Heruseus Posted September 17, 2017 Share Posted September 17, 2017 So, I started doing a lot more work on my fan game, and I wanted to share some stuff. I also have the main character growths, but I don't want to share those just yet, because I'm nervous about what you guys will say. SO for now, here's the base stats, class, legendary weapons and affiliation. Feedback would be nice. FE 12 Heroes Main Character Base Stats.xlsx Quote Link to comment Share on other sites More sharing options...
Heruseus Posted September 17, 2017 Author Share Posted September 17, 2017 (edited) So, when I opend the file on here, I realize that there is an important info blurb tht you have to scroll to the right to see. Edited September 17, 2017 by Heruseus Quote Link to comment Share on other sites More sharing options...
Tequila Posted September 17, 2017 Share Posted September 17, 2017 It's kind of hard to judge anything about bases in a vacuum. We don't even know what level they start at, or how they compare to enemies, or anything. It's nice to have as a guideline, sure, but playtesting will ultimately tell you whether your stats work or not. That being said, the con values overall look really high. A female (I assume, going by the name) cavalier with 16 con? She can't rescue anyone. If it's in fact a male, he would only be able to rescue the cleric and the tactician, provided none of them are promoted. 10 hp at base for a cleric is absolutely atrocious, unless you really want someone that can't take a hit ever (even if they have a high hp growth, healers don't level up very quickly unless you modify base staff exp). Heck, she has more magic than hp! And even if they're not supposed to be a frontliner, 12 hp for someone who is (Stephanie) is just...really bad. Quote Link to comment Share on other sites More sharing options...
Heruseus Posted September 17, 2017 Author Share Posted September 17, 2017 (edited) 3 hours ago, Tequila said: It's kind of hard to judge anything about bases in a vacuum. We don't even know what level they start at, or how they compare to enemies, or anything. It's nice to have as a guideline, sure, but playtesting will ultimately tell you whether your stats work or not. That being said, the con values overall look really high. A female (I assume, going by the name) cavalier with 16 con? She can't rescue anyone. If it's in fact a male, he would only be able to rescue the cleric and the tactician, provided none of them are promoted. 10 hp at base for a cleric is absolutely atrocious, unless you really want someone that can't take a hit ever (even if they have a high hp growth, healers don't level up very quickly unless you modify base staff exp). Heck, she has more magic than hp! And even if they're not supposed to be a frontliner, 12 hp for someone who is (Stephanie) is just...really bad. Oh yeah. Ok, they all start at level 1. Con in this game isn't for rescuing, but it determines what kind of weapons they can use. For combat you take Con-Weight= Speed reduction. But the low HP is intentional, to get the player to strategize more. And I am raising staff exp. Plus, I'm adding personal skills, so that will help. Not to mention, Juniper will have Miracle. And finally, these are the 12 leads. They all have seperate armies. Edited September 17, 2017 by Heruseus Quote Link to comment Share on other sites More sharing options...
Heruseus Posted September 21, 2017 Author Share Posted September 21, 2017 I made a few updates: Theo, Mustafar, Stephanie and Westin are all Branded Theo is a Black Dragon Branded Stephanie is a Heron Branded Westin is a White Dragon Branded Mustafar is a Lion Branded And Josh is unique: A Child of Naga (sorry, I don't want to spill this secret yet ;) Quote Link to comment Share on other sites More sharing options...
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