Corrobin Posted January 19, 2017 Share Posted January 19, 2017 It would be really cool if they returned and were expanded. Do you think they will? Quote Link to comment Share on other sites More sharing options...
Tryhard Posted January 19, 2017 Share Posted January 19, 2017 (edited) The ring items in particular were extremely ridiculous. I wouldn't mind them being tweaked. Is it going to be the whole "one item" no durability deal like in Gaiden, though? Then they are pretty much obligated to have other items there that aren't weapons like the shields. I'd say it's a good chance that they are there. Edited January 19, 2017 by Tryhard Quote Link to comment Share on other sites More sharing options...
Corrobin Posted January 19, 2017 Author Share Posted January 19, 2017 Maybe have a weapon slot and a equipment slot so anyone can have two things? Quote Link to comment Share on other sites More sharing options...
CatManThree Posted January 19, 2017 Share Posted January 19, 2017 53 minutes ago, Corrobin said: Maybe have a weapon slot and a equipment slot so anyone can have two things? In my opinion that would probably be kinda weird. I dunno, it just seams strange for a Fire Emblem game to me. On the main topic, I think rings specifically would only work if implemented correctly. Quote Link to comment Share on other sites More sharing options...
RobbieRotten Posted January 19, 2017 Share Posted January 19, 2017 (edited) A one slot equipable item for every character sound like an interesting mechanic and more ways to customize and make my characters OP is good with me. Edited January 19, 2017 by RobbieRotten Quote Link to comment Share on other sites More sharing options...
Suichimo Posted January 19, 2017 Share Posted January 19, 2017 Honestly, I wonder what would happen if they took Gaiden's more traditional RPG leanings to their logical conclusion. Expand it from a single slot to, maybe, 3 or 4 slots. So you'd have weapon, shield and/or accessory, and armor. No matter what though, the Angel and Speed rings need to be nerfed. The Magic ring is strong but it isn't anywhere near those levels. Quote Link to comment Share on other sites More sharing options...
Jotari Posted January 20, 2017 Share Posted January 20, 2017 People have two arms, give em two slots I say. That way you can implement more than one weapon type on each character. Quote Link to comment Share on other sites More sharing options...
Suichimo Posted January 20, 2017 Share Posted January 20, 2017 1 hour ago, Jotari said: People have two arms, give em two slots I say. That way you can implement more than one weapon type on each character. Well, it would literally only effect one class... assuming they don't change anything. Quote Link to comment Share on other sites More sharing options...
goodperson707 Posted January 20, 2017 Share Posted January 20, 2017 Huh, isn't that the point of the post. That they could implement changes in the access to weapon types and that having another slot would be an incentive for that end. Quote Link to comment Share on other sites More sharing options...
Jotari Posted January 20, 2017 Share Posted January 20, 2017 (edited) 6 minutes ago, goodperson707 said: Huh, isn't that the point of the post. That they could implement changes in the access to weapon types and that having another slot would be an incentive for that end. Yes. That's exactly what I meant. I find the fact that someone managed to misinterpreted it rather amusing. Edited January 20, 2017 by Jotari Quote Link to comment Share on other sites More sharing options...
Suichimo Posted January 20, 2017 Share Posted January 20, 2017 7 hours ago, Jotari said: Yes. That's exactly what I meant. I find the fact that someone managed to misinterpreted it rather amusing. Yeah, don't know how I screwed that one up. I don't see the point to multiple weapon slots, though. Variety is achieved through taking advantage of your small party, which starts out with four villagers. Quote Link to comment Share on other sites More sharing options...
Alm Posted January 20, 2017 Share Posted January 20, 2017 (edited) This could be something. This dude is a normal soldier. :U Shields confirmed? Edited January 20, 2017 by Alm Quote Link to comment Share on other sites More sharing options...
Hero of the Fire Emblems Posted January 20, 2017 Share Posted January 20, 2017 (edited) I think rings are in since a specific reference to the Angel ring was retroactively added into FE12. That indicates the developers considered rings to be a central aspect of Gaiden and I doubt that's changed since 2010. Plus they're emphasizing "everything that made Gaiden unique" is in that game, and that logically includes rings. Please take note this doesn't mean they won't be tweaked, just that the concept is most likely in. Edited January 20, 2017 by Hero of the Fire Emblems Quote Link to comment Share on other sites More sharing options...
Corrobin Posted January 20, 2017 Author Share Posted January 20, 2017 Idea: Devil Ring: Increases Strength by 13, but gives all attacks a chance to backfire and damage the user. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 20, 2017 Share Posted January 20, 2017 On 1/19/2017 at 3:16 PM, CatManThree said: In my opinion that would probably be kinda weird. I dunno, it just seams strange for a Fire Emblem game to me. On the main topic, I think rings specifically would only work if implemented correctly. FE9 did it. With the way this game was advertised, not having rings/shields would seem very strange, and the FE9 implementation seems a lot more feasible than the original. Quote Link to comment Share on other sites More sharing options...
Dandy Druid Posted January 21, 2017 Share Posted January 21, 2017 I would really like to see the return of these features, since it's one of the main things that made Gaiden unique (the traditional RPG elements). A part of me wishes that instead of equipping a shield, we can equip another sword and have dual wielding as a feature. But this can be balanced by the character's weapon grade and class. Quote Link to comment Share on other sites More sharing options...
CatManThree Posted January 21, 2017 Share Posted January 21, 2017 23 hours ago, Othin said: FE9 did it. With the way this game was advertised, not having rings/shields would seem very strange, and the FE9 implementation seems a lot more feasible than the original. I was talking about the idea of equipping two items not rings/shields specifically. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 21, 2017 Share Posted January 21, 2017 7 minutes ago, CatManThree said: I was talking about the idea of equipping two items not rings/shields specifically. FE9 let you equip two items in exactly the manner that was described: one weapon and one non-combat item, such as a Full Guard or Knight Ward or Demi Band. Quote Link to comment Share on other sites More sharing options...
CatManThree Posted January 21, 2017 Share Posted January 21, 2017 28 minutes ago, Othin said: FE9 let you equip two items in exactly the manner that was described: one weapon and one non-combat item, such as a Full Guard or Knight Ward or Demi Band. I haven't gotten around to play path or radiance yet. Quote Link to comment Share on other sites More sharing options...
Corrobin Posted January 23, 2017 Author Share Posted January 23, 2017 I wonder how some of the Ring's benefits could be altered? Like, say, the Luck Ring. What if it increased the growths of the user by 5-10%? Quote Link to comment Share on other sites More sharing options...
Azz Posted January 23, 2017 Share Posted January 23, 2017 20 minutes ago, Corrobin said: I wonder how some of the Ring's benefits could be altered? Like, say, the Luck Ring. What if it increased the growths of the user by 5-10%? They could probably work like the rings from FE4, which I believe was +5 or 7 to the stat as long as it was in the units inventory but increasing growths could work too. Quote Link to comment Share on other sites More sharing options...
AsherCrane Posted January 24, 2017 Share Posted January 24, 2017 (edited) Watching the trailer again, Sabre is wearing a shield when he counters the bowman. So, either Shields at least are in, or every Mercenary wears one. Edit: Which, unless his map sprite in the dungeon is off, it doesn't look like the latter is true. Edited January 24, 2017 by AsherCrane Quote Link to comment Share on other sites More sharing options...
Alm Posted January 24, 2017 Share Posted January 24, 2017 (edited) He could have promoted to Myrm/Hero, which uses "shields" already in Gaiden. It's either the real deal, or there just for show. If you notice in the trailer, Valbo and Luka's map sprites have fake shields. Only unit that had an abnormal shield looking thing was the soldier I screencapped earlier. Edited January 24, 2017 by Alm Quote Link to comment Share on other sites More sharing options...
JasonMendez Posted January 29, 2017 Share Posted January 29, 2017 Honestly, the shield and rings could maybe be altered similar to FE4 which boosted stats by 5. The Star Shards in Mystery of the Emblem originally boosted growth rates, but in the remakes they boosted stats by 1 or 2. Personally I would prefer them to be similar to the crusader scrolls, but not eliminate critical hits altogether. Maybe lower the chances of being hit by one by something like 5 or 10% while boosting growth rates. Quote Link to comment Share on other sites More sharing options...
Leif Posted January 29, 2017 Share Posted January 29, 2017 On 1/20/2017 at 3:14 AM, Alm said: This could be something. This dude is a normal soldier. :U Shields confirmed? I saw that too, but that's probably a shield insignia symbolizing a boss unit. Quote Link to comment Share on other sites More sharing options...
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