wyvernlordheath Posted October 16, 2016 Share Posted October 16, 2016 I'm trying to to insert a map that looks like this: But when I try to play it this happens: It plays just fine, but it's loading the original tileset instead of the one I'm using, 1C1D1E1F. Is there something wrong with the settings I used? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted October 16, 2016 Share Posted October 16, 2016 Do you happen to have multiple tilesets loaded in Tiled at the same time? Quote Link to comment Share on other sites More sharing options...
wyvernlordheath Posted October 16, 2016 Author Share Posted October 16, 2016 No, I only had the one loaded in. Quote Link to comment Share on other sites More sharing options...
SuperSamYT Posted November 17, 2016 Share Posted November 17, 2016 (edited) Sorry this reply is a mistake. Like me. Was having issues replying so this reply posted for some reason and I don't know how to delete replies Edited November 17, 2016 by SuperSamYT Quote Link to comment Share on other sites More sharing options...
SuperSamYT Posted November 17, 2016 Share Posted November 17, 2016 (edited) When you added in the map did you remember to go to the nightmare module event table reference go to whichever chapter this is's map data then get the hex offset and add 8000000 to it. Like so? BTW the hex offset that you will add 8000000 to is the one you put into MAR array inserter in the hex offset place Edited November 17, 2016 by SuperSamYT Quote Link to comment Share on other sites More sharing options...
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