Elwood288 Posted June 23, 2017 Share Posted June 23, 2017 What I want to happen is for the boss to not spawn until all of his goons are defeated. Any ideas how I could go about doing that? Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 24, 2017 Share Posted June 24, 2017 (edited) use DefeatAll, but instead of pointing to EndingEvent, point to your boss spawn scene Edited June 24, 2017 by CT075 Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 That worked but the boss now spawns a second time after the first is defeated. So killing the boss makes the event get triggered a second time. I cannot for the life of me find the code that makes events not repeat. Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted June 24, 2017 Share Posted June 24, 2017 Uh... I've forgotten how most events work, but let's see if I can help. You could maybe put 'ENUT 0x??' in the boss spawn, '??' being whatever event ID you gave the boss spawn event. i'm likely totally wrong about this working though so don't get your hopes up. Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 Didn't seem to work. The boss spawn event is called HeresDesmond so I put ENUT HeresDesmond. Event Assembler had no problem with it but it didn't do anything. A new boss still spawned every time the old one died. Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted June 24, 2017 Share Posted June 24, 2017 Oh. Hmm... Might I have a look at the event? Uh... Mostly just whatever relates to the spawn. Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 Alrighty. Here ya go. Spoiler Desmond: UNIT 0x87 0x3A 0x00 Level(8, Enemy, 1) [7,0] [7,1] [0x20] AttackInRange UNIT HeresDesmond: LOU1 Desmond ENUN ENDA Misc_events: DefeatAll(HeresDesmond) Â Â Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted June 24, 2017 Share Posted June 24, 2017 Here~ Spoiler  HeresDesmond: IFEF 0x01 0x3F (If statement, IFEF in particular checks to see if an event WASN'T triggered. replace 0x3F with whatever event ID, likely best to have it as a separate ID) LOU1 Desmond ENUT 0x3F (Switches 0x3F ID on, which shoooould stop this from playing again) MUEN 4   (Also likely not necessary but hey!) ENIF 0x01 (End if) ENIF 0x02 (Can't recall what this secondary end if is for but it's probably necessary.) ENUN ENDA  Again, may or may not work, I just pulled some event stuff from something I was working on. Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 Okay so that worked but now the chapter doesn't end after he is killed. Thanks for the help by the way. Quote Link to comment Share on other sites More sharing options...
Whitewolf8 Posted June 24, 2017 Share Posted June 24, 2017 Ah, really? That's dumb. Unfortunately I've no further ideas, Good luck on figuring this out, though~ Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 24, 2017 Share Posted June 24, 2017 you don't have a DefeatBoss event Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 I do actually. I just didn't include it. This sucker right here : DefeatBoss(Ending_event) Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 24, 2017 Share Posted June 24, 2017 Two things to try: 1) After loading the boss for the first time, reset event ID 0x03 (ENUF 0x03). 2) Have an AFEV event linked to the boss's death quote ID. Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 Okay the first one didn't work. As for the second is something like this what you meant? AFEV 0x5 Ending_event 0x02 Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted June 24, 2017 Share Posted June 24, 2017 7 minutes ago, Elwood288 said: Okay the first one didn't work. As for the second is something like this what you meant? AFEV 0x5 Ending_event 0x02 In the death quote editor in nightmare, there's an event id linked to each char's death quote. this is the id you should use for AFEV(You should also give your boss a different event id) Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 24, 2017 Author Share Posted June 24, 2017 (edited) Right. My boss is replacing Batta and 0x02 is the ID for Batta's death quote. I'm not sure what you mean by give the boss a different event ID. Which ID should I change? EDIT: Got it. Took a look at Arch's tutorial and this is what the line should have looked like. AFEV 0x0 0x02 Ending_event Edited June 25, 2017 by Elwood288 Quote Link to comment Share on other sites More sharing options...
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