Fukinknobhead Posted May 31, 2017 Share Posted May 31, 2017 "If you know the enemy and know yourself, you need not fear the result of a hundred battles..." -Sun Tzu Quote Link to comment Share on other sites More sharing options...
DarkDestr0yer61 Posted May 31, 2017 Share Posted May 31, 2017 In FE 1, the enemy prioritizes Marth 99% of the time. I've seen one time where this wasn't the case Quote Link to comment Share on other sites More sharing options...
Darrman Posted May 31, 2017 Share Posted May 31, 2017 FE1: I could try to kill some of your units, but I'd rather try to hit Marth instead. FE2: I'm a bit low on health, time to run away to a fort! And every chapter is a rout! Quote Link to comment Share on other sites More sharing options...
Fukinknobhead Posted May 31, 2017 Author Share Posted May 31, 2017 Alright so I figured it out. The enemy AI in FE1 goes like this: 1. If the enemy can hurt Marth they will, even if another unit they could actually kill is right next to him. 2. If they can't reach Marth, they'll just go for who'll hurt them the least, even if they themselves will only deal 1 point of damage. 3. If all the units that aren't Marth they can reach do the same amount of damage, they'll just go for the closest unit to themselves. Quote Link to comment Share on other sites More sharing options...
RJWalker Posted June 2, 2017 Share Posted June 2, 2017 It makes sense that enemies would be programmed to target Marth in FE1, a game which was designed with the idea that people wouldn't simply reset to keep every character alive. Killing Marth is thus the only failure state in the game. Quote Link to comment Share on other sites More sharing options...
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