Dayni Posted October 30, 2016 Share Posted October 30, 2016 Ok, I am just wondering if anyone has managed to trigger canto after a round of combat before. I have never seen an indication that this is intentional. I can upload a video to show what I mean, but just wanted to confirm that this has been done before by anyone. Quote Link to comment Share on other sites More sharing options...
wissenschaft Posted October 31, 2016 Share Posted October 31, 2016 Sounds like an odd bug to me. But hey, GBA games are always full of odd bugs. Quote Link to comment Share on other sites More sharing options...
Dayni Posted October 31, 2016 Author Share Posted October 31, 2016 Like I said, I'll just put a video up here to show what I'm on about. Wondering how I triggered this. https://www.youtube.com/watch?v=RzVl9Uxf7VQ (In case the video doesn't work for anyone) Quote Link to comment Share on other sites More sharing options...
Dayni Posted November 2, 2016 Author Share Posted November 2, 2016 Well, just figured it out. Turns out that tiles like lava pits or tiles were walls were allows the unit to move again, with only the movement they had left. Certainly unintended, but neat and likely possible to take advantage of for LTCs. Quote Link to comment Share on other sites More sharing options...
Cornguy Posted November 2, 2016 Share Posted November 2, 2016 Well, just figured it out. Turns out that tiles like lava pits or tiles were walls were allows the unit to move again, with only the movement they had left. Certainly unintended, but neat and likely possible to take advantage of for LTCs. If it was intentional, it was clever. Prevents the lava tiles from being too harsh on freshly promoted Eliwood. I can't imagine it was intentional though. Quote Link to comment Share on other sites More sharing options...
Paused Posted November 4, 2016 Share Posted November 4, 2016 Nice find. Quote Link to comment Share on other sites More sharing options...
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