Jump to content

TMS Style Dungeon crawling?


Recommended Posts

I noticed offhandedly that the dungeon crawling segment looks a lot like TMS#FE. Especially how Celica seems to have an equipped weapon and the way she runs into enemies. Do you think we might see some overworld elements of TMS worked in? You think any other elements of TMS might work their way into Echoes?

Link to comment
Share on other sites

I like the idea of a dungeon-crawling exploration segment where the random encounters transition into the standard FE gameplay, if only for the novelty value.

Edited by AzureSen
Link to comment
Share on other sites

Interesting... In theory, at least. I'd like it if there was some light treasure and a few puzzles sprinkled throughout those dungeons.

Link to comment
Share on other sites

5 minutes ago, AzureSen said:

I like the idea of a dungeon-crawling exploration segment where the random encounters transition into the standard FE gameplay, if only for the novelty value.

I'd even hazard a guess they might use this updated system if they ever delve into TMS 2. Atlas wanted FE style gameplay but Intsys said "Do what you do best" and they stuck to Persona Style dungeons and fighting.

Edited by Hero of the Fire Emblems
Link to comment
Share on other sites

Curious to see what dungeons they have. I hope they're not repetitive and maybe if we're lucky, some of them dive into the lore of the world and flesh out the stories of Duma and Mila.

Link to comment
Share on other sites

7 hours ago, AzureSen said:

I like the idea of a dungeon-crawling exploration segment where the random encounters transition into the standard FE gameplay. 

It's actually encounters where you see enemies in the field, if you look at the trailer again you can see Cecilia strike a skeleton and all of his units are damaged from a "First Strike". 

Link to comment
Share on other sites

It reminds me of Pokémon Mystery Dungeon: Gates to Infinity, where you had the occasional overworld section inside some of the more important dungeons, breaking up the rougelike gameplay, with maybe two or three enemies nearby that you could walk into and it would pull up the grid and you'd fight them in the usual roguelike style.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...