TheeBill Posted November 6, 2016 Share Posted November 6, 2016 So I followed Reganis' explanation on Inserting a custom animation into Fire Emblem 7 with FEditorAdv, but when I try to insert my completed script into FeEditorAdv, I get this error: FEditorAdvance.ClassAnimationCreator.loadFromScript_helper: SyntaxException Error parsing line 2! I figured that this simply means that I either inputted something wrong in "line 2" but everything should be fine since I followed the "tutorial" very closely and step by step. So just to be sure, can someone with at least some experience in animation scripting please read my script over? [spoiler=Script: fairly lengthy]/// - Mode 1 (Attack)CO3CO75 p- standing.png4 p- standing2.png4 p- standing3.png4 p- standing4.png3 p- attack1.pngC04C1AC24C203 p- attack2.png3 p- attack3.png5 p- attack4.png3 p- attack5.png3 p- attack6.png3 p- attack7.png5 p- attack8.pngC233 p- attack9.pngC233 p- attack10.pngC233 p- attack11.png5 p- attack12.pngC375 p- attack13.png4 p- standing4.png4 p- standing3.png4 p- standing2.png5 p- standing.pngC01C06C0D~~~/// - Mode 3 (Critcal)CO3CO75 p- standing.png4 p- standing2.png4 p- standing3.png4 p- standing4.pngC363 p- critical1.png5 p- critical2.pngC233 p- critical3.png5 p- critical4.png5 p- critical5.png3 p- critical6.pngC223 p- critical7.png5 p- critical8.pngC04C08C1F3 p- critical9.png10 p- critical10.png5 p- critical11.png3 p- attack7.png5 p- attack8.pngC233 p- attack9.pngC233 p- attack10.pngC233 p- attack11.png5 p- attack12.pngC375 p- attack13.png4 p- standing4.png4 p- standing3.png4 p- standing2.png5 p- standing.pngC01C06C0D~~~/// - Mode 5 (Magic Attack)C03C075 p- standing.pngCO5CO15 p- standing.pngC06C0D~~~/// - Mode 6 (Magic Critical)C03C075 p- standing.pngCO5CO15 p- standing.pngC06C0D~~~/// - Mode 7 (Dodge)C025 p- dodge.pngCOECO15 p- dodge.pngCOD~~~/// - Mode 8 (Dodge??)C025 p- dodge.pngCOECO15 p- dodge.pngCOD~~~/// - Mode 9 (???)3 p- standing.pngCO1~~~/// - Mode 10 (???)3 p- standing.pngCO1~~~/// - Mode 11 (???)3 p- standing.pngCO1~~~/// - Mode 12 (Attack???)CO3CO75 p- standing.png4 p- standing2.png4 p- standing3.png4 p- standing4.png3 p- attack1.png/// C04/// C1AC24C203 p- attack2.png3 p- attack3.png5 p- attack4.png3 p- attack5.png3 p- attack6.png3 p- attack7.png5 p- attack8.pngC233 p- attack9.pngC233 p- attack10.pngC233 p- attack11.png5 p- attack12.pngC375 p- attack13.png4 p- standing4.png4 p- standing3.png4 p- standing2.png5 p- standing.pngC01C06C0D~~~ Reganis' explanation can be found here I'm new to all of this, so expect amateur mistakes. P.S. my character's starting class doesn't use any magic attacks, so I didn't make any animations for it. Quote Link to comment Share on other sites More sharing options...
Zane Avernathy Posted November 6, 2016 Share Posted November 6, 2016 All commands that are of the form C## shouldn't have an "O" in them. It's always a "0". Quote Link to comment Share on other sites More sharing options...
TheeBill Posted November 6, 2016 Author Share Posted November 6, 2016 Ah, I figured it was something minor like that. Thank you so much! Quote Link to comment Share on other sites More sharing options...
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