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Help Fixing a Script?


TheeBill
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So I followed Reganis' explanation on Inserting a custom animation into Fire Emblem 7 with FEditorAdv, but when I try to insert my completed script into FeEditorAdv,

I get this error:

FEditorAdvance.ClassAnimationCreator.loadFromScript_helper:
SyntaxException
Error parsing line 2!

I figured that this simply means that I either inputted something wrong in "line 2" but everything should be fine since I followed the "tutorial" very closely and step by step. So just to be sure, can someone with at least some experience in animation scripting please read my script over?

[spoiler=Script: fairly lengthy]/// - Mode 1 (Attack)
CO3
CO7

5 p- standing.png

4 p- standing2.png

4 p- standing3.png

4 p- standing4.png

3 p- attack1.png

C04
C1A
C24
C20

3 p- attack2.png

3 p- attack3.png

5 p- attack4.png

3 p- attack5.png

3 p- attack6.png

3 p- attack7.png

5 p- attack8.png

C23

3 p- attack9.png

C23

3 p- attack10.png

C23

3 p- attack11.png

5 p- attack12.png

C37

5 p- attack13.png

4 p- standing4.png

4 p- standing3.png

4 p- standing2.png

5 p- standing.png

C01
C06
C0D

~~~

/// - Mode 3 (Critcal)
CO3
CO7

5 p- standing.png

4 p- standing2.png

4 p- standing3.png

4 p- standing4.png

C36

3 p- critical1.png

5 p- critical2.png

C23

3 p- critical3.png

5 p- critical4.png

5 p- critical5.png

3 p- critical6.png

C22

3 p- critical7.png

5 p- critical8.png

C04
C08
C1F

3 p- critical9.png

10 p- critical10.png

5 p- critical11.png

3 p- attack7.png

5 p- attack8.png

C23

3 p- attack9.png

C23

3 p- attack10.png

C23

3 p- attack11.png

5 p- attack12.png

C37

5 p- attack13.png

4 p- standing4.png

4 p- standing3.png

4 p- standing2.png

5 p- standing.png

C01
C06
C0D

~~~

/// - Mode 5 (Magic Attack)
C03
C07

5 p- standing.png

CO5
CO1

5 p- standing.png

C06
C0D

~~~

/// - Mode 6 (Magic Critical)
C03
C07

5 p- standing.png

CO5
CO1

5 p- standing.png

C06
C0D

~~~

/// - Mode 7 (Dodge)
C02

5 p- dodge.png

COE
CO1

5 p- dodge.png

COD

~~~

/// - Mode 8 (Dodge??)
C02

5 p- dodge.png

COE
CO1

5 p- dodge.png

COD

~~~

/// - Mode 9 (???)
3 p- standing.png

CO1

~~~

/// - Mode 10 (???)
3 p- standing.png

CO1

~~~

/// - Mode 11 (???)
3 p- standing.png

CO1

~~~

/// - Mode 12 (Attack???)
CO3
CO7

5 p- standing.png

4 p- standing2.png

4 p- standing3.png

4 p- standing4.png

3 p- attack1.png

/// C04
/// C1A
C24
C20

3 p- attack2.png

3 p- attack3.png

5 p- attack4.png

3 p- attack5.png

3 p- attack6.png

3 p- attack7.png

5 p- attack8.png

C23

3 p- attack9.png

C23

3 p- attack10.png

C23

3 p- attack11.png

5 p- attack12.png

C37

5 p- attack13.png

4 p- standing4.png

4 p- standing3.png

4 p- standing2.png

5 p- standing.png

C01
C06
C0D

~~~

Reganis' explanation can be found here

I'm new to all of this, so expect amateur mistakes.

P.S. my character's starting class doesn't use any magic attacks, so I didn't make any animations for it.

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