Kyne Posted November 15, 2016 Share Posted November 15, 2016 So I've been dicking around with nightmare for a while and decided to try to make a rom with a few classes not in the GBA games (Halberdier mainly) as well as some female versions of classes that are always male and MAYBE male pegasus knights but don't quote me on that. After looking at some of the classes in FE7 I realized that A- There's two empty class slots. B- There's some classes that WERE created and even have base stats and growths but no promo bonus or battle animations (female merc, in fe7's case female myrm among others). Now giving them promo bonuses and battle animations as well as setting the gender on the female ones to make sure they only go to women is easy enough but in order to put them into the game I'd have to change the class of one of the playable characters into femMerc or femMyrmidon. My question is, is there a way to make them Randomizable? See, obviously, they are not used in the original game so, when I randomize it, they never pop up. IF I make them playable (promo bonuses, animations, setting gender and some other stuff maybe) will they pop up as randomized classes or does the randomizer just not count them as randomizable classes? Now I've used both Klok and Ephraim's randomizer (which usually gives you female mercs after you add the fix patch) as well as the universal one. I randomized 4 roms with each one and all of them have had the female Mercenary and Hero added, but there's always a chance that the characters won't be randomized into it or that they will be in the very endgame so i'll need to play through them to find out. I guess what I'm really asking is, in Klok's fix patch he "adds" loads of female classes and they are magically randomizable. How do? Quote Link to comment Share on other sites More sharing options...
Eliwan Posted November 15, 2016 Share Posted November 15, 2016 The randomizer sets the class id of the characters to a class ID that was predetermined to be acceptable in part of the randomizer's code. So in order to add it to the randomizer, you need to put it in the randomizer's own code as well. Quote Link to comment Share on other sites More sharing options...
Alusq Posted November 15, 2016 Share Posted November 15, 2016 If I recall correctly, the two class slots that Nightmare calls "empty- make a custom class!" are actually used by archers/snipers getting in/out of ballistae. I suggest recycling classes that are only used in scenes (e.g. fallen warrior, hanged Leila, fallen prince) instead. Quote Link to comment Share on other sites More sharing options...
Kyne Posted November 16, 2016 Author Share Posted November 16, 2016 The randomizer sets the class id of the characters to a class ID that was predetermined to be acceptable in part of the randomizer's code. So in order to add it to the randomizer, you need to put it in the randomizer's own code as well. Right. Now I'm wondering how to do that. (or even make my own randomizer for fe. VB doesn't teach this stuff :/) I'm also wondering how Klok and Ephraim's randomizer accepts the "new" classes added in by the fix patch Klok provides and actually randomizes them in as well. If I recall correctly, the two class slots that Nightmare calls "empty- make a custom class!" are actually used by archers/snipers getting in/out of ballistae. I suggest recycling classes that are only used in scenes (e.g. fallen warrior, hanged Leila, fallen prince) instead. Was not aware. Thank you for this! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.