quote Link to comment Share on other sites More sharing options...
ChibiToastExplosion Posted September 2, 2016 Share Posted September 2, 2016 No, Axes just have terrible hit rate, which is more amplified by FE6's stupid RNG Actually, 6 uses the exact same RNG as 7. The only difference is that 6 is more difficult than 7, so when the RNG decides to not rule in your favor it often costs you more. Hence, the screwage is more memorable and 6 gets its bad reputation - especially with lower hit rates all around. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted September 2, 2016 Share Posted September 2, 2016 Actually, staves would be pretty cool. Being able to help keep his comrades alive via healing would be pretty fitting for his character, since he has the FE player no casualty mindset. He'd have to start with a decent rank though, staves take forever to level compared to weapons. Quote Link to comment Share on other sites More sharing options...
Jotari Posted September 3, 2016 Author Share Posted September 3, 2016 Actually, 6 uses the exact same RNG as 7. The only difference is that 6 is more difficult than 7, so when the RNG decides to not rule in your favor it often costs you more. Hence, the screwage is more memorable and 6 gets its bad reputation - especially with lower hit rates all around. Huh, really? I found Hard Mode 7 quite a bit harder than Hard Mode 6. Though Normal Mode 7 was in turn quite a bit easier than Normal Mode 6. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted September 3, 2016 Share Posted September 3, 2016 The thing about FE6 Hard is enemies have way more health than what your units can easily ORKO with iron in. Quote Link to comment Share on other sites More sharing options...
Jotari Posted September 3, 2016 Author Share Posted September 3, 2016 The thing about FE6 Hard is enemies have way more health than what your units can easily ORKO with iron in. Yeah but there tended to be pretty reliable ways to avoid damage in turn. Those low hit rates are much more player beneficial than enemy beneficial on hard. Good terrain and weapon triangle use can make you near untouchable in a lot of situations. It also gives you some very capable late game pre promotes (most noticeably Perceval) ensuring growth rates won't screw you over. And while killing things can be hard, if you really need to dispatch an enemy then you have the legendary weapons to fall back, and while they have durability so you can't use them all the time, but you do get them pretty consistently throughout the game. Probably on average once every five chapters. Where's much of the difficulty in FE7 comes from bullshit thing it throws at you, most infamously Night of Farewells (and in my opinion the equally as annoying Genesis). Quote Link to comment Share on other sites More sharing options...
Refa Posted September 3, 2016 Share Posted September 3, 2016 Being able to help keep his comrades alive via healing would be pretty fitting for his character, since he has the FE player no casualty mindset. I don't remember this. Quote Link to comment Share on other sites More sharing options...
Topaz Light Posted September 3, 2016 Share Posted September 3, 2016 Honestly, I think Lances, Bows, or Staves would be the way to go; probably Lances. As for how he'd wield a lance? Same animation as his sword attack, but, y'know... with a lance, instead. I mean, it's already a stabbing attack... Quote Link to comment Share on other sites More sharing options...
ping Posted September 3, 2016 Share Posted September 3, 2016 I don't remember this. It's mostly in his support with Allen: Roy: …I think they can be. I might sound naive, but I don’t consider a victory with casualties to be a true victory. Quote Link to comment Share on other sites More sharing options...
TempestStorm Posted September 3, 2016 Share Posted September 3, 2016 No, Axes just have terrible hit rate, which is more amplified by FE6's stupid RNG At least half of the axe users have terrible skill, or a terrible axe rank (or are lolgeneral). Lott, Geese, Echidna, paladins (the prepromotes, since Alan and Lance will rarely use them) are decent axe users because they avoid those problems. Now if you're gonna go throwing Gonz into a group of Wyverns, he's gonna miss half the time because of his skill. Throw one of the guys I mentioned above and more often than not he'll hit. Quote Link to comment Share on other sites More sharing options...
Lord Tullus Posted September 14, 2016 Share Posted September 14, 2016 Give Roy light magic. I'd say this fits a lord better than anima/fire, wind, & thunder magic. Especially in Roy's case, because In a few supports (and a fan fiction I read, not that that it matters) light magic was based off of faith and devotion. Not necessarily nature training or bearing down on the elder studies. Plus We don't get any light magic users aside from promoted units, so it would fit the quota. Quote Link to comment Share on other sites More sharing options...
Weeping Dalek (MK) Posted September 15, 2016 Share Posted September 15, 2016 At least half of the axe users have terrible skill, or a terrible axe rank (or are lolgeneral). Lott, Geese, Echidna, paladins (the prepromotes, since Alan and Lance will rarely use them) are decent axe users because they avoid those problems. Now if you're gonna go throwing Gonz into a group of Wyverns, he's gonna miss half the time because of his skill. Throw one of the guys I mentioned above and more often than not he'll hit. Decent Axe Users, exactly, decent, not good, because axes suck, because Axes don't hit like ever Quote Link to comment Share on other sites More sharing options...
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