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Enemy turn always happens


Blitzzurger96
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... i'm stuck and I, again (haven't done this in a loooooong time), followed Arch's video tutorials to the letter, am using event assembler version 10 and i tried inserting a custom animation and class (pretty sure i followed the tutorial by Kamon to the letter as well yet still gives me a stupid spasm of circle thingies as the character attacks) and I can't take my freaking turn, yay!

//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
//Modified by Crazycolorz5 and Arch
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
ORG 0xD80000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN EliwoodNM EliwoodHM HectorNM HectorHM
POIN Good Good Good Good
POIN Opening_event Ending_event
EliwoodNM:
EliwoodHM:
HectorNM:
HectorHM:
UNIT
Good:
UNIT Lyn_t 0x61 0x00 Level(1,Ally,False) [0,0] [0,0] [Fire,Vulnerary] [0x00,0x00,0x00,0x00]
UNIT
Bad:
UNIT Batta Mage 0x00 Level(1,Enemy,False) [8,6] [9,9] [Fire] [0x00,0x00,0x00,0x00]
UNIT
Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x00
END_MAIN
Character_events:
END_MAIN
Location_events:
END_MAIN
Misc_events:
CauseGameOverIfLordDies
END_MAIN
Opening_event:
OOBB
LOU1 Good
ENUN
CURF [0,0]
FADI 10
BACG 0x27
FADU 10
TEX1 0x0813
REMA
MOVE Lyn_t [8,6]
ENUN
DISA Lyn_t
CURF [8,6]
FADI 10
BACG 0x01
FADU 10
TEX1 0x0814
REMA
MOVE Lyn_t [5,9]
ENUN
LOU1 Bad
ENUN
ENDA
Ending_event:
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset CURRENTOFFSET
//The map for this chapter is at offset: DA0000

Edit: I think I am an idiot but i need to make sure it wasn't a goddamn fluke
Edited by Blitzzurger96
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You move Lyn_t, DISA her, then try to move her again. But she's gone. All that remains is Batta.

Since you have no allied units, you don't get a turn.

Also, we have a dedicated, pinned thread for EA questions. Please use that in the future.

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