Moz Posted February 16, 2017 Share Posted February 16, 2017 So I'm working on my hack and I manage to insert axe cavalier animations, they work fine. they are in the game and working fine upon testing. After that I consider using different axe cavalier animations so I opt to test them and see how they look ingame, I then run into a problem with FEditor giving me this error message "Caused by: java.lang.RuntimeException: This ROM appears to have been hacked outside FEditor (wrong checksum) and the pointer array has been relocated... FEditor can't handle this properly since the array size is unknown." I then start again from a clean rom, doing each step then testing FEditor and it seems what messes this up is when I use nightmare to repoint the animation of the female cavalier to 0x8FFF800 which is at the start of the custom animation pointers for the nightmare module, I don't understand what's going wrong with FEditor as the animation is working fine in the game. did I forget to repoint something in FEditor or for FEditor so it wouldn't run into this problem? Quote Link to comment Share on other sites More sharing options...
Moz Posted February 16, 2017 Author Share Posted February 16, 2017 (edited) the error in the FEditor cmd Caused by: java.lang.RuntimeException: This ROM appears to have been hacked outside FEditor (wrong checksum) and the pointer array has been relocated... FEditor can't handle this properly since the array size is unknown. at Model.PointerArray.<init>(PointerArray.java:135) at Model.PointerArray.<init>(PointerArray.java:160) at Model.ClassAnimationArray.<init>(ClassAnimationArray.java:48) at Model.FE7.classAnimationArray(FE7.java:257) at FEditorAdvance.ClassAnimationManager.setup(ClassAnimationManager.java:182) at FEditorAdvance.View.setEditor(View.java:434) at FEditorAdvance.View.classAnimationManagerMenuItemExecute(View.java:361) ... 45 more Edited February 16, 2017 by Moz Quote Link to comment Share on other sites More sharing options...
Tequila Posted February 16, 2017 Share Posted February 16, 2017 What do you mean when you say 'I use nightmare to repoint the animation of the female cavalier to 0x8FFF800'? Quote Link to comment Share on other sites More sharing options...
Moz Posted February 16, 2017 Author Share Posted February 16, 2017 Quote Link to comment Share on other sites More sharing options...
Tequila Posted February 16, 2017 Share Posted February 16, 2017 Oh, ok. That shouldn't mess up FEditor; all I can think of is save, close, and try again. Alternatively, if you're feeling a bit more adventurous, you can give the EA Animation Assembler a try. It is a bit less intuitive, but at least it shouldn't break for no good reason. Let me know if you have trouble with it. Quote Link to comment Share on other sites More sharing options...
Moz Posted February 16, 2017 Author Share Posted February 16, 2017 thanks for the advice, I have a feeling using Nightmare on the rom somehow changes it so FEditor can't recognise it or something, I think I will probably just try to inset all animations at once before doing anything else to the rom, prepare it with all that if you will...now the real question is do I want to have armor knights and wyvern riders using non default weapons or not... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.