Javi Blizz Posted September 27, 2017 Share Posted September 27, 2017 I think this is the easiest Infernal map I've played by far. Just a fail and the next time I'd cleared the stage. My team was Xander/Camus/Brave Lyn/Gunter (I need more Gunters!) Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted September 27, 2017 Share Posted September 27, 2017 Cleared the quests using Baka Jam’s strats, which use 4* Xander, Olivia, Donnel, and Sharena/Clarisse. If 5* Xander were to be used, he needs to be wielding the Silver Sword and have inherited Triangle Adept to manipulate the blue mage’s AI. Quote Link to comment Share on other sites More sharing options...
Wanda Posted September 27, 2017 Share Posted September 27, 2017 (edited) Not my original Infernal clear, but it was a good deal easier this time around with BK. Music is a nod to another tsundere's finest moment. Edited September 27, 2017 by Wanda Quote Link to comment Share on other sites More sharing options...
ShadowYoshi Posted September 27, 2017 Share Posted September 27, 2017 (edited) Cleared with Bridelia, Ephraim, Xander and Priscilla. Surprisingly, I needed a speed buff even on a +Spd Bridelia in order to quad the Wo Dao+ XD EDIT: I swear, I don't understand how to put it as an actual video. I'm bad at forums. EDIT2: Nailed it. Edited September 27, 2017 by ShadowYoshi Quote Link to comment Share on other sites More sharing options...
Rinco Posted September 27, 2017 Share Posted September 27, 2017 Only need to kill Clarisse with Clarisse now. Probably doing it tomorrow or later today. Quote Link to comment Share on other sites More sharing options...
Dayni Posted September 27, 2017 Share Posted September 27, 2017 Copied Yoroutsuu to clear infernal, though I had a bit of stat difference (and a 5-star Camus) to complicate things (and not following the video before entering the map. Had to restart quite a bit because of that). Worked out anyway, including Olivia saving me because of Escape Route and allowing Camus to trap Clarisse at the top. Got the Sharena mission first try with Sharena, M!Robin, Sonya and Azura. Clarisse took a few tries (few being MANY, several stamina potions worth, partly because at least once she attacked Robin after the ninja and he 1-rounded her because of Bowbreaker, breaking the usual logic of the thief going first. That's right, the issue was making sure Clarisse couldn't be killed too soon, and then having to deal with 4 at once through that bloody gap because of that mercy. This map I swear), but did it with Clarisse, M!Robin, Raigh and Azura (Who needed the Spur Def 2 seal for REASONS) (Thanks for the tip on what units to use Rafiel!). Quote Link to comment Share on other sites More sharing options...
DodgeDusk Posted September 27, 2017 Share Posted September 27, 2017 (edited) It's strange how Brave Lyndis is considered one of the best units in the game yet I find I have to swap her out for Clive all the time. Maybe my Lyndis just doesn't like Infernal difficulties? Team (only listing required skills): 5* Xander. Skill A was Triangle Adept 2, B was Vantage 3, C was Hone Cavalry. Weapon was Siegfried, assist was Reposition, and proc was Bonfire. 5* Clive. Skill C was Hone Cavalry. Weapon was Silver Lance + 5* + Speed, - Res Reinhardt. Skill A was Death Blow 3, C was Goad Cavalry. Weapon was Dire Thunder, proc was New Moon. 5* + Speed, - Attack Cecilia. Skill A was Fury 2, C was Fortify Cavalry. Weapon was Gronnblade +. The strategy: Position: Xander bottom left, Cecilia bottom right, Clive top left, Reinhardt top right Turn1: Move Xander in range of the Green Cavalier Mage, move Reinhardt to Xander's old spot, Clive below Reinhardt, and Cecilia to Clive's left. On the EP, the Green Cavalier Mage will die to Xander, the Ninja will hit Xander and get Repositioned, and Clarisse will break the wall. Turn 2: Reinhardt kills Clarisse, Cecilia moves back to het starting position, Xander Repositions Reinhardt below him, and Clive moves one space up. On the EP, the Sword Cavalier attacks Xander. Turn 3: Clive kills the Sword Cavalier, Reinhardt kills the Blue Mage, and both Xander and Cecilia kill the Ninja. On the EP, the Red Infantry attacks Xander. Turn 4: Xander or Reinhardt kills the Red Infantry. Strange, on my replay of this map I unintentionally ended up doing a different strategy (which is what I posted) to how I did it initally. It saves a turn, so I guess it's more efficient. Edited September 27, 2017 by DodgeDusk Missed something. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted September 27, 2017 Share Posted September 27, 2017 33 minutes ago, DodgeDusk said: It's strange how Brave Lyndis is considered one of the best units in the game yet I find I have to swap her out for Clive all the time. Maybe my Lyndis just doesn't like Infernal difficulties? This particular GHB is unkind to Player Phase oriented units in general with how it's set up. Also, because of Infernal inflation and Lyn's low defenses, she actually needs either quite a bit of help, Desperation, or a Brave/Firesweep Bow to be really effective in these. Though, someone did have Bow Lyn basically solo the Ninian and Hawkeye BHB Infernal with dancers. Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted September 27, 2017 Share Posted September 27, 2017 It's worth noting that, without any defensive buffs, 4* Clarisse can survive initiating on Lunatic Clarisse (make sure you don't let her initiate, because Poison Strike!), then take a hit from the Thief and survive (with 1 HP and this is assuming that Clarisse gets her debuff on him). Thanks to my Clarisse's own Poison Strike, as well as Hone Atk 3 and a dance from Olivia, I was able to muscle through the defensive tile to burst down the enemy Clarisse after Xander softened her up. Quote Link to comment Share on other sites More sharing options...
Yggi Posted September 27, 2017 Share Posted September 27, 2017 (edited) Here's my infernal run, done with: +Atk -Def Reinhardt with Blazing Thunder (not bothering giving him a proper skill), Reposition, Death Blow 3, Hone Spd 3 and a +1 Atk Seal; Neutral Lyn with Reposition and normal skill set (also a Quickened Pulse seal); +Def -Hp Ike with Aether, Heavy Blade 3, Swordbreaker 3, Hone Atk 3 and a Distant Def. Seal; Ninian with shitty IV's (+Hp - Def) and Wings of Mercy 2, Fortify Def 2 and a Squad Ace A seal. Rein and Ike have supports, but i don't think it matters with my strategy. Edited September 27, 2017 by Iggy/Safer Made a mistake with the link >.> Quote Link to comment Share on other sites More sharing options...
Cute Chao Posted September 27, 2017 Share Posted September 27, 2017 I really didn't like having to beat Lunatic with Clarisse. She seemed to keep dying -.- Thankfully, I found a really good guide on YT. I think it's already been put here so I won't repeat it. I wouldn't have thought to downgrade my Xander xD Quote Link to comment Share on other sites More sharing options...
saisymbolic Posted September 27, 2017 Share Posted September 27, 2017 (edited) I didn't even really plan on beating the map first try, so I'm pretty confused on how I even did. Don't know if I could replicate it. Used Horse Emblem consisting of 5* Xander, Rein and Brave!Lyn along with 4*+ 2 Cecillia to get through Infernal. All I know is Xander tanked the Blue Mage and procc'd Bonfire to kill it; I remember because I thought he was gonna die. I think he had Vantage 3 because I forgot to swap it for QR 2. Could be wrong about that, though. Must have had something to do with his S-rank with Rein, too. Can't remember if he was standing on one of the defense tiles. Edited September 27, 2017 by saisymbolic Quote Link to comment Share on other sites More sharing options...
bethany81707 Posted September 27, 2017 Share Posted September 27, 2017 6 hours ago, SatsumaFSoysoy said: This particular GHB is unkind to Player Phase oriented units in general with how it's set up. Also, because of Infernal inflation and Lyn's low defenses, she actually needs either quite a bit of help, Desperation, or a Brave/Firesweep Bow to be really effective in these. Though, someone did have Bow Lyn basically solo the Ninian and Hawkeye BHB Infernal with dancers. My Brave Lyn did quite a bit on that particular Infernal, too- she killed four of the enemies, including the raven mage and both anti-cavalry cavalry. Though that MVP will always be the awesome Draw Back/Swap dance I did to get Ike from the right chokepoint to the left. Quote Link to comment Share on other sites More sharing options...
Poimagic Posted September 27, 2017 Share Posted September 27, 2017 I keep trying to do this, but I always fail. What will I do? Quote Link to comment Share on other sites More sharing options...
Ae†her Posted September 27, 2017 Share Posted September 27, 2017 My Sanaki (+Def/-Res) can solo Clarisse, the Dagger User, and even the green mage on infernal. Camus with QR3/Vantage/Ignis is great for dealing with the red units, and killing the dagger user if it runs away (just make sure you don't trigger the high Spd Swordsman special), and Nino can take care of the green mage with enough speed, I don't even know why I took Bridelia. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted September 27, 2017 Share Posted September 27, 2017 16 minutes ago, Poimagic said: I keep trying to do this, but I always fail. What will I do? What's not working? Quote Link to comment Share on other sites More sharing options...
Poimagic Posted September 28, 2017 Share Posted September 28, 2017 4 minutes ago, SatsumaFSoysoy said: What's not working? My m!Robin is doing everything he is supposed to be doing. The problem is that green mage, who always screws me over. And I have zero units with DC, so I have to rely on my ranged units. And all of my ranged units are either blue, colorless, or Julia with a bad nature. Quote Link to comment Share on other sites More sharing options...
Alexmender Posted September 28, 2017 Share Posted September 28, 2017 Team: Bike, Clarisse, Olivia, Eirika It wasn't as bad as I expected, I had to do it a few times for the Clear Lunatic with Clarisse (and kill Clarisse with Clarisse at the same time). Bike really shines on this map with his Urvan ensuring he survives anything and Steady Breath+Aether to help him heal himself to tank more. In the end Clarisse was badly damaged for some reason and I just finished her with my own Clarisse. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted September 28, 2017 Share Posted September 28, 2017 (edited) 27 minutes ago, Poimagic said: My m!Robin is doing everything he is supposed to be doing. The problem is that green mage, who always screws me over. And I have zero units with DC, so I have to rely on my ranged units. And all of my ranged units are either blue, colorless, or Julia with a bad nature. What nature is that Julia? If you have your free Raighs still, now would actually be a good time to bust him out, even if he's only 3*. As long as he's trained, he should be able to survive the Thief's attack, and the Gronnraven Cav Mage will do pretty much no damage. In return, Raudhrwolf will decimate him. If you really want the ORKO on Enemy Phase, you could give Raigh G Tomebreaker from a Henry, but obviously you might not want to use fodder on a mediocre unit you might not use that often. Otherwise, because of the Thief's Windsweep and the Sword Cavalry's tendency to just stay in place to Reposition the Thief away, you can actually beat these guys in a war of attrition, especially if you have healing on your side. You just need something that can do chip damage AND not die to keep the enemies busy so they don't break the wall. Edited September 28, 2017 by SatsumaFSoysoy Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted September 28, 2017 Share Posted September 28, 2017 (edited) Beat Infernal with my cavalry team. I would say taking out the thief should be the priority. I don't have Xander so I sent in BH!Roy to chip the Thief after cavalry buffs and took him out on the next player phase. Galeforce basically makes up for not having Distant Counter. Will try for the GHB rewards tomorrow. Edited September 28, 2017 by tobuShogi Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted September 28, 2017 Share Posted September 28, 2017 (edited) 10 minutes ago, tobuShogi said: I would say taking out the thief should be the priority. He's annoying, but personally I've always taken him out last, perhaps because of how I approach this map. His low Atk and single hits and extremely non-threatening until after a few turns, but by then everyone else should be dead. If you're playing attrition, then you'd just heal off the tiny chip anyway. Edited September 28, 2017 by SatsumaFSoysoy Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted September 28, 2017 Share Posted September 28, 2017 (edited) 42 minutes ago, SatsumaFSoysoy said: He's annoying, but personally I've always taken him out last, perhaps because of how I approach this map. His low Atk and single hits and extremely non-threatening until after a few turns, but by then everyone else should be dead. If you're playing attrition, then you'd just heal off the tiny chip anyway. He does have low attack but DB3 kinda mitigates that problem. I didn't bring a healer so I can't play the game of attrition. I just didn't like the Smoke Dagger & Salvage Blow combo so I wanted to take him out first so I can deal with the green cavalry since the remainder of my team doesn't handle the green cavalry mage too well. He's also fast so he most likely will take 2 hits to take out if playing on Infernal. Edited September 28, 2017 by tobuShogi Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted September 28, 2017 Share Posted September 28, 2017 1 minute ago, tobuShogi said: He does have low attack but DB3 kinda solves mitigates that problem. I didn't bring a healer so I can't play the game of attrition. I just didn't like the Smoke Dagger & Salvage Blow combo so I wanted to take him out first so I can deal with the green cavalry since the remainder of my team doesn't handle the green cavalry mage too well. I He's also fast so he most likely will take 2 hits to take out if playing on Infernal. You ran through the wall to take the offensive instead, right? I just sat outside baiting with Hector and Celica, and the Thief only does fairly inconsequential damage to Hector, and not enough to be troublesome on Celica. Then I killed him during Player Phase after everything else died. Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted September 28, 2017 Share Posted September 28, 2017 11 minutes ago, SatsumaFSoysoy said: You ran through the wall to take the offensive instead, right? I just sat outside baiting with Hector and Celica, and the Thief only does fairly inconsequential damage to Hector, and not enough to be troublesome on Celica. Then I killed him during Player Phase after everything else died. Yeah, I took the offensive approach. Baiting is more my play style but I don't like not being able to counterattack so that's another reason I wanted to take out the Thief as soon as possible. I do have a +Def Hector so technically he could have survived 4 rounds of combat from the Thief but I don't think I have the patience for that lol Quote Link to comment Share on other sites More sharing options...
Arcanite Posted September 28, 2017 Share Posted September 28, 2017 My NON HORSE EMBLEM clear, featuring tome team of death: Nino [+ATK/-DEF] Spoiler 38 HP / 54 ATK / 42 SPD / 21 DEF / 31 RES (S Support stats) Weapon: Gronnblade + Assist: Draw Back Special: Draconic Aura Passive A: Fury 3 Passive B: Desperation 3 Passive C: Hone Attack 3 Sacred Seal: Spd +1 Azura [+SPD/-HP] Spoiler 33 HP / 43 ATK / 39 SPD / 21 DEF / 28 RES Weapon: Sapphire Lance + Assist: Sing Special: Iceberg Passive A: Speed +3 Passive B: Memes of Mercy 2 Passive C: Hone Attack 3 Sacred Seal: Fortify Defense 1 Celica [+Atk/-Spd] Spoiler 39 HP / 54 ATK / 35 SPD / 17 DEF / 18 RES Weapon: Ragnarok Assist: Draw Back Special: Draconic Aura Passive A: Life and Death Passive B: Renewal 3 Passive C: Hone Speed 3 Sacred Seal: Hardy Bearing Male Robin [+HP/-RES] Spoiler 43 HP / 40 ATK / 29 SPD / 29 DEF / 19 RES Weapon: Blarracen + Assist: Draw Back Special: Bonfire Passive A: Triangle Adept 3 Passive B: Sword Breaker 3 Passive C: Hone Speed 2 This one is.... kinda gimmicky. Also, for those of you with +Spd Ninos, it no work on here since Nino has exactly enough to kill the dagger after Robin damages him*+Spd Nino is better my a- SO HERE IT IS: https://imgur.com/gallery/zbYTV Quote Link to comment Share on other sites More sharing options...
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