jdb1984 Posted June 20, 2017 Share Posted June 20, 2017 So without a magic stat, how do you tell which is the best one to promote to a Mage? I was thinking of going by HP and who has the lowest Strength. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted June 20, 2017 Share Posted June 20, 2017 The strength stat is used for magic as well. A villager's usefulness as a mage depends on what spells they learn. Kliff has the most offensive spells, but Robin eventually learns Physic which makes him more versatile. Quote Link to comment Share on other sites More sharing options...
Purim Posted June 21, 2017 Share Posted June 21, 2017 The Rise of the Deliverance DLC page says you only get the items if "all allies survive". Does this count the nameless ally NPCs in the Zofia Harbor battle? Because I can't figure out how to save them before they get overrun by enemies. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted June 21, 2017 Share Posted June 21, 2017 18 minutes ago, Purim said: The Rise of the Deliverance DLC page says you only get the items if "all allies survive". Does this count the nameless ally NPCs in the Zofia Harbor battle? Because I can't figure out how to save them before they get overrun by enemies. Those two green soldiers do not matter for the objective. The generic units in your own party do need to survive though. Quote Link to comment Share on other sites More sharing options...
Zero1k Posted June 21, 2017 Share Posted June 21, 2017 (edited) I have already filled my convoy and I have no idea what to sell. What are the items I should sell in general? Edited June 21, 2017 by Zero1000 Quote Link to comment Share on other sites More sharing options...
Baldrick Posted June 21, 2017 Share Posted June 21, 2017 17 minutes ago, Zero1000 said: I have already filled my convoy and I have no idea what to sell. What are the items I should sell in general? Food and alcohol. Quote Link to comment Share on other sites More sharing options...
Randoman Posted June 21, 2017 Share Posted June 21, 2017 Regarding the 500 Turns or under award/Blitzkrieg award, is there any way to keep track of how many turns you've taken without watching the end-game credits? Also, do days passing on the world map screen count as turns or not? And how much leeway does that award allow you before you pass 500 turns? Are you essentially not allowed any dungeon enemy encounters in order to make it? Quote Link to comment Share on other sites More sharing options...
Scarlet Posted June 21, 2017 Share Posted June 21, 2017 (edited) 10 hours ago, Zero1000 said: I have already filled my convoy and I have no idea what to sell. What are the items I should sell in general? Definitely alcohol. You can also sell most of your food, although personally, I like to keep some around for healing purposes. In some battles, your healers may have trouble keeping up with the damage your other units take, especially if you're trying to go fast - when that happens, being able to provide additional healing for units near your lord can be helpful. Axes are useless outside of a certain quest, so you can sell all but one. Exotic spices are also worth selling, as they don't have much use otherwise and are by far your best source of gold marks. 1 hour ago, Randoman said: Regarding the 500 Turns or under award/Blitzkrieg award, is there any way to keep track of how many turns you've taken without watching the end-game credits? Not that I'm aware of. You'll have to keep track manually if you want to be sure. 1 hour ago, Randoman said: Also, do days passing on the world map screen count as turns or not? I'm almost certain they don't. 1 hour ago, Randoman said: And how much leeway does that award allow you before you pass 500 turns? Are you essentially not allowed any dungeon enemy encounters in order to make it? It seems fairly lenient - I usually take my time and play it safe in other Fire Emblem games, yet I had no trouble getting the award on a Hard/Classic run on my first serious attempt. To be precise, I took 296 turns not counting dungeon encounters (that number does include a bunch of scumlord reinforcements on the world map as far as I'm aware), and that's with extremely underleveled units as I skipped the majority of dungeon encounters unless they were blocking a treasure chest. However, most dungeon encounters can easily be cleared in 1 turn if you order your units correctly and get the first strike, so running into a couple of them shouldn't be a problem - you should be fine as long as you don't fight every encounter you come across. Heck, you might be fine even if you do, as long as you're efficient at clearing them and don't take too long on the normal maps. Edited June 21, 2017 by Scarlet Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted June 22, 2017 Share Posted June 22, 2017 From looking at the combat arts section on the the main page, it's come to my attention that the Rapier has a combat art that's a guaranteed fatal attack. Is this true and can anyone confirm? Quote Link to comment Share on other sites More sharing options...
Alistair Posted June 22, 2017 Share Posted June 22, 2017 Does anyone know what the name of the track that plays on Player Phase for the Cipher maps? Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted June 23, 2017 Share Posted June 23, 2017 1 hour ago, Motendra said: From looking at the combat arts section on the the main page, it's come to my attention that the Rapier has a combat art that's a guaranteed fatal attack. Is this true and can anyone confirm? I believe what is meant by that combat art's description is that if the attack would kill without a critical, then it is guaranteed to hit. Meaning if you try to attack an enemy with 4 HP left, and your Rapier attack deals at least 4 damage, then the attack will hit no matter how low your actual chance of hitting is. Not that the attack instantly drops the foe's HP from 40 to 0 or whatever. The main use for this combat art is guaranteeing a KO when you need every hit to land if you want to survive the enemy phase. It's also useful for finishing off foes on pesky avoid-boosting terrain after crippling them with magic and other attacks. Quote Link to comment Share on other sites More sharing options...
bethany81707 Posted June 23, 2017 Share Posted June 23, 2017 If a unit dies in Casual, do they keep their experience they gained in the map, or do they lose that experience like Heroes? Quote Link to comment Share on other sites More sharing options...
HK Motendra Posted June 23, 2017 Share Posted June 23, 2017 21 minutes ago, Interdimensional Observer said: I believe what is meant by that combat art's description is that if the attack would kill without a critical, then it is guaranteed to hit. Meaning if you try to attack an enemy with 4 HP left, and your Rapier attack deals at least 4 damage, then the attack will hit no matter how low your actual chance of hitting is. Not that the attack instantly drops the foe's HP from 40 to 0 or whatever. The main use for this combat art is guaranteeing a KO when you need every hit to land if you want to survive the enemy phase. It's also useful for finishing off foes on pesky avoid-boosting terrain after crippling them with magic and other attacks. Thanks for the clarity! 1 minute ago, phineas81707 said: If a unit dies in Casual, do they keep their experience they gained in the map, or do they lose that experience like Heroes? The only thing that fallen units don't gain is the bonus exp at the end of a fight. Otherwise, any experience gained prior to defeat is retained Quote Link to comment Share on other sites More sharing options...
Sire Posted June 23, 2017 Share Posted June 23, 2017 Q: Do the Cipher characters keep their normal attire when Overclassing, or simply become their Overclass variants like everyone else? While I am nowhere near to overclassing them, a part of me wants to keep them in their main classes since they fit the character better. Yet, the appeal of another 20 level-ups for stat gains and some extra skills is a little hard to ignore... Quote Link to comment Share on other sites More sharing options...
Mysterique Sign Posted June 23, 2017 Share Posted June 23, 2017 Do the Cipher peeps have endings? I got them in Act 6 so it's too late for me Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 23, 2017 Share Posted June 23, 2017 40 minutes ago, Mysterique Sign said: Do the Cipher peeps have endings? I got them in Act 6 so it's too late for me Yes. You can go back and redo the final battle by the way, although I am not 100% sure if the ending triggers again. Quote Link to comment Share on other sites More sharing options...
JamesBCrazy Posted June 23, 2017 Share Posted June 23, 2017 What's in the 1.1 patch, or do we still need to datamine it? Quote Link to comment Share on other sites More sharing options...
bethany81707 Posted June 24, 2017 Share Posted June 24, 2017 Will I have to worry about missing Palla, Catria and Est? I found them in port, but they won't join me, so I'm a little apprehensive about moving forward... Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted June 24, 2017 Share Posted June 24, 2017 39 minutes ago, phineas81707 said: Will I have to worry about missing Palla, Catria and Est? I found them in port, but they won't join me, so I'm a little apprehensive about moving forward... Palla and Catria will meet you as green units on the way to Grieth's Fortress. I think they recruit themselves, but if they don't, you can still recruit them. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted June 24, 2017 Share Posted June 24, 2017 2 hours ago, phineas81707 said: Will I have to worry about missing Palla, Catria and Est? I found them in port, but they won't join me, so I'm a little apprehensive about moving forward... 2 hours ago, Hylian Air Force said: Palla and Catria will meet you as green units on the way to Grieth's Fortress. I think they recruit themselves, but if they don't, you can still recruit them. Actually you have to keep them from dying in the one battle and then head back to the port to recruit them. Quote Link to comment Share on other sites More sharing options...
Cyas Posted June 25, 2017 Share Posted June 25, 2017 (edited) Isn't Mikhail supposed to drop a Gold Mark? I just did his map and have 0 Gold Marks. Upon reloading an old save, I realized that he doesn't even carry it: I'm playing the european version on Hard/Classic, if that is in any way relevant. Edit: Soft resetting as well as exiting and re-entering the battle does not resolve this issue. Edited June 25, 2017 by Cyas Quote Link to comment Share on other sites More sharing options...
KliffIsTheOG Posted June 26, 2017 Share Posted June 26, 2017 Is there a limit to how many items can drop from enemies per battle? I am in the creation fight grinding for astra, and I have gotten 4 Lunas and a Brave sword from Guardians and Vestas, but that was around turn 120, and nothing has dropped since then (on turn 693). I remember hearing something about a dropped item limit, but I cannot find it anywhere hence my question. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 26, 2017 Share Posted June 26, 2017 7 hours ago, KliffIsTheOG said: Is there a limit to how many items can drop from enemies per battle? I am in the creation fight grinding for astra, and I have gotten 4 Lunas and a Brave sword from Guardians and Vestas, but that was around turn 120, and nothing has dropped since then (on turn 693). I remember hearing something about a dropped item limit, but I cannot find it anywhere hence my question. I don't think there's a limit. You might be thinking of the limit in the original Gaiden. When I was battling at the Mountain Graveyard, all enemies dropped items and there were more than 5 enemies (I'm guessing 8). Don't forget the drop rates are pretty dang low. Luna is the best at 1.25%, but Guardians don't spawn every turn. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 27, 2017 Share Posted June 27, 2017 12 hours ago, Not_The_NSA said: Help? Got you covered. Quote Link to comment Share on other sites More sharing options...
Azz Posted July 1, 2017 Share Posted July 1, 2017 Question about the Fire Emblem achievement. It says you have to beat the game on Hard/Classic with no deaths. However, if a unit dies and I say reset, use a resurrect shrine or use the turnwheel, does it still count as the unit dying or can I still salvage the achievement? Quote Link to comment Share on other sites More sharing options...
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