Vecisto Posted August 13, 2017 Share Posted August 13, 2017 (edited) I've wanted to learn how to make custom animations for a while now, so I've been following Blazer's Ultimate Tutorial. I ran into a problem when testing my standing sprite. FEditor is saying my image has "too many tiles". (Model.AnimationBuilder.addFrame: IllegalArgumentException That image uses too many tiles!) I think it means my file is too large, but I checked and it's a 248 x 160 pixel PNG, as the tutorial recommends. It also only has 6 colors (7 if you count the background, although I admit I've been having a lot of trouble with transparent backgrounds). What did I do wrong? Edited August 14, 2017 by Vecisto Quote Link to comment Share on other sites More sharing options...
Vecisto Posted August 13, 2017 Share Posted August 13, 2017 I've wanted to learn how to make custom animations for a while now, so I've been following Blazer's Ultimate Tutorial. I ran into a problem when testing my standing sprite. FEditor is saying my image has "too many tiles". (Model.AnimationBuilder.addFrame: IllegalArgumentException That image uses too many tiles!) I think it means my file is too large, but I checked and it's a 248 x 160 pixel PNG, as the tutorial recommends. It also only has 6 colors (7 if you count the background, although I admit I've been having a lot of trouble with transparent backgrounds). What did I do wrong? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted August 13, 2017 Share Posted August 13, 2017 It would be helpful to post your script and frames for your animation. There's a limit to how large a sprite can be (not sure what the exact specs are), so if you've got a big sprite you might be hitting that limit. Quote Link to comment Share on other sites More sharing options...
Vecisto Posted August 14, 2017 Author Share Posted August 14, 2017 My sprite is almost the same size as a thief. In fact, it's based on the thief sprite but has custom hair so that's why I'm doing a custom animation. Actually, I think I got it. Could it be because my palette is accidentally in rows of 6 instead of rows of 8? test.txt Quote Link to comment Share on other sites More sharing options...
Vecisto Posted August 14, 2017 Author Share Posted August 14, 2017 Yep, that's it. I was just testing the standing sprite because Blazer's tutorial told me to. Quote Link to comment Share on other sites More sharing options...
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