Kobitohime Posted February 24, 2017 Share Posted February 24, 2017 (edited) as someone who loves bow using classes in games in general, I brainstormed and made 2 bow using class lines that I will be using for my game, one mean to be absolute monster in player phrase, with great offensive power, designed to obliterate everything they set their sight onto, while the other will be using various gimmick to avoid taking damage and survive. These classes are strictly bow-locked, tell me what you guys think. 1st Line: Archer + Quick draw: This unit deals +4 damage when initiating combat + Marksmanship: Hit rate +40 Sniper +Farshooter: Bow Range + 1 +Bowfaire: +5 Damage dealt Pegasus Archer +Pursuit: after a battle this unit initiate, if this unit have higher HP % than the enemy unit attacked, this unit can make a 2nd attack on that enemy unit +Air Superiority: When attacking ground unit, this unit will always perform double attack 2nd Line: Hunter +Ambush: if this unit initiate an attack from advantageous terrain (forest, fort..etc..) enemy unit will not be able to counter attack +Pass: this unit can move through tiles occupied by Enemy Units Adventurer +Stealth: Enemy units will not attack this unit if there are other ally units in their range +Acrobat: Lowers movement cost of terrain to 1. Nomad +Canto: if this unit initiate an attack against an enemy unit that can not counter attack, this unit can uses their leftover movement after the battle +Mov+2: Movement + 2 Edited February 24, 2017 by Kobitohime Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted February 24, 2017 Share Posted February 24, 2017 9 minutes ago, Kobitohime said: 1st Line: Archer + Marksmanship: Hit rate +40 Since Archers usually have high skill anyway, I don't see the point of this. Quote Link to comment Share on other sites More sharing options...
Kobitohime Posted February 24, 2017 Author Share Posted February 24, 2017 (edited) 3 minutes ago, NinjaMonkey said: Since Archers usually have high skill anyway, I don't see the point of this. I still find my archers missing swordmaster in fates without certain blow. Edited February 24, 2017 by Kobitohime Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted February 24, 2017 Share Posted February 24, 2017 (edited) Fates has dodgy hit rates across the board in comparison to all the other games in the series. Edited February 24, 2017 by NinjaMonkey Quote Link to comment Share on other sites More sharing options...
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