Amberstorm Posted January 21, 2017 Share Posted January 21, 2017 (edited) Hey I was wondering if anyone could help me with a problem I'm having importing my map changes using Tiled. I followed Nintenlord's old tutorial and the map appears fine as well as all the all the dialogue where it should, the problem I'm having is after I visit a village, the village does not close itself and allows me to continually visit it, as well as after recruiting an enemy unit to your side, you can talk to him again and the same conversation plays. Anyone know how I could fix it? I included my Notepad++ file I was using and also an image of the map and the Tiled file if anyone wanted to double check my layers (I know it looks a bit basic but it's my first time making a map) if anyone could help me I'd really appreciate it! Prologue Event3.txt Chapter_1_3.tmx Edited January 21, 2017 by Amberstorm Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 21, 2017 Share Posted January 21, 2017 Your recruitment and village events need non-zero IDs (start at 0x06, 1-5 are reserved). Without IDs, events can be triggered an infinite amount of times. Quote Link to comment Share on other sites More sharing options...
Amberstorm Posted January 21, 2017 Author Share Posted January 21, 2017 so simply add 0x06 and 0x07 to the start of the two events? Will this also fix the village gate not closing after visiting? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted January 21, 2017 Share Posted January 21, 2017 It will fix the events repeating themselves (IDs are pretty fundamental when writing events. If you don't understand them, definitely go look at the tutorials available). As for your tile changes, the main layer's property should be "Main" not "main". And tile change IDs should start at 0 or 1, not 8 or 9. Quote Link to comment Share on other sites More sharing options...
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