Jyosua Posted January 20, 2017 Share Posted January 20, 2017 2 minutes ago, Superbus said: Numbers. Especially with three or four new games coming down the pipe, that's a lot of members, with a lot of posts, a lot of quotes, a lot of information in those emails... that's a whole hell of a lot of strain on the web server, SMTP server, etc. You literally don't understand what you're asking for. And that's before you even get into what happens if you post in... uh, whatever the "crazy" board is here. Yes, exactly. We had our default settings misconfigured so that everyone had that feature on and we hit our daily max of 10,000 e-mails in about 12 hours. Our max has since been raised, but that's even more of a reason to disable you from receiving e-mails for literally every single little thing that happens. We don't even handle sending our own e-mails anymore. We sent so many during the new game release peaks that I had to outsource them to a company that charges per so many e-mails, without the content following feature being fully utilized. Quote Link to comment Share on other sites More sharing options...
Jotari Posted January 20, 2017 Share Posted January 20, 2017 The prices we pay when our series becomes main stream. Quote Link to comment Share on other sites More sharing options...
Jyosua Posted January 20, 2017 Share Posted January 20, 2017 If it makes you feel any better: our number of sent e-mails right now is very low, because I changed every single member's settings to switch to inline. I have to wait to see how our numbers are once everyone logs back in and reconfigures their settings before I can make an informed decision as to whether or not we should turn that feature back on. There is a small chance that it was the bulk of our e-mails during previous releases. If that ends up being the case, I might be able to turn it back on and leave it on until it becomes an actual problem again. Quote Link to comment Share on other sites More sharing options...
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